For that fighter to role with that guy he has to be so good that fighting allows him to ignore the constraints of reality.
Allow this at higher levels, it's the only way really.
Fair enough, but if at level 8, if my partner casts "Evards tentcles of hentai " I should be able to do something ...
parallel.
... and yes... Things like evards should be allowed to exist. . .
If a black pudding showes up at level 7 I dont' want to have everybody look to the wizard and/cleric and be like...
"Well...? What now?" and not have any answers.
Alternatively, there have to be threats/questions that wizards clerics CAN'T answer. Magic immune things, a counterspelling critter or two.
Change golems to instead of being magic immune, to auto counter any spell effect within a certain range or something.
Things that you HAVE to fight... so there an acutal reason to have a fighter(uhmm... warrior type) in the party as opposed to just another caster. . .
Still though I reiterate... what does this actually mean?
giving them serious options instead of junk
I hear people saying this but what are teh types of things you mean by serious options?
Edit:
I completely agree that melee classes have to have abilities that almost replicate spells in order to compete at all, even when spells have been nerfed. I.e. give the rogue a greater invisibility like effect x rounds/encounter that scales with level, give a fighter an enlarge self like ability.
No.. the ninja get the invis, thing.
Hide in plain sight should cover that and better.
I think that there will be a total refusal if you let the fighter do magical things.
If you can find a way to let the fighter do magical things in a no magical way then cool.
Not how we gave the fighter "surprise lunge" that is much much better.
Don't actually ever make the fighter large but increase his treatened area and things that match the restitance that large gets you and your there.
Otherwise you get a rebellion from tradtionalists.