Author Topic: D&D Equipment [Rebalancing 3.5]  (Read 81805 times)

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veekie

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Re: D&D Equipment [Rebalancing 3.5]
« Reply #400 on: January 29, 2009, 05:31:12 AM »
So, how about implementing the idea I posted earlier as a means of 'fixing' Exotic Weapon Proficiency? We just turn the Exotics that don't measure up into Simple and Martial Weapons(depending on if they are at least decent) and add 'advanced use' features for the EWP.
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."

RobbyPants

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Re: D&D Equipment [Rebalancing 3.5]
« Reply #401 on: January 29, 2009, 09:35:54 AM »
I can see that on a case-by-case basis.

I fully agree about the bulk of the monk weapons.  I feel there were thrown into the exotic category because they're Asian and D&D is European (which, oddly enough, isn't the case in many games ;)).  At least, that's how I see it.  Mechanically speaking, they're right on par with other simple weapons.  Plus, the only class that gets a special benifit from them (being monk weapons and all) is automatically proficient with them.  So, yeah, they should be simple.

As for the bastard sword/war axe/maul/great scimitar and all other two-handed-martial, one-handed-exotic weapons, these are never worth a feat in and of themselves.  As I've already mentioned, a dip in EWM gets you Uncanny Blow, which can make them more worth while, but that's a bit of a contrived fix.  Bumping them straight to 2d6 or 1d12 damage could certainly be one fix.  It might be a bit much depending on how you measure them.  Another fix could be to grant proficiency to all of them with a single feat, assuming you can already use martial weapons.  The thought here is that you already know how to use them two-handed, so a single feat lets you use them all one-handed.

The same reasoning above could be used for all double weapons.  Really, you can get the exact same mechanical effect with the Oversized Two Weapon Fighting feat.  Now, you can use two long swords, two battle axes, two flails, or whatever, all for a single feat.  So, have EWP grant proficiency in all double weapons.  Still, I don't know that I'd ever take the feat, but I always felt these weapons were a bit silly, IMO.

The whip is kind of iffy.  Really, it makes a pretty shitty weapon unless you're using it more as a tool to trip and disarm.  I'm not sure how much I'd classify that as simple or martial.  This seems like a really specialized niche to me.  The whip dagger is a really odd weapon, but it certainly makes the EWP(Whip) feat more worth while.  I designed a tactical feat for using the whip on these boards, and perhaps I can dig it up and link it.  I don't think it's appropriate for this project per se, but I developed it specifically to make the whip a more attractive weapon.

I think the repeating crossbow could be martial.  Really, crossbows are simple already, and that thing doesn't do anything that a regular bow couldn't anyway.  Plus, you never get to add your Str mod, so it really comes out behind.  The hand crossbow is semi-weak for a martial weapon too.

The spiked chain should stay exotic for two reasons IMO.  First, it's actually worth the feat.  Second, it's wierd as hell, and not like any other weapon out there.  I think it should take special traning.

That's all for now.  I might bring up other weapons as I think of them.
My balancing 3.5 compendium
Elemental mage test game

Quotes
[spoiler]
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
[/spoiler]

RobbyPants

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Re: D&D Equipment [Rebalancing 3.5]
« Reply #402 on: January 29, 2009, 09:38:08 AM »
Also, here is that whip tactical feat I mentioned in the last post.  Again, I don't think it belongs in this project in terms of balance, but I thought it would be a nice house-rule option for someone who wanted to use a whip.

Perhaps I could make an appendix of add-ons at some point, all made with this project in mind.
My balancing 3.5 compendium
Elemental mage test game

Quotes
[spoiler]
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
[/spoiler]

RobbyPants

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Re: D&D Equipment [Rebalancing 3.5]
« Reply #403 on: February 03, 2009, 03:19:19 PM »
Reading other threads, I got to thinking about nightsticks.  In addition to DMM, they are particularly useful to other divine feats.

I was thinking about limiting them so that any given PC could only benifit from one.  Also, if you track total turn uses into the negatives, dropping a nightstick when at 0 turn attempts would leave you with -4 for the day, so if you pick up a second night stick, it would only bring you back up to 0 turn attempts.

What are your thoughts?
My balancing 3.5 compendium
Elemental mage test game

Quotes
[spoiler]
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
[/spoiler]

Kuroimaken

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Re: D&D Equipment [Rebalancing 3.5]
« Reply #404 on: February 03, 2009, 03:22:29 PM »
Reading other threads, I got to thinking about nightsticks.  In addition to DMM, they are particularly useful to other divine feats.

I was thinking about limiting them so that any given PC could only benifit from one.  Also, if you track total turn uses into the negatives, dropping a nightstick when at 0 turn attempts would leave you with -4 for the day, so if you pick up a second night stick, it would only bring you back up to 0 turn attempts.

What are your thoughts?


I think the "negative" turns thing is a bad idea. One, because the "recovery" would be... screwy. Two, because the bonus turn attempts are stemming from the item, not you, so it makes no sense to speak of negatives.

Limiting it to one per character would be a good idea though.
Gendou Ikari is basically Gregory House in Kaminashades. This is FACT.

For proof, look here:

http://www.layoutjelly.com/image_27/gendo_ikari/

[SPOILER]
Which Final Fantasy Character Are You?
Final Fantasy 7
My Unitarian Jihad Name is: Brother Katana of Enlightenment.
Get yours.[/SPOILER]

I HAVE BROKEN THE 69 INTERNETS BARRIER!


veekie

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Re: D&D Equipment [Rebalancing 3.5]
« Reply #405 on: February 03, 2009, 04:17:53 PM »
Reading other threads, I got to thinking about nightsticks.  In addition to DMM, they are particularly useful to other divine feats.

I was thinking about limiting them so that any given PC could only benifit from one.  Also, if you track total turn uses into the negatives, dropping a nightstick when at 0 turn attempts would leave you with -4 for the day, so if you pick up a second night stick, it would only bring you back up to 0 turn attempts.

What are your thoughts?


Basically, a Ring of Wizardry, only it grants turning. In favor.
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."

RobbyPants

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Re: D&D Equipment [Rebalancing 3.5]
« Reply #406 on: February 03, 2009, 04:38:02 PM »
The "negative" thing is the programmer in me thinking.  We certainly don't have to word it that way.

Basically, what I wanted to avoid is using the nightstick's attempts, dropping it, and getting a new nightstick for new attempts.  We can put something in the wording to say that a character can only benifit from one nightstick per day, or something like that.
My balancing 3.5 compendium
Elemental mage test game

Quotes
[spoiler]
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
[/spoiler]

veekie

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Re: D&D Equipment [Rebalancing 3.5]
« Reply #407 on: February 03, 2009, 04:56:12 PM »
Have a day's worth of attunement time and a cap of 1 attuned at a time, that does the trick.
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."

Kuroimaken

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Re: D&D Equipment [Rebalancing 3.5]
« Reply #408 on: February 03, 2009, 07:47:25 PM »
Have a day's worth of attunement time and a cap of 1 attuned at a time, that does the trick.

Pretty much. Besides, the primary use of Nightsticks is still to power DMM (Persist)...
Gendou Ikari is basically Gregory House in Kaminashades. This is FACT.

For proof, look here:

http://www.layoutjelly.com/image_27/gendo_ikari/

[SPOILER]
Which Final Fantasy Character Are You?
Final Fantasy 7
My Unitarian Jihad Name is: Brother Katana of Enlightenment.
Get yours.[/SPOILER]

I HAVE BROKEN THE 69 INTERNETS BARRIER!


Ralp

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Re: D&D Equipment [Rebalancing 3.5]
« Reply #409 on: February 23, 2009, 02:04:59 PM »
Adamantine: Adamantine armor grants damage reduction overcome by adamantine weapons.  The amount of DR is the armor's AC bonus plus its enhancement bonus to AC (if any), round down.  This bonus is further boosted by +1 for light armor, +2 for medium, and +3 for heavy.

Is this supposed to read: "Adamantine armor grants damage reduction overcome by adamantine weapons.  The amount of DR is half the armor's AC bonus (round down) plus its enhancement bonus to AC (if any).  This bonus is further boosted by +1 for light armor, +2 for medium, and +3 for heavy."?

That seems to make the examples make sense.  In any case I like the rule but it's kind of complicated to remember and apply on the fly; would it be too simple to say "DR equal to the total armor bonus (including enhancement bonus), minus 1"?  Or minus two or zero.  Or something like "minus 2 if the armor is light".

RobbyPants

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Re: D&D Equipment [Rebalancing 3.5]
« Reply #410 on: February 23, 2009, 02:31:55 PM »
It's ((AC bonus + enhancement bonus) / 2) + type bonus.  The type bonus is +1 for light, +2 for medium, and +3 for heavy.

So, all the examples given did not have any enhancement bonuses taken into account.  So, a light shirt (AC 4) gets DR 3 (4 / 2 = 2, +1 for light).
My balancing 3.5 compendium
Elemental mage test game

Quotes
[spoiler]
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
[/spoiler]

Ralp

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Re: D&D Equipment [Rebalancing 3.5]
« Reply #411 on: February 23, 2009, 02:58:20 PM »
It's ((AC bonus + enhancement bonus) / 2) + type bonus.  The type bonus is +1 for light, +2 for medium, and +3 for heavy.

So, all the examples given did not have any enhancement bonuses taken into account.  So, a light shirt (AC 4) gets DR 3 (4 / 2 = 2, +1 for light).

Ok thanks, I see how that works.  You're still missing the word "half" in there though (I knew something had to be halved since it says to round something down!)

RobbyPants

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Re: D&D Equipment [Rebalancing 3.5]
« Reply #412 on: February 23, 2009, 03:06:26 PM »
I guess I was missing that.  Thanks.  :D
My balancing 3.5 compendium
Elemental mage test game

Quotes
[spoiler]
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
[/spoiler]

RobbyPants

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Re: D&D Equipment [Rebalancing 3.5]
« Reply #413 on: March 27, 2009, 02:29:59 PM »
I added in prices for the armor, which pretty much line up with the PHB.
My balancing 3.5 compendium
Elemental mage test game

Quotes
[spoiler]
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
[/spoiler]

RobbyPants

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Re: D&D Equipment [Rebalancing 3.5]
« Reply #414 on: March 29, 2009, 08:51:13 AM »
I'd forgotten that we never really discussed Animated Shields, but I had some out of date information in the Magic Items post.  At this point, I figure it can work as printed in the DMG, except that you cannot use it for any shield-based maneuvers and cannot get the benifit of the Shield Specialization feat while it is animated.
My balancing 3.5 compendium
Elemental mage test game

Quotes
[spoiler]
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
[/spoiler]

Sinfire Titan

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Re: D&D Equipment [Rebalancing 3.5]
« Reply #415 on: March 30, 2009, 01:14:11 AM »
This is an idea I was toying around with while 4E was in development and I was working on the TC/RPG project here, but I'd like to see it used properly. Basically, weapons have special abilities that are granted to them based on their type (Simple, Martial, Exotic). You don't count effects like Ranged, Finessed, or Reach, but things like Trip-compatible or 4E's Brutal quality.

In example, this would be the Greataxe using this idea:

Greataxe: Two-Handed, Martial. 1d12, x3 Crit. Special Qualities: Surging, Powerful Blow, Intimidating.

Then this would be the effects listed above:

Surging: Each hit from this weapon allows you to make a Bull Rush as part of the attack. Each time you deal damage to an opponent with a weapon that has the Surging quality during an attack action or full attack action, make a Bull Rush check (as per Page XX of the PHB). If you succeed, the target is pushed backwards, and you may move adjacent to it as a free action. You may move up to double your base land speed in this way. If you fail the check, your opponent does not gain any advantage over you.

Powerful Blow: Each hit from this weapon is devastating to it's victim, reducing their ability to dodge future attacks. Each time you successfully deal damage to an opponent with an attack action using this weapon, the target takes a -1 penalty to AC. This penalty is cumulative, to a maximum penalty equal to the targets Dexterity modifier (to a minimum of 1, if the target does not have a positive Dexterity modifier or a Dex score of 10/11).

Intimidating: Simply drawing this weapon unnerves your opponents. At the beginning of the encounter, you may attempt to demoralize all opponents who can see you as a free action. Any opponent demoralized in this way is shaken until the end of the encounter or until you are unconscious, whichever comes first. In addition, you may demoralize any enemy who has an unblocked line of sight to you, rather than enemies you threaten in melee.


(Also, it would be a good idea to change the text of demoralize so that it doesn't stack, as you can cause an enemy to panic just by using Intimidate).


A simple weapon would have a default of 1 ability, a martial weapon has a default of 3 abilities, and an exotic weapon has a default of 5 abilities. Special materials, augment crystals, weapon templates, and weapon modifications would all grant additional special abilities like the ones above.


[spoiler][/spoiler]

Kuroimaken

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Re: D&D Equipment [Rebalancing 3.5]
« Reply #416 on: March 30, 2009, 01:08:15 PM »
Quote
I'd forgotten that we never really discussed Animated Shields, but I had some out of date information in the Magic Items post.  At this point, I figure it can work as printed in the DMG, except that you cannot use it for any shield-based maneuvers and cannot get the benifit of the Shield Specialization feat while it is animated.

Sounds more than fair.

As for the weapons special abilities regardless of magic enchantments, I find that to be an awesome idea. Some weapons are gonna be downright wonky though.
Gendou Ikari is basically Gregory House in Kaminashades. This is FACT.

For proof, look here:

http://www.layoutjelly.com/image_27/gendo_ikari/

[SPOILER]
Which Final Fantasy Character Are You?
Final Fantasy 7
My Unitarian Jihad Name is: Brother Katana of Enlightenment.
Get yours.[/SPOILER]

I HAVE BROKEN THE 69 INTERNETS BARRIER!


veekie

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Re: D&D Equipment [Rebalancing 3.5]
« Reply #417 on: March 30, 2009, 05:01:31 PM »
Quote
A simple weapon would have a default of 1 ability, a martial weapon has a default of 3 abilities, and an exotic weapon has a default of 5 abilities. Special materials, augment crystals, weapon templates, and weapon modifications would all grant additional special abilities like the ones above.
I like this, with one addendum, the abilities are based off your proficiencies, you get 5 abilities if for example, you master a longsword to the Exotic level.
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

There is no higher price than 'free'.

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Sinfire Titan

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Re: D&D Equipment [Rebalancing 3.5]
« Reply #418 on: March 30, 2009, 05:46:45 PM »
Quote
A simple weapon would have a default of 1 ability, a martial weapon has a default of 3 abilities, and an exotic weapon has a default of 5 abilities. Special materials, augment crystals, weapon templates, and weapon modifications would all grant additional special abilities like the ones above.
I like this, with one addendum, the abilities are based off your proficiencies, you get 5 abilities if for example, you master a longsword to the Exotic level.

Maybe have the Weapon Focus, Greater Weapon Focus, and Melee Weapon Mastery feats grant additional abilities based on the weapon type selected for them? I'm working on the weapons chart as I make a Fighter fix, I'll post it when I finish.


[spoiler][/spoiler]

Sinfire Titan

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Re: D&D Equipment [Rebalancing 3.5]
« Reply #419 on: August 16, 2009, 02:25:20 AM »
Still working on the weapons fix. Making nice progress though. I've got most of the major weapons down, I just need to work on the special materials, templates, and augmentations and it will be ready for the Alpha test.

Anyone interested in Alpha Testing?


[spoiler][/spoiler]