I ran green stompy this year. It may seem a little weird at first glance, but what I have come to realize is that you can't get away with massing the one costs anymore, so this is what me and a man that I was just randomly talking to in a game shop came up with:
x3 Simian Spirit Guide - 2/2 2R Discard from your hand to add R to your mana pool
x4 Wild Mongrel - 2/2 1G Discard a card: +1/+1 and becomes the color of your choice til end of turn
x4 Spectral Bears - [UC] 3/3 Untaps every other turn unless they control a swamp
x4 Ghazban Ogre - 2/2 G Player with the highest life total gets control
x4 Quirion Ranger - 1/1 G Return a Forest to your hand, untap target creature
x4 Nettle Sentinel - 2/2 G Only untaps when you play a green spell
x4 Rogue Elephant - 3/3 G Sacrifice a Forest when it comes into play
x4 Muscle Sliver - 1/1 1G All slivers (including this one) get +1/+1
x4 Rancor - +2/+0 G Creature gets trample, return to owner's hand if creature dies
x4 Briar Shield - +1/+1 G Sacrifice: This creature gets +3/+3
x4 Lotus Petal - 0 Tap and sacrifice: add one mana of any color to your mana pool
x1 Bounty of the Hunt - [UC] discard a green card from your hand rather than paying its mana cost - give a total of +3/+3 out to any number of target creatures
x4 Land Grant - if you have no lands in your hand, reveal your hand and play this for free: get a forest out of your deck
x12 Forest
It ran really well and was always ALMOST fast enough, getting several opponents to 2 or 3 life before they would either stabilize and crypt rats the board with their regenerate creatures out, or some people would get their combo off too fast. The sideboard was Joelral's Centaur (sp?) against burn decks and anti-artifact cards (crumble, mongrel folk) and elvish lyrist to battle pesky shit like circle of protection. Affinity didn't show up, no one played a useful enchantment, and there was no one burning enough for Joelral to come in handy. What I did see and face was Channel Fireball, Mono-Black decks (always think about a way to get rid of Crypt Rats if you're basing your deck around creatures), goblins, mono blue scepter control, various beatdown decks, and elf clamp. I haven't decided what to play for next year, but I won't be outright losing to Crypt Rats or the red version of them, that's for sure.
Honestly, on the deck you just posted, I don't think you'd get any wins with it, despite the very laid-back feel I had about the tournament. You might consider Chain Lightning and Lightning Bolt, since they're both common and innately better than say, Shock. And in that deck, I would make room for at least 1 Skull Clamp because it's just good to know it's in there. What I find burn does unless it's very well built, is that it gets put out after 3 or 4 turns of direct damage and then the opponent either gets off a combo, stabilizes, or has any sort of life gain.
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