So...are those classes balanced relative to each other, or relative towards encounters at that level, or are they just clumped there because they neither suck horribly or are massively overpowered for their level?
Have you read the original thread? Thats where the answer is to be found.
Even better lets just ask Jaronk. Or lets ask Robby.
Kuroimaken: I'm sick of his bullshit, dude. One of us is wrong here.
If it me I'll leave.
If it's you will you leave?
Everyone else judge.
If the people who've posted in this thread within the last 20 days say I'm wrong. I'll leave.
Even if most say it I'll leave.
Can you say the same?
Your directoin is wrong.
You don't respect the project goals.
So instead of saying "Hey I want my own rebalancing thread" you sabotage this one.
We're basically teaching you optimization and balance and logic AND listening as we go. See the last page.
You're question doesn't even matter cause your not challenging the class, you're again challenging the design goals.
Though it'd be far less disruptive to start your own thread.
Except when you did mad people came and told you what a shitty idea your multiclassing was...
Which I'm sure would be a theme if you tried your own "Rewriting 3.5" thread.
I hope bad things happen to you.