So, I guess for the time being, we'll use 5,000 gp per category.
Now, what about shields. I realized we never discussed it. I guess it might help to hammer out what exactly shields do before we worry too much about adamantine shields.
I'm iffy on granting shields a blocking mechanic. It might complicate the game too much. It would certainly make Combat Reflexes an even better feat.
I guess I've read several suggestions about improving the AC bonus from shields, but I've seen different amounts suggested. How about something like:
- Buckler: +1 AC (total)
- Light Shield: +2 AC
- Medium Shield: +3 AC
Now, what about tower shields? Those things have always sucked, espescially with the attack penalty. Currently, you can take total cover, but you lose all attacks and you can still be targeted by spells. I'm wondering how we can make this thing worth while without going nuts.