We have more or less solved the Polymorph and Wish (and indirectly the calling spells) in the original thread, IIRC?
Gernally, yes. I've come up with a preliminary Polymorph fix. I belive it's the general approach I want to take, but I haven't hammerd out all the details yet. I may want to revisit Wish, but a lot of it's fixed.
I meant pure Wizards, as opposed to builds with other classes. Going back to my belief that all PrCs should lose casting at level 1 so that a pure Wizard is the only guy with the best possible casting (which should be balanced against whatever the PrCs give).
I agree with you there. We may have some issues with people not wanting to lose a caster level, so the PrCs may be largely unused. Still, from a balance standpoint, it's probably better than how it works now. Even still, people may take the PrCs for flavor reasons anyway. If spells are weakened enough, a caster level may not be the be all and end all ability to gain at any given level.
Genesis -- Problem: Time Traits -- Solution: Use Divine version
Where is the divine version of Genesis printed? I agree that the time traits are the worst part.
Haunt Shift -- Problem: Hardness and Immunities -- Solution: Vulnerability to Turning?
I'm not familiar with this spell. Where is that one from too?
Explosive Runes -- Problem: Stacking -- Solution: Multiple Explosive Runes in a single 5' square does damage as the highest Explosive Runes in the square
I like this fix. You still get an advantage for triggering multiple ruins, but with diminishing returns. Plus, it never does more than a single, maximized spell.
Shrink Item -- Problem: Shrunken boulders -- Solution: Don't allow shrunken items to burst containers, don't allow shrunken items to unshrink in air?
Not breaking containers is a good fix. Perhaps the object has to be motionless, as opposed to it being in the air.
Either way, I suppose someone could create some wierd trap with a shrunk boulder sitting on a small board, satisfying both conditions. Although, using this as a trap isn't that spectacular (it's not hard to improvise a mundane trap anyway); it's most abusive when used as an attack.
Shades and co. -- Problem: Components -- Solution: XP components cost XP, GP components cost 5 XP per GP (Or is it 1 XP per 5 GP? I never remember), maybe discount it by reality of the spell? (So 110% Shades cost 110% of components... Mean.)
1 XP per 5 gp is the typical conversion I've seen in other sources, like VoP. That could work pretty well.