Author Topic: 3.5 Gestalt Eberron- brewed midlevel-casting limit-- checking interest  (Read 16355 times)

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AlisAtAn

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Re: 3.5 Gestalt Eberron- brewed midlevel-casting limit-- checking interest
« Reply #40 on: September 09, 2008, 04:28:03 PM »
Dang. Thats something. And it means I will have to look around for full bab classes with nifty first lvl abilities, + feats.
Odin, Feral Shifter Feral Shifter. "Can I drown the dead rat now?"
Loke, Dread Magnate "Me all good and nice. Ask any questions and I`ll kill you twice."


DnD classes is kind of like art. You make lots of stuff that everyone loves but aint no fun to play. This one is like getting a nude pic of Britney Spears when she was hot above your bed.  Anyone can appreciate it. And it works as it should in practise, not just in theory. -Me to Strato regarding his Elemental

katans

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Re: 3.5 Gestalt Eberron- brewed midlevel-casting limit-- checking interest
« Reply #41 on: September 09, 2008, 04:44:07 PM »
My primary role is melee combat. I'll be the one who draws both the attention and the enemie's attacks. With my speed and mobility, I can move around the battlefield easily, avoiding the melee brutes and heading straight for the casters, assisted by my own spells (most of my Swiftblade class features do function in an antimagic field). Depending on the situation's needs, my magic and maneuvers (particularly Iron Heart and Stone Dragon) are useful to hold the line efficiently against the aforementioned melee brutes. My AC may not be that great, but on the other hand I have the HP, saves and special abilities (high miss chance etc.) to survive long enough in the middle of the battlefield, and the damage output to make the difference.

Secondary roles: As a specialist transmuter, I have a fair amount of buff and utility spells to cover additional in-combat and out-of-combat situations. In addition, I'll have a broad array of skills, as well as the skill points to specialize in a few domains.

AlisAtAn

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Re: 3.5 Gestalt Eberron- brewed midlevel-casting limit-- checking interest
« Reply #42 on: September 09, 2008, 04:58:07 PM »
Nice. Seems like everyone is going for as few weaknesses as possible.
Odin, Feral Shifter Feral Shifter. "Can I drown the dead rat now?"
Loke, Dread Magnate "Me all good and nice. Ask any questions and I`ll kill you twice."


DnD classes is kind of like art. You make lots of stuff that everyone loves but aint no fun to play. This one is like getting a nude pic of Britney Spears when she was hot above your bed.  Anyone can appreciate it. And it works as it should in practise, not just in theory. -Me to Strato regarding his Elemental

Omen of Peace

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Re: 3.5 Gestalt Eberron- brewed midlevel-casting limit-- checking interest
« Reply #43 on: September 09, 2008, 06:51:17 PM »
Hrrrm. regarding Font of Inspiration. Is it worth the feat? I see it stacks nicely with itself...
It is, but its value increases the more you take it. It's especially great at Factotum 8 for an extra standard action/round (spell + full-attack for instance). You'll go along well with the Swiftblade.

Quote
Appreciate the feedback.  :love  :D Have some gamefu.
Did you click the right link ? Not to be inquisitive, but it actually just went down.  ???

My abilities are actually similar to yours:
- sneakiness (permanent concealment in darkness, hide in plain sight, high Hide)
- secondary face (high Intimidate, some Diplomacy)
- scouting (Scent, 10ft "lifesense", high Listen, flight)
In combat:
- damage with maneuvers or TWF, smites
- debuffs with Intimidate (Imperious Command), Dreadful Wrath, Staggering Strike and maneuvers
- mobility (high Tumble, flight)
- turn *or* rebuke undead
...and Death Attack for silent kills.

Maneuvers-wise, I'm focusing on Desert Wind (changed to Desert Storm & electricity), Setting Sun and Shadow Hand. I do have a smattering of Iron Heart but we'll be very different.
As for vestiges, I'll be using Chupoclops, Paimon and Tenebrous in the beginning. Naberius and others can help the secondary face role.

@fil: I just hope you won't optimize our spellcasting foes too much then, because Time Stop & co will be the death of us otherwise.  :smirk
Could you link us to a fight in your other game ? I'd like to see how they unfold.

I will actually try to anchor my PC in Eberron since I like the setting. The problem will be to find where (s)he comes from. Thematically, (s)he will be a master of "energies" : electricity, cold, light, darkness, positive/negative...

--------
edit: fil, how does the Tome BAB interact with TWF ? Apparently BAB +12 yields 3 attacks at +12/+7/+7. With TWF and ITWF it would be +10/+10/+5/+5/+5 ? If I add a bite to it it would be at +5 too ?

I was also considering Mage Slayer, but if I understand your combat system correctly it won't be much use since AoOs will get resolved after the casting has taken place. Now that I think about it, how do you adjudicate ToB counters ? Please let them work...   :love

edit2: AlisAtAn, I'm not sure the Manticore Belt works as advertised. You need to be a Totemist 14 or to use Open Greater Chakra (9th level spell) to open your waist chakra and bind it there - as far as I can understand, I'm not familiar with Incarnum.
And JJ is wrong in the Factotum Handbook: all attacks with the spikes are separate, so you can't use a single IP to add +Int damage to all of them. Instead, I recommend... a bow.
Also, do check out Keen Intellect in the 3.5 OA update: it lets you use Int to replace Wis for Heal, Sense Motive, Spot, Survival and Will !

@katans: Eternal Blade (ToB) is also interesting for Int-based martial builds - check it out.
« Last Edit: September 09, 2008, 11:41:23 PM by Omen of Peace »
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fil kearney

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Re: 3.5 Gestalt Eberron- brewed midlevel-casting limit-- checking interest
« Reply #44 on: September 10, 2008, 12:07:08 AM »
@fil: I just hope you won't optimize our spellcasting foes too much then, because Time Stop & co will be the death of us otherwise.  :smirk
Could you link us to a fight in your other game ? I'd like to see how they unfold.

I"ll use whatever I feel is appropriate to the threat and challenge level... sometimes, it's a fair fight.  sometimes you stomp them flat, some times you best run like hell. 

This is a good example of a moderate fight.
http://www.dndonlinegames.com/showthread.php?p=2422809#post2422809
This is about halfway into the ight.. I don't have the previus maps anymore, but I really enjoyed this one.
I made up the storm elementals, so don't go looking for them in the MM's... most of my critters are custom built to fight the team specifically in one manner or another. 

I will actually try to anchor my PC in Eberron since I like the setting. The problem will be to find where (s)he comes from. Thematically, (s)he will be a master of "energies" : electricity, cold, light, darkness, positive/negative...

I use eberron as a  base template, but I like adding things to it.
for example, khyber is underdark, but also a swiss cheese of portals to the lower part of the great wheel
the spirit world is  a quick launch pad to all sorts of alternate locations in the astral...
The far realms beyond the great wheel is where the elder gods lurk... vestiges, quori, daelkyr, cthulu badness... all the non god stuf finds home out there.

so we can find something that makes sense for your elemental flavoring.


edit: fil, how does the Tome BAB interact with TWF ? Apparently BAB +12 yields 3 attacks at +12/+7/+7. With TWF and ITWF it would be +10/+10/+5/+5/+5 ? If I add a bite to it it would be at +5 too ?

I was also considering Mage Slayer, but if I understand your combat system correctly it won't be much use since AoOs will get resolved after the casting has taken place. Now that I think about it, how do you adjudicate ToB counters ? Please let them work...   :love

TWF and a bite would indeed  be 10/+10/+5/+5/+5/+5  that makes things a bit more fair for noncaster, methinks.. full attacks a bit more viable.

Counters are effectively AoO's. 
scorpion strike, in setting sn is a counter that redirects an oponent's attack to hit another oponent... with the "do it later" model I use, it's still viable.  Ogre attacks omen, and hits. 
Omen's turn comes around, and activates scorpion strike.note tat the creature next to you and ogre gets hit instead. 
My update, I record damage t 2nd foe, and continue on.  pretty easy, really. 
mirror step.... foe moves, you move.  you'll see the arrow where movement was made, you'll simply track it with your character's movement as well. 

No, aoo and counter generally won't stop something from going somewhere or doing something, but hen i's your turn, yo can punish it more for doing it.  you can rack up 3 or  aoo and a counter to resolve before your actual turn, and then stack whatever you want on top of it.
The only real draback is you don't have immediate resolution, so you'll tend to hit things more than you need to... or others may hit the same thing you do all the same round, killing it extra dead. 
I actually don't think that's a real problem.  it adds to the drama, and ha smore cinematic, and team work feel to it... hard to say exactly what killed the bugger. just keep hittin it.

Besides, you'll only really have one or three conmbats per level.  you can aford to throw a crapload of top end maneuvers and spells at oponents... always using your really nice tricks for the chapter.


HOpe tat put you at ease.  just gotta give it a go.  works pretty ell.

amalcon

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Re: 3.5 Gestalt Eberron- brewed midlevel-casting limit-- checking interest
« Reply #45 on: September 10, 2008, 12:53:03 AM »
Aw, shame I didn't check back here sooner.  Seems very cool; I've thought about limiting spellcasting like this before.

Well, on the off chance there's room, I had a clever (IMO) idea.  It's something of a master shapeshifter.
I'm considering two versions, one high power:  Azurin Ninja (CW) 1/Barbarian 1/Totemist 3/War Shaper 2/Totem Rager 7//Druid 5/Master of Many Forms 9
and one moderate power:  Azurin Ninja (CW) 1/Barbarian 1/Totemist 3/War Shaper 2/Totem Rager 7//Druid 5/Daggerspell Shaper 8/Nature's Warrior 1
Feats would be:
1) Able Learner, (Two Weapon Fighting or Cobalt Charge)
3) Cobalt Rage
6) Natural Spell
9) (Weapon Focus: Dagger or Azure Wild Shape)
12) Bonus Essentia

The first one might be a bit too much for this game (though I could of course hold it in check effectively by not abusing shapeshifting too hard).  The second is more along the lines of everything else here, but is a little less interesting.  It's probably easier to play, anyway, so I'd be likely to go with that one unless power levels go up a lot.  I'd also probably look for variants that give up the animal companion, because that would be one less thing to worry about in a fight, but either way it's not a big deal.

Either of these characters brings a lot to the table, apart from the obvious big stupid combat damage.  They both bring modest out-of-combat healing in the form of Vigor spells (something slightly lacking so far), good to great stealth/ambush capabilities (and it looks like we're in for a stealth/ambush kind of party), and the tactical and strategic advantages that come with wildshape (i.e. access to improved grab when required, scouting, tracking abilities, etc).  The first has extra shapeshifting stuff; the second has extra spellcasting stuff.

Biggest drawback is the Will save, but Wis, Druid levels, and rage help with that.  The other saves are both high, and normal combat defenses should be well in hand (good AC, token DR, plenty HP).

VennDygrem

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Re: 3.5 Gestalt Eberron- brewed midlevel-casting limit-- checking interest
« Reply #46 on: September 10, 2008, 03:02:16 AM »
Well, I'm currently sitting in a cheap hotel right now, so I might not be able to get a full build up immediately, unfortunately for me.

I'd probably have started out with trying for a tank, mixing moderate AC, damage reduction, and good HP. It sounds like both melee and casting are taken care of, so I'm not sure where I'd fit in. This is all about teamwork, so mixing tank with either buffing abilities or debuffing abilities might be good. I do have a couple build ideas, but I don't have full access to the materials. Unfortunately it's looking like I wouldn't get around to posting a full build until Saturday, which will likely be too late. I guess I'll monitor the thread and see, and still post my ideas in the mean time and on Saturday just in case, and take suggestions for ideas from anyone who's got them.

fil kearney

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Re: 3.5 Gestalt Eberron- brewed midlevel-casting limit-- checking interest
« Reply #47 on: September 10, 2008, 03:14:10 AM »
well, looks like 8 folks have shown some interest so far and I'm allowing 5 to start...

I honestly don't care how y'all decide who it will be.  My recommendation is to work on a mutual history that binds the team together,  cover the basic roles you think are important as a team, and how well you get along.

this is still wide open to anyone new.  the longer folks take to figure these things out, the more competitors have an opportunity to step in.  

Some of the original group will disappear.  this is inevitable in PbP.  so folks not accepted will be welcome to fill in the empty seats.  


Be bold!  get in here and muck it up.

AlisAtAn

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Re: 3.5 Gestalt Eberron- brewed midlevel-casting limit-- checking interest
« Reply #48 on: September 10, 2008, 04:19:43 AM »

Omen: Thanks for the heads up. Dropping Totemist and dipping Monk instead. (Found a feat that lets me use int instead of wis. More int to ac cant hurt...)

Regarding moving all those skills to Int, you really are a lifesaver. Saves me some needed skillpoints.
Odin, Feral Shifter Feral Shifter. "Can I drown the dead rat now?"
Loke, Dread Magnate "Me all good and nice. Ask any questions and I`ll kill you twice."


DnD classes is kind of like art. You make lots of stuff that everyone loves but aint no fun to play. This one is like getting a nude pic of Britney Spears when she was hot above your bed.  Anyone can appreciate it. And it works as it should in practise, not just in theory. -Me to Strato regarding his Elemental

katans

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Re: 3.5 Gestalt Eberron- brewed midlevel-casting limit-- checking interest
« Reply #49 on: September 10, 2008, 05:55:18 AM »
@katans: Eternal Blade (ToB) is also interesting for Int-based martial builds - check it out.

Gotta give it a look but it sure would be better than straight Warblade. I'm now thinking along the lines of Instant Transmuter 3/Master Specialist 2/Swiftblade 9//Warblade 3/Fighter 2/Warblade +5/Eternal Blade 4 but I'm still not 100% happy about it. The magic side is fine, the other not so... Warblade 8 is a dead level. Of course I could drop the Fighter stuff and go straight Warblade 10 but then I'd have a lower-level stance. Oh, whatever. Any suggestions?

Common histiory.. I have a rough idea that needs a bit of refining. I'll get back to you.
« Last Edit: September 10, 2008, 05:59:56 AM by katans »

fil kearney

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Re: 3.5 Gestalt Eberron- brewed midlevel-casting limit-- checking interest
« Reply #50 on: September 10, 2008, 11:08:43 AM »
Alis asked in PM about warshaper, flurry of blows and a lot of attacks...
1. kukri is a monk weapon.
2. asssuming you have less than 8 levels of monk, and say your BAB is 12 right now...
with the frank and k revision, that would be 10/10(flurry)/5/5(unarmed damage or weapon)
flurry of blows is always considered primary weapon that takes up one "held weapon" to perform... even if you can't "hold" a weapon because you are a dog, or holding two weapons already.
for the record, if you wanted to TWF like this (and for clarification, you are holding 2 different light weapons) and had the apropriate feats, it would look like this...
8/8(flurry -2 for TWF)/3/3(with one of the weapons)/8(flurry already lowered attacks by 2, ad -2 for TWF)/3/3(with the other)
This is real easy and straight forward.
all natural attacks become secondary with the same -5 penalty.. a dog with a 12 BAB would be 10/10(flurry of blows)/5(bite or UA damage)... the dog could technically use its bite as a "second weapon" if it decided to TWF, with UA damage as the primary.
-----
warshaper gets an arbitrary # of natural attacks per round.  SO I am arbitrarily setting how many: you can have: 1 for every 5 character levels, max of 4 at CL 20.
They are attained in this order:
1-5: claw
6-10: two claw
11-15: bite or gore
16-20: other bite or gore
so you guys are level 14, you can have 3 natural attacks via warshaper: 2 claw, claw, bite/gore. 
Claw is always primary, and the other claw, bite and gore secondary. 
so at BAB 12, you would be 12(claw) on a standard attack,
12/7/7(primary claw)/7(second claw)/7(bite/gore)
flurry: 10/10(flurry)/5/5(primary claw)/5(second claw)/5(bite/gore)
warshaper flurry with full TWF:
8/8(flurry)/3/3(primary claw)8/3/3(second claw or bite/gore)/3(second claw or bite/gore)
that's 8 attacks, but most are crappy.

AlisAtAn

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Re: 3.5 Gestalt Eberron- brewed midlevel-casting limit-- checking interest
« Reply #51 on: September 10, 2008, 11:34:19 AM »
Ok. I guess I`ll be going the flurry: 10/10(flurry)/5/5(primary claw)/5(second claw)/5(bite/gore) route then. With int to dmg I`d want as many attacks as possible...
Odin, Feral Shifter Feral Shifter. "Can I drown the dead rat now?"
Loke, Dread Magnate "Me all good and nice. Ask any questions and I`ll kill you twice."


DnD classes is kind of like art. You make lots of stuff that everyone loves but aint no fun to play. This one is like getting a nude pic of Britney Spears when she was hot above your bed.  Anyone can appreciate it. And it works as it should in practise, not just in theory. -Me to Strato regarding his Elemental

fil kearney

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Re: 3.5 Gestalt Eberron- brewed midlevel-casting limit-- checking interest
« Reply #52 on: September 10, 2008, 12:31:08 PM »
Ok. I guess I`ll be going the flurry: 10/10(flurry)/5/5(primary claw)/5(second claw)/5(bite/gore) route then. With int to dmg I`d want as many attacks as possible...

If you decide to invest feats in that direction, you'll eventually scale very nicely...
Assuming 16 bab with all feats:
12/12(flurry)/7/7/7(primary)12/7/7(secondary)7(bite)/7(gore)/7(snap)=11 attacks with only 2 arms.
may be worth taking 2 levels of UA combat rogue later.

Thrikreen monk with 4 kukri of speed, multiattack+snapkick:
12/12/12/7/7/7(primary w/flurry)/12/12/7/7(secondary)/12/12/7/7(third)/12/12/7/7(4th)/7(bite)/7(snap kick) = 20 attacks. (neat!) 


AlisAtAn

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Re: 3.5 Gestalt Eberron- brewed midlevel-casting limit-- checking interest
« Reply #53 on: September 10, 2008, 12:54:58 PM »
My build has 18 bab. So yeah. I dont have the feats to burn on snap kick, but other than that I`ll end up with 12/12(flurry)/7/7/7(primary)12/7/7(secondary)7(bite)/7(gore)=10 right?

So thats... 12/12 kukri, 7/7/7 first claw, 12/7/7 second claw, 7 bite, 7 gore, right? I`m not sure how that math works though. First I flurry, then what? If both claws were 12\7\7 I`d say I did a flurry then full attack, but 12\7\7 & 7\7\7 confuses me...  ???

EDIT:
Char background
[spoiler]
Meriabo Leatherleaf, as he calls himself, travels the lands posing as a Halfling Ingeneer and dungeoncrawler for hire. He could have shown his true face, but that rarely leads to somewhere good. Who ever suspects the nice halfling lad of being a shapechanger in disguise? Growing up alone in the backstreets of Sharn, he had to learn the arts of disguise and trickery to survive. He`s a skillful fellow, and usually can come up with something to save the day (Or atleast a way to survive it) on the spot. The idea of settling down somewhere never crossed his mind, and he is happy travelling the land with whatever companions fate has brought him for the time being. He`s a free spirit, not looking for fame and fortune, but not one to say no if it comes his way. He doesnt judge people by how they look, knowing perfectly well that it doesnt say very much about whats on the inside.
[/spoiler]

Working on a joined background with Omen Of Peace. Will be posted when its finished. If someone with a char beyond the drawingboard wants in on that, they can PM us. *Stares at Katans*


« Last Edit: September 10, 2008, 01:16:53 PM by AlisAtAn »
Odin, Feral Shifter Feral Shifter. "Can I drown the dead rat now?"
Loke, Dread Magnate "Me all good and nice. Ask any questions and I`ll kill you twice."


DnD classes is kind of like art. You make lots of stuff that everyone loves but aint no fun to play. This one is like getting a nude pic of Britney Spears when she was hot above your bed.  Anyone can appreciate it. And it works as it should in practise, not just in theory. -Me to Strato regarding his Elemental

Omen of Peace

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Re: 3.5 Gestalt Eberron- brewed midlevel-casting limit-- checking interest
« Reply #54 on: September 10, 2008, 02:42:18 PM »
When you wield a weapon in your hand you have to choose between weapon attacks and claw attacks IIRC.

Thanks for the clarifications, fil ! :)
I have a few more minor questions: apparently each fight goes PCs - NPCs - PCs - NPCs - ... So NPCs will be flatfooted during our first turn, right ? Can there be a surprise round (for or against us) sometimes ?

Do you have a starting location or plot hook for us, or will you decide based upon the backstories ?
You use the Great Wheel instead of Eberron's cosmology, correct ?

FYI, the current build is
Marrulurk 4/Swordsage 4/Warblade 1/Mo9 5 //
Binder 2/Fey Bloodline 1/Binder +2/Fey Bloodline +2/Soldier of Light 1/Ordained Champion 2/KotSS 3/SoL +1
Yes, calculating saves will be a nightmare...

Backstory sketch
[spoiler]My character thinks she was "created" by Mordain he Fleshweaver (she may actually have been conceived naturally). She grew up in his domain as one of his prized experiments.

As she got older, she tried to escape but got caught. That happened several times until it became like a game between them. She isn't especially smart but she naturally picks up thing, so she developed some talents while in the old transmuter's presence. As well, her sensitivity to the spirit world let her communicate with spirits, until she learned to bind them. She started out with small fry and progressively attracted the attention of bigger and meaner spirits [vestiges] - who nonetheless were willing to negotiate for a chance to experience the living world again.

With their power she escaped her master for good. But the outer world was not ready for her - most of Khorvaire is humanoid land, and its inhabitants feared her strangeness. She went to Darguun to live there with other "monsters" as the lesser races call them.

<insert martial training and traveling through Khorvaire, then meeting with the other members of the group>[/spoiler]
The Malazan Book of the Fallen, Steven Erikson

fil kearney

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Re: 3.5 Gestalt Eberron- brewed midlevel-casting limit-- checking interest
« Reply #55 on: September 10, 2008, 03:12:30 PM »
Quote
When you wield a weapon in your hand you have to choose between weapon attacks and claw attacks IIRC.
Correct...
claw is not as efficient with a monk build, but the bite and gore are useful. 
So at 18 bab with flurry and greater TWF:
14/14(flurry(-2)&(TWF light weapon-2 claw/kukri/UA damage...whichever damage you prefer.))/9/9/9(primary claw/kukri/UA damage... whichever damage you prefer)/14/9/9(secondary claw/kukri/UA damage... whichever you prefer)/9(bite)/9(gore)=10
Since you are monk, with claws and a weapon, you can choose for your first and second attack sequences to either use your UA damage per monk, your kukri (if wielding them) or your natural claw attack damage.  I suspect you'll default to the kukri for the flurry and primary/secondary attacks, since you can enchant the hells out of the weapons, not so much the claw or UA... but the attack sequence is the same regardless of which weapon.



Quote
I have a few more minor questions: apparently each fight goes PCs - NPCs - PCs - NPCs - ... So NPCs will be flatfooted during our first turn, right ? Can there be a surprise round (for or against us) sometimes ?
Yes.  NPC's can still surprise you, and you can surprise NPC's as per normal rules.  If you have surprise, you'll get your standard actions, followed immediately by your full round actions. 
If NPC's get surprise, I'll do their standard actions, and then PC, NPC, PC etc.

Quote
Do you have a starting location or plot hook for us, or will you decide based upon the backstories ?
You use the Great Wheel instead of Eberron's cosmology, correct ?

I use greatwheelish instead of eberron consmology, yes...
The Astral is really more like limbo... both the outer planes and the inner planes are floating amongst the chaos.
The Astral (commonly called "beyond") is separated from the primes by the "spirit world".. which is essentially a mix of the ethereal and shadow plane.
Eberron is considered prime.
Khyber is technically prime, but bleeds into the shadow or lower planes without warning.
Nexuses exist where you can access prime, spirit, and beyond all at once... typically fortresses are built around them.
The Far Realms exist beyond the great wheel.  that is where elder gods, binder vestiges etc exist.... beyond even the power of the Gods that clerics pray to.

AlisAtAn

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Re: 3.5 Gestalt Eberron- brewed midlevel-casting limit-- checking interest
« Reply #56 on: September 10, 2008, 05:17:50 PM »
I still have no idea how that flurry + natural attack routine works out.  :wall Why would I want TWF? Monk weapons count as unarmored for flurry... And I dont have the feats to burn either. Maybe later. (I.E epic, only planned to 20) Could you please make a simple example where I use Kukri where appropiate (as much as possible) and natural attacks after that? Without TWF and snap kick... Lets keep it simple, aye? Fragile mind here...  ;)

And I wasnt planning on keeping the IAS feat, actually. Dont need it. Both Kukri and natural weapons work better for me. Retraining it yields greater benefits.  :blush

Also, regarding Warshaper. Any reason you dictate what weapons I can morph? Number of weapons I can morph I can understand, but it would be kind of handy to just grow a tail or tentacles if i have my hands full, or if I dont feel like chewing the otyugh....  :eh

Can I use warshaper morphing for anything else than battle? Claws for getting a bonus to climb, tentacles with reach to pick up things from afar, or just to fight at a distance...

My char is mostly planned out, have yet to put it on a charsheet and crunch all the numbers. Are we using standard rules for making chars higher level than normal? I`m thinking about tings like wealth...

« Last Edit: September 10, 2008, 05:20:02 PM by AlisAtAn »
Odin, Feral Shifter Feral Shifter. "Can I drown the dead rat now?"
Loke, Dread Magnate "Me all good and nice. Ask any questions and I`ll kill you twice."


DnD classes is kind of like art. You make lots of stuff that everyone loves but aint no fun to play. This one is like getting a nude pic of Britney Spears when she was hot above your bed.  Anyone can appreciate it. And it works as it should in practise, not just in theory. -Me to Strato regarding his Elemental

amalcon

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Re: 3.5 Gestalt Eberron- brewed midlevel-casting limit-- checking interest
« Reply #57 on: September 10, 2008, 05:34:47 PM »
OK, I've done a bit more work with the "simple" character.  I think this works a bit better, and I've got a little backstory planned.
Stats:
[spoiler]
St 8/Dx 8/Cn 16/In 14/Ws 18/Ch 8
1. Barbarian//Druid: Two Weapon Fighting, Cobalt Rage (Azurin), Improved Essentia Capacity (Flaw), Weapon Focus: Dagger (Flaw)
2. Swordsage//Druid
3. Totemist//Druid: Shape Soulmeld: Crystal Helm
4. Totemist//Druid
5. Ranger//Druid: Track
6. Nature's Warrior//Warshaper: Natural Spell, Wild Growth
7. Totem Rager//Warshaper
8. Totem Rager//Swordsage: (Assassin's Stance)
9. Totem Rager//Daggerspell Shaper: Bonus Essentia
10.Totem Rager//Daggerspell Shaper
11.Totem Rager//Daggerspell Shaper
12.Totem Rager//Daggerspell Shaper: Soulsight?
13.Totem Rager//Daggerspell Shaper
14.Totem Rager//Daggerspell Shaper

Gear would include a pair of daggers with decent mods for claws, a set of wilding armor, and probably some stat boosters.
[/spoiler]
Benefits:
[spoiler]He's a good sneak/scout/ambusher, and a great tracker, with decent Druid spells (level 10 equivalent) for buffs and healing.  He's also a combat beast, with good AC, Fort, and Reflex saves, decent Will, decent HP, incarnum damage bonuses, and plenty of attacks depending on wildshape and soulmeld use.[/spoiler]
Story:
[spoiler]
Talman has been on the move as long as he can remember.  He also doesn't remember why, or what from, and when asked, he's entirely forward about this.  He doesn't even think there is something to run from.  It's just sort of a routine of his to keep moving:  he doesn't have any need to move, but nor does he have any need to stop.

His life began in the forests, and it will likely end there.  The son of a Druid, he's shown proficiency with the natural arts -- particularly shapeshifting -- but his anger has always held his studies back.  So, he travels the world, rarely keeping companions for long -- most become afraid of Talman and leave.  A person who has been known to become a horned, six-legged wolf when threatened is not the sort of company most prefer to keep.  Still, it doesn't bother him.  Nature is full of creatures that only look twice at that sort of thing, and an occasional companion will tolerate his... eccentricities.

<meeting up with the group goes here>
[/spoiler]

The main outstanding build issue is that I haven't decided about Lion Totem Barbarian:  leaning yes, but many good forms will have pounce anyway, so I'm not certain.  I'm also still looking for a way to ditch the animal companion, but if that's impossible he'll just take a hawk and have it stay out of the way.  Last (and least) I'm trying to decide if it's worth replacing Shape Soulmeld: Crystal Helm with Extra Rage.  Only three rages per day could be a touch limiting, but the force damage really helps this character (for getting around material-based DR).

edit:  Also, I forgot azure wildshape doesn't stack with cobalt rage.  So that one's out.  I've put soulsight there for now, but I'm still thinking about what to do with that.
« Last Edit: September 10, 2008, 07:04:08 PM by amalcon »

AlisAtAn

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Re: 3.5 Gestalt Eberron- brewed midlevel-casting limit-- checking interest
« Reply #58 on: September 10, 2008, 06:04:28 PM »
Alright. Updated backstory for me and Omen`s chars. This is still open for change, and its only my chars version of things.


[spoiler]

Meriabo Leatherleaf, as he calls himself, travels the lands posing as a Halfling Ingeneer and dungeoncrawler for hire. He could have shown his true face, but that rarely leads to somewhere good. Who ever suspects the nice halfling lad of being a shapechanger in disguise? Growing up alone in the backstreets of Sharn, he had to learn the arts of disguise and trickery to survive. He`s a skillful fellow, and usually can come up with something to save the day (Or atleast a way to survive it) on the spot. The idea of settling down somewhere appealed to him, but not before he`s rich and old enough to do it happily. For the time being, he is happy travelling the land with whatever companions fate has brought him. He`s a free spirit without a worry in the world, and never judge people by how they look, knowing perfectly well that it doesnt say very much about whats on the inside.

"Elia and Meriabo met a few months back, Meriabo escaping from a vaultjob gone wrong, his saving virtue that he "forgot" to tell his employer that he was a morpher of sorts. As his mumbling at night might suggest, ("That one surely will pay for his backstabbing, just you wait...") His short term goal is to get back on the person that ambushed him leaving the vault and left him for dead, after sending him in there in the first place. He met Elia just outside of town, him taking a leak and her asking for directions... Distracted as he was at the time, he made the grand mistake of telling her a used name (Used meaning that it had dirt on it, namely the bankjob). He dearly wishes he had told her another name, changed his face, anything. As it is now, she knows him as a halfling ingeneer named Meriabo, and the only way for him to make that problem go away is to leave her, or show his true face. The first option doesnt tempt very much, and the second... Well, maybe after she gets to know him a little better. After all, if they ever track him down, he can just run then, right?"

[/spoiler]

Current build, now with feats: You might notice I lack one level. Any suggestions on what to put there that doesnt upset my feat progression would be welcome. I`m looking for something in the same direction as the rest of the classes. I dont want to spread any thinner. I realize this will go epic, but I have yet to play epic and would have to read up on that before I start planning a progression... A 1LA template with a int bonus would be nice.

[spoiler]Factotum 1   Rogue 1   2 flaws, able learner, endurance, weaponfocus [Kukri]
Factotum 2   Swashbuckler 1   Iajutsu master
Factotum 3   Swashbuckler 2   Keen Intellect
Factotum 4   Swashbuckler 3   
Factotum 5   Monk   Carmendine monk, Font of Inspiration
Factotum 6   Chameleon 1   Font of Inspiration
Factotum 7   Mindbender 1   
Factotum 8   Warshaper 1   
Chameleon 2   Warshaper 2   Font of Inspiration, floating feat.
Chameleon 3   Warshaper 3   
Chameleon 4   Warshaper 4   
Chameleon 5   Deepwarden 1   Font of inspiration, Mindsense
Chameleon 6   Deepwarden 2   
Chameleon 7   Iajutsu master 1   Font of inspiration
Chameleon 8   Invisible Blade 1   Skill focus: Iajutsu
Chameleon 9   Invisible Blade 2   
Chameleon 10   Invisible Blade 3   
Exemplar 1   Invisible Blade 4   Font of inspiration
Exemplar 2   Invisible Blade 5   
Exemplar 3      
[/spoiler]
« Last Edit: September 10, 2008, 07:43:40 PM by AlisAtAn »
Odin, Feral Shifter Feral Shifter. "Can I drown the dead rat now?"
Loke, Dread Magnate "Me all good and nice. Ask any questions and I`ll kill you twice."


DnD classes is kind of like art. You make lots of stuff that everyone loves but aint no fun to play. This one is like getting a nude pic of Britney Spears when she was hot above your bed.  Anyone can appreciate it. And it works as it should in practise, not just in theory. -Me to Strato regarding his Elemental

Omen of Peace

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Re: 3.5 Gestalt Eberron- brewed midlevel-casting limit-- checking interest
« Reply #59 on: September 10, 2008, 07:34:53 PM »
Moradin ? ??? Her name is Elia - I just decided.
She looks like this:
[spoiler][/spoiler]
(The small one in the back, except with eagle wings and more friendly-looking.)

I found a perfect tie to Meriabo : she's caught him lying (current Sense Motive +23 - tell me if your Bluff is always 44 or more !) and has decided he's the perfect subject/teacher to make her understand the "energy of lies" that seems prevalent in humanoid societies. Yes, she is candid.

I'll write some stuff from her POV later - that's when I really get to know a character.


As for covering roles, I see that both our Chameleon and our Druid have Fast Healing. I think I can arrange healing for myself - that lessens the need for a cleric. For ability damage, there are two items in the MIC (an Orb and a Rod) that help and I can cast two Lesser Restorations per day. There's still ability drain, negative levels... but it can spice things up to be more vulnerable to those. For people who don't have Iron Heart Surge anyway.  :-[

@Alis: I think I'd ditch 2 levels of Exemplar and take 3 more of Factotum for Cunning Breach (and other Factotum goodies). I'd be curious to know how many skill points you end up with and how you spread them out.
Elia is currently maxing Hide, Intimidate, Listen, Sense Motive, Tumble with high to very high modifiers in all of these (due to high ability scores, class abilities and items).
« Last Edit: September 10, 2008, 08:13:43 PM by Omen of Peace »
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