Author Topic: [SRD 3.5] Before the clock strikes twelve  (Read 3417 times)

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Dictum Mortuum

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[SRD 3.5] Before the clock strikes twelve
« on: August 27, 2008, 04:51:54 PM »
Campaign Information:

Important: This is a Greek game, which means that all posters have to use the Greek language for the in-character threads (of course only knowledge of the language is required, people of any nationality are welcome to join the game). If this is against the board's rules, just let me know.

House Rules:

  • This game is SRD only, except for some minor details. However, if you want anything to be allowed from another sourcebook, just ask me, you will probably get it.
  • Setting: The game will be set (at least for the most part) in the forgotten realms campaign setting.
  • Character Creation: Starting level is 2. Use 32 point buy to determine your stats.
  • Skills: Move silently and hide are now merged into a single skill, stealth. The same is true for spot and listen, which are merged into perception.
  • Bonus Feat: Each character starts with their selection of either able learner or open minded as a bonus feat.
  • Flaws and Traits: One flaw and one trait is allowed per character.
  • Prestige Rules: If you enter a prestige class, you have to finish it.
  • Clerics: Clerics must worship a deity.
Dictum Mortuum's Handbooks: My personal character optimization blog.


bayar

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Re: [SRD 3.5] Before the clock strikes twelve
« Reply #1 on: August 27, 2008, 05:29:16 PM »
Clerics need to worship a deity  :lol. It's like that joke about holy symbols: You are not allowed to have a holy symbol for every deity so that you are sure at least one will work  :lol

Anyway, posting interest.

Dictum Mortuum

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Re: [SRD 3.5] Before the clock strikes twelve
« Reply #2 on: August 27, 2008, 05:40:22 PM »
Clerics need to worship a deity  :lol. It's like that joke about holy symbols: You are not allowed to have a holy symbol for every deity so that you are sure at least one will work  :lol

Anyway, posting interest.

I meant that you can't worship an idea. I hate that option :S If you want a specific domain, i'd prefer adding it to a deity's existing domains.
Dictum Mortuum's Handbooks: My personal character optimization blog.


AndyJames

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Re: [SRD 3.5] Before the clock strikes twelve
« Reply #3 on: August 27, 2008, 06:16:27 PM »
Wait. Use the Greek language as in post in Greek?

?????? ?????? foxtrot??

Dictum Mortuum

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Re: [SRD 3.5] Before the clock strikes twelve
« Reply #4 on: August 27, 2008, 06:36:44 PM »
Wait. Use the Greek language as in post in Greek?

?????? ?????? foxtrot??

Yes. I basically needed a home for a game with some friends and why not :P?
Dictum Mortuum's Handbooks: My personal character optimization blog.


PhoenixInferno

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Re: [SRD 3.5] Before the clock strikes twelve
« Reply #5 on: August 27, 2008, 06:39:27 PM »
?????? ?????? foxtrot??
I believe you are looking for Whiskey and Tango.  Whiskey, Tango, Foxtrot.

AndyJames

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Re: [SRD 3.5] Before the clock strikes twelve
« Reply #6 on: August 27, 2008, 06:40:49 PM »
It is translated to Greek but didn't show up too well. Forum encoding didn't like Greek, I guess.

Dictum Mortuum

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Re: [SRD 3.5] Before the clock strikes twelve
« Reply #7 on: August 27, 2008, 06:43:23 PM »
It is translated to Greek but didn't show up too well. Forum encoding didn't like Greek, I guess.

??????? ?? ???? ???? :p ?

//damn now i am disappointed :p
//we'll have to settle with greeklish then?
« Last Edit: August 27, 2008, 06:47:59 PM by Dictum Mortuum »
Dictum Mortuum's Handbooks: My personal character optimization blog.


mordeus

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Re: [SRD 3.5] Before the clock strikes twelve
« Reply #8 on: August 27, 2008, 06:44:01 PM »
I am in!
  :D

AndyJames

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Re: [SRD 3.5] Before the clock strikes twelve
« Reply #9 on: August 27, 2008, 06:50:53 PM »
//we'll have to settle with greeklish then?

You mean like this?

 :sparta

Dictum Mortuum

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Re: [SRD 3.5] Before the clock strikes twelve
« Reply #10 on: August 27, 2008, 06:52:44 PM »
I mean writing in greek using latin characters: kapos etsi diladi.
Dictum Mortuum's Handbooks: My personal character optimization blog.


AndyJames

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Re: [SRD 3.5] Before the clock strikes twelve
« Reply #11 on: August 27, 2008, 07:04:25 PM »
Joke...

AfterCrescent

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Re: [SRD 3.5] Before the clock strikes twelve
« Reply #12 on: August 27, 2008, 07:07:16 PM »
No joking. The internets are serious business.
The cake is a lie.
Need to play table top? Get your game on at:
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The 3.5 Cleric Handbook
The 13th Guard - An alternate history campaign idea.
Clerics just wake up one morning and decide they need to kick ass, and it needs to be kicked NOW. ~veekie

AndyJames

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Re: [SRD 3.5] Before the clock strikes twelve
« Reply #13 on: August 27, 2008, 07:08:06 PM »
Hah!

Cataphract

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Re: [SRD 3.5] Before the clock strikes twelve
« Reply #14 on: August 28, 2008, 07:09:24 AM »
Well, here's my character :) Background coming soon.
[spoiler]
Odysseus Doukas
Level 2 Human, Ftr1/Wiz1

Ability Scores
[spoiler]STR 14 (+2) INT 16 (+3)
DEX 14 (+2) WIS 14 (+2)
CON 12 (+1) CHA 8  (-1)

Boosted Stats: [/spoiler]

Statistics
[spoiler]Hit Points: 10+3+2x1=15
Hit Dice: d10+d4

AC: 14=10+2(Dex)+2(DMA)
Armor Check Penalty: -

Attack Bonuses
Base Attack Bonus: +1
Melee Attack: +3=+1(BAB)+2(Str)
Ranged Attack: +3=+1(BAB)+2(Dex)

Initiative Modifier: +2=+2(Dex)
Speed: 30 ft

Saving Throws
Fortitude +3=+2(Ftr1)+0(Wiz1)+1(Con)
Reflex      +1=+0(Ftr1)+0(Wiz1)+2(Dex)-1(Trait)
Will      +5=+0(Ftr1)+2(Wiz1)+2(Wis)+1(Trait)

[/spoiler]

Class Features
[spoiler]
Fighter 1: Bonus Feat, Improved Unarmed Strike
Wizard 1: Bonus Feat, Agile Riposte
[/spoiler]
Feats [spoiler]
Improved Counterspell (Human 1)
Dodge (Level 1)
Defensive Martial Arts (Bonus from Flaw)
Improved Unarmed Strike (Ftr1)
Agile Riposte (Wiz 1)
[/spoiler]
Skills[spoiler]
Starting Skill Points: (2+3+1)x4=24
Skill points at 2nd level: 24+(2+3+1)=30

(cc)Bluff      +2   =2(Ranks)-1(Cha)
(CS)Climb      +4   =2(Ranks)+2(Str)
(CS)Concentration   +5   =4(Ranks)+1(Con)
(CS)Decipher Script   +5   =2(Ranks)+3(Int)
(cc)Diplomacy      +1   =2(Ranks)-1(Cha)
(CS)Knowledge (Arcana)   +7   =4(Ranks)+3(Int)
(CS)Jump      +4   =2(Ranks)+2(Str)
(CS)Perception      +0   =2(Ranks)+2(Wis)-4(Flaw)
(CS)Ride      +3   =1(Ranks)+2(Dex)
(cc)Sense Motive   +4   =2(Ranks)+2(Wis)
(CS)Spellcraft      +7   =4(Ranks)+3(Int)
(CS)Swim      +3   =1(Ranks)+2(Str)
(cc)Tumble      +4   =2(Ranks)+2(Dex)

Languages
Common
Celestial
Abyssal
Hellish
[/spoiler]
Attacks:[spoiler]
Longsword
Attack Bonus: +4=+1(BAB)+2(STR)+1(Masterwork)
Damage: 1d8+2
Special: If 2-handed, +1 damage

Longbow
Attack Bonus: +3=+1(BAB)+2(DEX)
Damage: 1d8+2
Special:

Light Mace
Attack Bonus: +3=+1(BAB)+2(STR)
Damage: 1d6+2
Special: 

Dagger
Attack Bonus: +3=+1(BAB)+2(STR)
Damage: 1d4+2
Special:

Unarmed Strike
Attack Bonus: +3=+1(BAB)+2(STR)
Damage: 1d3+2
Special:
[/spoiler]
Armor: [spoiler]
Mage Armor, +4 AC
Shield, +4 AC
[/spoiler]
Gear: [spoiler]
MW Longsword (315 gp)
Longbow, Composite (+2 Str) (300 gp)
Light Mace (5 gp)
Dagger (2 gp)

Backpack (2 gp)
Bedroll (1 sp)
Candle, x5 (5 cp)
Flask, x2 (6 cp)
Flint & Steel (1 gp)
Pouch (1 gp)
Rope, Hemp, 50 ft (1 gp)
Sacks, x2 (2 sp)
Waterskin (1 gp)

Sunrods, x5 (10 gp)
Traveler's Outfit (1 gp)

Ink, 1 vial (8 gp)
Inkpen (1 sp)
Spellbook, 100 pages (15 gp)
Spell component pouch (5 gp)

Light Warhorse, (150 gp)
-Saddle, Military (20 gp)
-Saddlebags, x2 (8 gp)

2nd level allowance: 845,51/900 gp
[/spoiler]
Spell list:[spoiler]
0-level: All
1st level:
Abjur: Protection from Evil, Shield
Conj: Lesser Orb of Electricity, Mage Armor
Evoc: Least Nemesis Blade
Trans: Fist of Stone (Complete Arcane)



Custom Spells:
Least Nemesis Blade
Evocation [Force]
Level:    Sor/Wiz 1
Components:    V, S, M
Casting Time:    1 standard action
Range:       0 ft.
Effect:    Sword-like beam
Duration:    1 min./level (D)
Saving Throw:    None
Spell Resistance:    No

This spell creates a sword-shaped field of energy that can harm only evil outsiders (demons & devils) and undead. Treat the sword as a +1 sacred longsword for all intents and purposes. Sacred means it deals +1d6 points of damage to undead, +2d6 points of damage to evil outsiders (demons and devils), and its damage is treated as good-aligned for purposes of bypassing damage reduction.
[/spoiler]

Feats explained:[spoiler]
Agile Riposte
Prerequisites: Dexterity 13, Dodge
Benefit: Once per round, if the opponent you have designated as your Dodge target makes a melee attack or melee

touch attack against you and misses, you may take an attack of opportunity against that opponent. Resolve and apply

the effects from both attacks simultaneously.
Even a character with Combat Reflexes can't use the Agile Riposte feat more than once per round. This feat does not

grant you more attacks of opportunity than you are normally allowed in a round.
Special: Fighter bonus feat.

Defensive Martial Arts
Prerequisite: Improved Unarmed Strike
Benefit: You get a +2 dodge bonus to Defense.
[/spoiler]
Traits and Flaws[spoiler]
Trait: Detached (+1 Will, -1 Reflex)
Flaw: Inattentive (-4 to Perception)[/spoiler]
[/spoiler]
« Last Edit: August 28, 2008, 09:27:15 AM by Cataphract »

Cataphract

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Re: [SRD 3.5] Before the clock strikes twelve
« Reply #15 on: August 28, 2008, 08:08:53 AM »
Test!

[spoiler="Testing"]Tested[/spoiler]

Nope, not working :(

Dictum Mortuum

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Re: [SRD 3.5] Before the clock strikes twelve
« Reply #16 on: August 28, 2008, 01:21:37 PM »
So, because the forum has a problem with greek characters and i despise greeklish, we are going to move the game to another board. I'll provide the necessary information via pm to anyone interested. Aftercresent, lock this when you get the chance.
Dictum Mortuum's Handbooks: My personal character optimization blog.