Hrrrm. regarding Font of Inspiration. Is it worth the feat? I see it stacks nicely with itself...
It is, but its value increases the more you take it. It's especially great at Factotum 8 for an extra standard action/round (spell + full-attack for instance). You'll go along well with the Swiftblade.
Appreciate the feedback. Have some gamefu.
Did you click the right link ? Not to be inquisitive, but it actually just went down.
My abilities are actually similar to yours:
- sneakiness (permanent concealment in darkness, hide in plain sight, high Hide)
- secondary face (high Intimidate, some Diplomacy)
- scouting (Scent, 10ft "lifesense", high Listen, flight)
In combat:
- damage with maneuvers or TWF, smites
- debuffs with Intimidate (Imperious Command), Dreadful Wrath, Staggering Strike and maneuvers
- mobility (high Tumble, flight)
- turn *or* rebuke undead
...and Death Attack for silent kills.
Maneuvers-wise, I'm focusing on Desert Wind (changed to Desert Storm & electricity), Setting Sun and Shadow Hand. I do have a smattering of Iron Heart but we'll be very different.
As for vestiges, I'll be using Chupoclops, Paimon and Tenebrous in the beginning. Naberius and others can help the secondary face role.
@fil: I just hope you won't optimize our spellcasting foes too much then, because Time Stop & co will be the death of us otherwise.
Could you link us to a fight in your other game ? I'd like to see how they unfold.
I will actually try to anchor my PC in Eberron since I like the setting. The problem will be to find where (s)he comes from. Thematically, (s)he will be a master of "energies" : electricity, cold, light, darkness, positive/negative...
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edit: fil, how does the Tome BAB interact with TWF ? Apparently BAB +12 yields 3 attacks at +12/+7/+7. With TWF and ITWF it would be +10/+10/+5/+5/+5 ? If I add a bite to it it would be at +5 too ?
I was also considering Mage Slayer, but if I understand your combat system correctly it won't be much use since AoOs will get resolved after the casting has taken place. Now that I think about it, how do you adjudicate ToB counters ? Please let them work...
edit2: AlisAtAn, I'm not sure the Manticore Belt works as advertised. You need to be a Totemist 14 or to use Open Greater Chakra (9th level spell) to open your waist chakra and bind it there - as far as I can understand, I'm not familiar with Incarnum.
And JJ is wrong in the Factotum Handbook: all attacks with the spikes are separate, so you can't use a single IP to add +Int damage to all of them. Instead, I recommend... a bow.
Also, do check out Keen Intellect in the 3.5 OA update: it lets you use Int to replace Wis for Heal, Sense Motive, Spot, Survival and Will !
@katans: Eternal Blade (ToB) is also interesting for Int-based martial builds - check it out.