Okay, so I'm using your listed order to start analyzing these races. That means I am starting with the wolf.
Also, as I've never analyzed homebrewed races before, I'm going to develop a point system to critique. Let's see how it goes.
As a final caveat, remember that I firmly believe magic >>>>>>> everything in D&D. Just want to be clear on my biases
Wolves:
Humanoid (Shapechanger) - I like the flavor
However, I firmly believe that the shapechanger subtype (since it beats the hell out of strong spells like Baleful Polymorph) is stronger than just being humanoid. So let's give it a 1 point on this new point system.
+2 to any 3 abilities - Okay, here's where another bias comes in. Charisma is a weak stat. All other stats are stronger. Now I need to establish the pecking order. Str is good, but arguably weaker than Dex. Con determines bonus HP, and affects 1 save. An important stat, but not one that affects a save, lots of skills, Armor Class, Initiative, and even attacks. So Dex beats that. Int affects number of skill points and is a casting stat, so it ranks up there with Dex (because Magic >>>>>>> everything, right?). So pecking order: Dex & Int > Str, Con, & Wis (Casting stat) > Cha. Now how much better is debatable, but I don't think anything is more than twice as worth something else, so here's where I'm assigning points. Top gets 1.5, mid-tier gets 1 and Cha gets .5 points. So +2 to Con equates to 1 point. Now wolves can get the best two stats and one of the others. That's 4 points. (5) - Total will be in () now...
Oh, incase I didn't state it already, I'll be analyzing the races from an optimal standpoint.
+4 survival and Listen - Racial bonuses are usually +4, so we're good there. And I'd say two racial skill boosts are worth a +1. (6)
Scent - Awesome ability, clearly a +1. And since your racial bonus boosts this (Scent is based off survival), I'm going to ad hoc a .5 here. (7.5)
Bonus Feat - Good. +1 (8.5)
1 Bonus skill point each level - To make sense, this should be like humans and be quadruple at first level. +1 (9.5)
Canine Dominance - An odd ability to judge. If I max intimidate, I lose out on the ability to Diplomacize, but then again, I get free intimidate ranks, basically. However, these only work on non-wolf canines. Does this apply to the non-wolf canine clans? Or only those of the animal type? If you're doing to balance it (which I think you should). Make the penalty to diplomacy equal to character level, just like the bonus to intimidate. Wolves aren't nice, is what this ability says, and it should say it, not waver.
If so, it's a penalty countered by a plus, +1/-1. (9.5)
Hybrid Form - Clearly at least +1. Hunched charge is +1, especially since two handed weapons can be held 1 handed while moving. Dominance is a second bonus with no penalty. +1. The stats are +6. +1-5 Nat armor is a level adjustment, IIRC, so I'll just list something in that range as +1 point. +2 for two different attacks. Fast Healing is +1. For trip, first off take off the check modifier, since that's a copy from wolf stats in the MM. So another +1. Hybrid gives +13 points. o.O Now the limit is once per day for every two level, so by 8th level it's the standard 4 combats/day. and it lasts 8+con mod in minutes, which is plenty of time. At low level it's a bit weak, but 4 combats per day is a bit much at low level, too... I'd say hybrid is a +12 total, because there some limitations, but now much. (21.5)
+2 Disguise and Bluff Checks - Weak skill boosts, actually. Together it's +4, so I'll say it's .5 points (22)
Pack Fighting - Good ability, +1. (23)
Medium size and 30' speed is normal. No change, there.
Animal form is medium with a 50' base speed. The speed I accounted for in hybrid, under hunched charge, so no change there. Same with the stats, since animal stats don't stack with hybrid.
The natural attack of 1d6 was accounted for and I think 2 attacks at 1d4 is equivalent to one at 1d6, if a bit stronger. But the hybrid counters it, so I'm okay with the +1 already accounted for. Same with trip.
So that leaves my total count at 23 points with a LA+1. I don't know what a level adjustment would be in negative points, but we'll see how the others balance out.