SummonerHit Die: d6
Class Skills: Bluff(cha), Concentration(con), Craft(int), Knowledge(any)(int), Profession(wis), Ride(dex), and Spellcraft(int).
Skill points per level: 4
Level BAB Fort Ref Will Special
_______________________________________________________
1 +0 +0 +0 +2 Rapid Summoning
2 +1 +0 +0 +3 Enhanced Summoning (+2 Str, Con)
3 +1 +1 +1 +3 Advanced Learning
4 +2 +1 +1 +4 Empowered Summoning
5 +2 +1 +1 +4 Enhanced Summoning (+2 NA)
6 +3 +2 +2 +5 -
7 +3 +2 +2 +5 Advanced Learning
8 +4 +2 +2 +6 Enhanced Summoning (+10 ft.)
9 +4 +3 +3 +6 Maximized Summoning
10 +5 +3 +3 +7 Enhanced Summoning (+4 Str, Con)
11 +5 +3 +3 +7 Advanced Learning
12 +6/+1 +4 +4 +8 -
13 +6/+1 +4 +4 +8 Enhanced Summoning (+4 NA)
14 +7/+2 +4 +4 +9 Quickened Summoning
15 +7/+2 +5 +5 +9 Advanced Learning
16 +8/+3 +5 +5 +10 Enhanced Summoning (+20 ft.)
17 +8/+3 +5 +5 +10 -
18 +9/+4 +6 +6 +11 Enhanced Summoning (+6 Str, Con)
19 +9/+4 +6 +6 +11 Advanced Learning
20 +10/+5 +6 +6 +12 Enhanced Summoning (+6 NA)
_______________________________________________________
Special AbilitiesWeapon and Armor Proficiency: Summoners are proficient with simple weapons and light armor.
Spellcasting: As beguiler, except using Charisma as the casting stat.
Rapid Summoning: The summoner casts any Conjuration(Summoning) spell with a casting time of one round as a standard action. Creatures so summoned can only take a standard action in the round they are summoned. The summoner gains the normal benefits from enhancing a Conjuration(Summoning) spell with the Quicken Spell feat.
Enhanced Summoning: When casting a Conjuration(Summoning) spell, all summoned creatures gain a +2 enhancement bonus to Strength and Constitution. Creatures with no Constitution score gain 1 hit point per hit die.
At 5th level, the summoned creature's natural armor improves by +2.
At 8th level, the speed of all of the summoned creatures movement modes increases by 10 feet.
At 10th level, the enhancement bonus to Strength and Constitution increases by +2, to a total of +4. Creatures with no Constitution score gain 2 hit point per hit die.
At 13th level, the summoned creature's natural armor improves by an additional +2, to a total of +4.
At 16th level, the speed of all of the summoned creatures movement modes increases by an additional 10 feet, to a total of a 20 foot increase.
At 18th level, the enhancement bonus to Strength and Constitution increases by +2, to a total of +6. Creatures with no Constitution score gain 3 hit point per hit die.
At 20th level, the summoned creature's natural armor improves by an additional +2, to a total of +6.
Advanced Learning: At 3rd level, the summoner learns a new spell. This spell can be chosen from any Conjuration spell off the Sorcerer/Wizard list. The spell must be of a level the summoner can cast. The selected spell is permanently added to the summoner's spell list.
The summoner gets another spell at 7th, 11th, 15th, and 19th level.
Empowered Summoning: Once per encounter, the summoner can empower a Conjration(Summoning) spell as if she'd applied the Empower Spell feat to it. This ability only works when summoning multiple creatures with the spell (such as using Summon Monster III to summon several monsters off of the Summon Monster I or II list). She does not need to have Empower Spell for this ability to work.
Maximized Summoning: Once per encounter, the summoner can maximize a Conjration(Summoning) spell as if she'd applied the Maximize Spell feat to it. This ability only works when summoning multiple creatures with the spell (such as using Summon Monster III to summon several monsters off of the Summon Monster I or II list). She does not need to have Maximize Spell for this ability to work.
Quickened Summoning: Once per encounter, the summoner can quicken a Conjration(Summoning) spell as if she'd applied the Quicken Spell feat to it. She does not need to have QuickenSpell for this ability to work.
Spell List[spoiler=Level 0]
Acid Splash
Arcane Mark
Caltrops
*Detect Magic
Prestidigitation
Read Magic
Resistance
[/spoiler]
[spoiler=Level 1]
Buzzing Bee
*Grease
Hail of Stone
*Identify
Mage Armor
Mount
Obscuring Mist
Resinous Tar
2Summon Component
2Summon Monster I
Summon Nature's Ally I
ASummon Undead I
*Unseen Servant
Wall of Smoke
*[/spoiler]
[spoiler=Level 2]
Cloud of Bewilderment
*Fog Cloud
Inky Cloud
*Incendiary Slime
#Kelgore's Grave Mist
2Malevolant Miasma
*Summon Monster II
Summon Nature's Ally II
ASummon Undead II
*Summon Swarm
Web
[/spoiler]
[spoiler=Level 3]
Bands of Steel
*Caustic Smoke
#Contagious Fog
*Dispel Magic
Mage Armor, Greater
*Phantom Steed
Sleet Storm
Stinking Cloud
Summon Monster III
Summon Nature's Ally III
ASummon Undead III
*Tiny Hut
[/spoiler]
[spoiler=Level 4]
Bright Worms
2Caustic Mire
#Ethereal Mount
*Evard's Black Tentacles
Minor Creation
Secure Shelter
Solid Fog
Summon Monster IV
Summon Nature's Ally IV
ASummon Undead IV
*Wall of Sand
*Wall of Watter
*[/spoiler]
[spoiler=Level 5]
Call Zelekhut
*Cloudkill
Dragon Ally, Lesser
*Hidden Lodge
*ASummon Undead V
*Viscid Glob
*Wall of Stone
[/spoiler]
[spoiler=Level 6]
Acid Fog
Dispel Magic, Greater
Freezing Fog
*Mordenkainen's Trusted Bloodhound
2Planar Binding
Steal Summoning
2Summon Monster VI
Summon Nature's Ally VI
AWall of Iron
[/spoiler]
[spoiler=Level 7]
Call Kolyarut
*Choking Cobwebs
#Dragon Ally
*A[/spoiler]
[spoiler=Level 8]
Incendiary Cloud
Planar Binding, Greater
Summon Monster VIII
Summon Nature's Ally VIII
A[/spoiler]
[spoiler=Level 9]
Call Marut
*Dragon Ally, Greater
*Gate
Refuge
Summon Elemental Monolith
*Summon Golem
#Summon Monster IX
Summon Nature's Ally IX
A[/spoiler]
* Spell Compendium
# Complete Mage
2 Player's Handbook 2
A Cast as an Arcane spell