Robby, to answer your question if WFin would replace STR completely for hit and damage, I do have a proposal.
I'll refer
STR-based weapons as
Brute and
DEX-based as
Deft.
Brute: full hit and damage bonus from STR, half each from DEX (and CON)
Deft: full hit and damage bonus from DEX, half each from STR (and INT or CHA)
CON and CHA could come in to the concept somewhere, possibly as another "half bonus" for Brute weapons, just as INT could apply as a lesser bonus for Deft weapons.
Many builds do stat-shifting with examples listed in the "X stat to Y bonus" compendium on the WOTC forums; INT and CHA are frequent replacements for weapon attack and damages, with CON being for damage bonuses in special cases (and also in 4e for certain melee weapons).
WIS doesn't tend to be an offensive stat but just like CON there could always be applications for it somewhere. Ranged attacks, for instance, thanks to Zen Archery.
Of course you should be able to kill a demon with a well honed thrust. You should be able to kill a demon with your fists or a dagger or a chair or your ruggedly handsome good looks. Restrictions in this regard are pretty dickish, since the guy who's always wanted to roleplay Inigo will be severely nerfed if he cant kill stuff because his weapon is a rapier.
Remember- game. Meant to be fun. Personally, the severe lack of dragons in real history makes me less inclined to learn about it, so lets shelve realism before it rears its ugly head again.
Completely agreed.
Also as joked on /tg/, a succubus should also be able to, say, wink luxuriously at an army and the foes are gashed brutally from the force of a charismatic character's charms.
Many years ago, back in the stilted role restriction days of AD&D, I witnessed an attack in Final Fantasy Tactics that caused damage by reciting boring lectures.
It blew my RPG-ruminating mind.
The magelike character held a book item (equipped) in hand, moved their mouth a bit, then shut the book. The target a few spaces away then recoils suddenly in pain as they take physical damage.