Okay, so here's my attempt at making a Shadow Pouncer that will play well from level 1 onwards:
I'm assuming flaws are allowed...
Swordsage 1 Weapon Focus (B), Dodge, Mobility, Shadow Blade, TWF
Swashbuckler 1 Weapon Finesse (B),
Arcane Stunt (Expeditious Retreat)Swashbuckler 2 Blind-Fight
Swashbuckler 3
Totemist 1
Totemist 2 Spring Attack
Jaunter 1
Swordsage 2
Telflammar Shadowlord 1 Improved TWF
Telflammar Shadowlord 2
Telflammar Shadowlord 3
Telflammar Shadowlord 4 Kung fu Genius
Telflammar Shadowlord 5
It has great synergy for Dex (attacks, damage, Jaunter uses per day, AC, Init, skills) and for Int (damage, AC, Shadowlord spells, Arcane stunt uses, skill points, Chameleon Arcane Focus spells), bonus damage (Shadow Blade, Insightful strike, Sneak Attack) and ends up with lots of very cool options up his sleeve.
Not sure where I'd go with it after that - I doubt we'll get that high tbh - most likely get the Mobility Enhancement on my armour, retrain Mobility to Able Learner and then take Chameleon 7 to close it out (for buffs and teleport spells
).
Anyone got any thoughts on ways to improve on that?