Due to the DM unfortunately having to step down, and some players stepping away, we are looking to gain a few new players for the Rituals in Winterhaven game. Currently, we have 4 players confirmed for the campaign, and I would like to add a few more before starting, preferably to a minimum number of 6.
The campaign will be lighter on the Roleplaying and heavier on the combat, and was originally started for the testing of two new DnD sourcebooks that I have written, with a slightly heavier focus on the Ritual Magic sourcebook, which will be provided to any of those interested in the campaign. The other sourcebook,
Past, Present, and Future, can be found linked in my signature.
The original recruiting thread can be found
here, while the campaign forum is
here.
The MartyrAn effectively exalted ritual class, that focuses on assisting others through sacrificing his own hitpoints. He can also power his abilities by sacrificing magical items. The class has whole chains of abilities designed to help multiple allies at the cost to himself.
The Ritual WarriorPure melee. The Ritual Warrior gets the effects of his rituals through two ways: the normal, length ritual performance, or by killing people in melee combat. He is built around penalty causing melee attacks as he frightens or wounds his foes.
The RitualistThe original caster of the Ritual book, the Ritualist is most effective when pulling abilities and body types from the creatures he has sacrificed in his rituals. In some ways close to a shapeshifter because of what he does via stealing from the lifeblood, he also has the most powerful and most spectacular high end effects, with powers rivaling epic spells.
The ChronomancerChronomancers are one of the two spellcasting classes from Past, Present, and Future. They are encounter based spellcasters, using very short duration, swift action abilities as their primary attacks, with physical combat as a secondary ability.
The EchocallerA melee-oriented rogue-like class, they have the ability to echo abilities back at their targets, or in other ways. They can also conceal themselves in the flow of time, and have the abilities to call echoes of themselves in order to fight.
The HistorianA class that divides into three separate techniques, one for ancient martial combat, one for ancient prayer (divine), and one for ancient wizardry. The most involved and complicated class out of all presented here, it has a plethora of abilities taken from the long ago past, divided into eras, seeds, feats, and divine gifts. I am going to lay first claim on this one, unless others find it overly appealing.