Well, here's my character
Background coming soon.
[spoiler]
Odysseus Doukas
Level 2 Human, Ftr1/Wiz1
Ability Scores
[spoiler]STR 14 (+2) INT 16 (+3)
DEX 14 (+2) WIS 14 (+2)
CON 12 (+1) CHA 8 (-1)
Boosted Stats: [/spoiler]
Statistics
[spoiler]Hit Points: 10+3+2x1=15
Hit Dice: d10+d4
AC: 14=10+2(Dex)+2(DMA)
Armor Check Penalty: -
Attack Bonuses
Base Attack Bonus: +1
Melee Attack: +3=+1(BAB)+2(Str)
Ranged Attack: +3=+1(BAB)+2(Dex)
Initiative Modifier: +2=+2(Dex)
Speed: 30 ft
Saving Throws
Fortitude +3=+2(Ftr1)+0(Wiz1)+1(Con)
Reflex +1=+0(Ftr1)+0(Wiz1)+2(Dex)-1(Trait)
Will +5=+0(Ftr1)+2(Wiz1)+2(Wis)+1(Trait)
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Class Features
[spoiler]
Fighter 1: Bonus Feat, Improved Unarmed Strike
Wizard 1: Bonus Feat, Agile Riposte
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Feats [spoiler]
Improved Counterspell (Human 1)
Dodge (Level 1)
Defensive Martial Arts (Bonus from Flaw)
Improved Unarmed Strike (Ftr1)
Agile Riposte (Wiz 1)
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Skills[spoiler]
Starting Skill Points: (2+3+1)x4=24
Skill points at 2nd level: 24+(2+3+1)=30
(cc)Bluff +2 =2(Ranks)-1(Cha)
(CS)Climb +4 =2(Ranks)+2(Str)
(CS)Concentration +5 =4(Ranks)+1(Con)
(CS)Decipher Script +5 =2(Ranks)+3(Int)
(cc)Diplomacy +1 =2(Ranks)-1(Cha)
(CS)Knowledge (Arcana) +7 =4(Ranks)+3(Int)
(CS)Jump +4 =2(Ranks)+2(Str)
(CS)Perception +0 =2(Ranks)+2(Wis)-4(Flaw)
(CS)Ride +3 =1(Ranks)+2(Dex)
(cc)Sense Motive +4 =2(Ranks)+2(Wis)
(CS)Spellcraft +7 =4(Ranks)+3(Int)
(CS)Swim +3 =1(Ranks)+2(Str)
(cc)Tumble +4 =2(Ranks)+2(Dex)
Languages
Common
Celestial
Abyssal
Hellish
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Attacks:[spoiler]
Longsword
Attack Bonus: +4=+1(BAB)+2(STR)+1(Masterwork)
Damage: 1d8+2
Special: If 2-handed, +1 damage
Longbow
Attack Bonus: +3=+1(BAB)+2(DEX)
Damage: 1d8+2
Special:
Light Mace
Attack Bonus: +3=+1(BAB)+2(STR)
Damage: 1d6+2
Special:
Dagger
Attack Bonus: +3=+1(BAB)+2(STR)
Damage: 1d4+2
Special:
Unarmed Strike
Attack Bonus: +3=+1(BAB)+2(STR)
Damage: 1d3+2
Special:
[/spoiler]
Armor: [spoiler]
Mage Armor, +4 AC
Shield, +4 AC
[/spoiler]
Gear: [spoiler]
MW Longsword (315 gp)
Longbow, Composite (+2 Str) (300 gp)
Light Mace (5 gp)
Dagger (2 gp)
Backpack (2 gp)
Bedroll (1 sp)
Candle, x5 (5 cp)
Flask, x2 (6 cp)
Flint & Steel (1 gp)
Pouch (1 gp)
Rope, Hemp, 50 ft (1 gp)
Sacks, x2 (2 sp)
Waterskin (1 gp)
Sunrods, x5 (10 gp)
Traveler's Outfit (1 gp)
Ink, 1 vial (8 gp)
Inkpen (1 sp)
Spellbook, 100 pages (15 gp)
Spell component pouch (5 gp)
Light Warhorse, (150 gp)
-Saddle, Military (20 gp)
-Saddlebags, x2 (8 gp)
2nd level allowance: 845,51/900 gp
[/spoiler]
Spell list:[spoiler]
0-level: All
1st level:
Abjur: Protection from Evil, Shield
Conj: Lesser Orb of Electricity, Mage Armor
Evoc: Least Nemesis Blade
Trans: Fist of Stone (Complete Arcane)
Custom Spells:
Least Nemesis Blade
Evocation [Force]
Level: Sor/Wiz 1
Components: V, S, M
Casting Time: 1 standard action
Range: 0 ft.
Effect: Sword-like beam
Duration: 1 min./level (D)
Saving Throw: None
Spell Resistance: No
This spell creates a sword-shaped field of energy that can harm only evil outsiders (demons & devils) and undead. Treat the sword as a +1 sacred longsword for all intents and purposes. Sacred means it deals +1d6 points of damage to undead, +2d6 points of damage to evil outsiders (demons and devils), and its damage is treated as good-aligned for purposes of bypassing damage reduction.
[/spoiler]
Feats explained:[spoiler]
Agile Riposte
Prerequisites: Dexterity 13, Dodge
Benefit: Once per round, if the opponent you have designated as your Dodge target makes a melee attack or melee
touch attack against you and misses, you may take an attack of opportunity against that opponent. Resolve and apply
the effects from both attacks simultaneously.
Even a character with Combat Reflexes can't use the Agile Riposte feat more than once per round. This feat does not
grant you more attacks of opportunity than you are normally allowed in a round.
Special: Fighter bonus feat.
Defensive Martial Arts
Prerequisite: Improved Unarmed Strike
Benefit: You get a +2 dodge bonus to Defense.
[/spoiler]
Traits and Flaws[spoiler]
Trait: Detached (+1 Will, -1 Reflex)
Flaw: Inattentive (-4 to Perception)[/spoiler]
[/spoiler]