Hrm. Hokay. Some options:
Sneaky Fucker: I like hiding in plain sight. I'm good at it. I make characters who cannot be seen. I enjoy them. They tear shit up. I laugh.
Dragonfire Spitter: A touch-attack sniper of a Swift Hunter.
DFA: Yeah, they've got low-level WIN tattooed on their butts. And they're kinda my thing.
NEED to know about traits n' flaws!
How cheesy/CO should we get? I think there are a few levels of optimization, honestly . . .
1. "I'm a ROLE-player!": This is the dimwitted "I took WP Focus 'cuz my wizard has this dagger he really likes!" level. Woo.
2. Competent: A Wizard with Color Spray at 1st. This is the level for most competent players, at which they don't make DUMB moves and know what things do.
3. Slick: This is when some totally legal, inarguable, but pretty unique and effective tricks come out. Entangling Exhalatiion on a 1st-level DFA, Tomb-Tainted Soul on a Dread Necro, Dragonfire Strike + Shape Soulmeld - Dissolving Spittle for a 3d6 touch attack at-will at level 1, etc.
4. Slightly Cheesy: This is where things are still legal, but you run the risk of annoying a DM. Examples include using the Half-Minotaur, White Dragonspawn Kobold + 1 level of Binder as a 1-level entry into Anima Mage, etc.
5. Limburger: Pun-pun's the worst of these, but there's a big list. Candles of Invocation, using Racial Emulation and Assume Supernatural Ability to change into a crazy templated were-form with a Changeling at 1st, etc. These are pretty much game-breaking and not worth it, on the whole.
5 is always out of the question for me (fun to think about, not to play!), but I wanted to check if level 4 were acceptable.