Hey All
In case anyone is interested, I wrote about this on
my blog.
Since I'm spewing this just about everywhere in my initial love-blossom for Green Ronin's True20 system, I thought I'd drop a line here as well. The Accidental Survivors got a review copy of the Revised rulebook at Gencon. I'd looked at True20 before, but hadn't really
looked, if you know what I mean. I have to say, especially when linked to the genre-specific material in the Revised rulebook, True20 is pretty much going to meet all my traditional tabletop RPG needs. There are some tweaks I'm going to add in my games (because I haven't met a system yet which I have not tweaked), but goddamn it is a sweet, sweet system. Especially for those used to the mechanics of d20.
The changes I'm conisdering:
1) 2d10 to replace 1d20
2) single combat roll, whoever wins does damage
That's all right now. Next step ; find a f#$&ing group.