Author Topic: D&D ECL1 Special Olympics :D  (Read 13278 times)

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Tshern

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Re: D&D ECL1 Special Olympics :D
« Reply #40 on: August 22, 2008, 08:34:17 PM »
Taking twenty with hide..?

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skydragonknight

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Re: D&D ECL1 Special Olympics :D
« Reply #41 on: August 22, 2008, 09:11:47 PM »
wtf am i thinking...


precocious ap (invis) invis = +40 on hide..

ranks/mod/item/focus for another 10 is 50 before the roll, but since there is no penalty for failing you can take 20.. for a 70.. add poly / reduce trickery and add another 16? for an 86?

thats using 2 feats , and spell casting services @ either 240 gp or 210.. finding the money for that could be tricky.. needs another feat ...

so no precocious, replace it with casting service 3@20 for 300gp even for both spells.. 50 for the item,

86. with mercantile and focus.. 5 ability mod

40
5 mod
5 cha marshal
2 item
3 focus
4 ranks
16 size
4 snake
20 taking

99?

thats poly'ed into a tiny viper and reduced to diminutive, with a +2 item and taking 20

spell casting service is definitely naughty..

using a scroll with UMD is one thing, since you're the one activating the magic, but spellcasting services makes it no longer the work of a single character, defeating the point of olympics.
It always seems like the barrels around here have something in them.

Vrrrgnnn

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Re: D&D ECL1 Special Olympics :D
« Reply #42 on: August 22, 2008, 09:37:26 PM »
Naked human without any items can get a 350 run speed (a 70 foot base speed), and keep it up all day:

Human Barbarian 1

stats: 32 pb

str 13 (5)
dex 10 (2)
con 18 (16)
int 10 (2)
wis 13 (5)
cha 10 (2)

traits: quick
flaws: any 2

feats: Speed of Thought, Wild Talent, Fleet of Foot (flaw), Run (flaw)

speed: 30 + 10 quick + 10 fleet of foot + 10 fast movement + 10 speed of thought =

70 base speed * 5 when running = 350 run speed

or 75 base speed with dash * 4 when running = 300 when running

So, he'd lose the sprinting events to the Xeph or Druid, but he'd win the marathon because his speed isn't dependent on any short-lived effects.  Maybe take Dash and Endurance instead of Speed of Thought and Wild Talent...+4 isn't that much, however.  He could rage near the finish for a bonus to constitution, if he starts getting tired.

AfterCrescent

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Re: D&D ECL1 Special Olympics :D
« Reply #43 on: August 22, 2008, 09:40:27 PM »
Now try that again without flaws or traits, per the rules ;)
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Vrrrgnnn

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Re: D&D ECL1 Special Olympics :D
« Reply #44 on: August 22, 2008, 09:49:31 PM »
Now try that again without flaws or traits, per the rules ;)
Yeah, it doesn't work then, basically.  I was so excited when I saw the thread that I didn't fully read the first post.  :(

edit: Also, fuck you ... making me feel like a dipshit with that smirk.  Flaming is legal in these forums as long as I'm not being a "douchebag", right?   :fu  :) :) :) :D
« Last Edit: August 23, 2008, 01:25:27 AM by Vrrrgnnn »

Vrrrgnnn

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Re: D&D ECL1 Special Olympics :D
« Reply #45 on: August 22, 2008, 10:21:53 PM »
Haha! Human Barbarian with the feats "Run" and "Fleet of Foot" -

raised as a Necropolitan!

250 movement speed when running, and there's no limit to how long he can keep it up because he has no Constitution score and therefore feels no fatigue.

edit: Maybe even raised by a necromancer with the "Nimble Bones" feat, but that's clearly cheating.  Any kind of undead should work for this...doesn't matter if it has an intelligence score or not.

edit2: Except that an undead with no intelligence score would probably lose its class levels and feats...so yeah.

edit3: You could also be a druid with the druidic avenger ACF; take Fell Drain instead of Fleet of Foot, and you could ostensibly raise yourself as a Wight.  I'm pointing this out because technically you need someone else's help to acquire the Necropolitan template.  As a Wight you would probably lose all your class abilities so there might not be any point in choosing any particular spell casting class over another...but I think my point is clear enough.

edit4: Editing this as an excuse to procrastinate....
« Last Edit: August 23, 2008, 01:27:10 AM by Vrrrgnnn »

altpersona

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Re: D&D ECL1 Special Olympics :D
« Reply #46 on: August 22, 2008, 11:13:31 PM »
i did say that services  should be banned didnt i...
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altpersona

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Re: D&D ECL1 Special Olympics :D
« Reply #47 on: August 22, 2008, 11:16:33 PM »
precocious invis is still the best base i can come up with.. and size... get diminutive for 16..

56 base is solid...

i have an idea for more. but i need to check some stuff.
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Vrrrgnnn

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Re: D&D ECL1 Special Olympics :D
« Reply #48 on: August 22, 2008, 11:51:54 PM »
i did say that services  should be banned didnt i...
Well, raising yourself as a Wight still works.  Necropolitan doesn't violate any of the OP's rules.

ninjarabbit

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Re: D&D ECL1 Special Olympics :D
« Reply #49 on: August 23, 2008, 12:19:00 AM »
How about this one:

Best trip modifier:

human marshal

18 str: +4
18 cha for Art of War minor aura: +4
improved trip: +4
potion of enlarge person or enlarge person from a friendly or paid spellcaster: +5 (+4 for size modifier, +1 for +2 str bonus)

Total: +12 normally, +17 when enlarged

I know there's something else we can throw on there.

AfterCrescent

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Re: D&D ECL1 Special Olympics :D
« Reply #50 on: August 23, 2008, 12:23:49 AM »
A weapon that gives a bonus to trip attempts?
The cake is a lie.
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skydragonknight

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Re: D&D ECL1 Special Olympics :D
« Reply #51 on: August 23, 2008, 06:34:33 AM »
i did say that services  should be banned didnt i...
Well, raising yourself as a Wight still works.  Necropolitan doesn't violate any of the OP's rules.

The ritual requires burning more XP than a 1st level char has though, so it cannot be accomplished by a first level character. In fact, between losing a level and being halfway in experience and losing an additional 1000 experience, the earliest you can do the ritual is ECL and result in an ECL 2 Necropolitan. ECL 1 Necropolitan's don't exist--they're dead, not undead.
It always seems like the barrels around here have something in them.

altpersona

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Re: D&D ECL1 Special Olympics :D
« Reply #52 on: August 23, 2008, 08:41:06 AM »
you could fell kill your self..
The goal of power is power. - idk
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carnivore

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Re: D&D ECL1 Special Olympics :D
« Reply #53 on: August 23, 2008, 11:36:43 AM »
Spot check

Anthropomorphic Bat(-4 Str,+6 Wis,-2 Cha)
Warlock 1

attributes: 32pt buy

4 Str(8-4 racial)
14 Dex
14 Con
12 Int
24 Wis(18+6 racial)
6 Cha(8-2 racial)

Feat:
Skill focus(Spot)

2 ranks (Cross class) Spot

least invocation:
All Seeing Eyes(+6 Spot and Search, and Comprehend Languages)

total= 2 Ranks + 7 Wisdom +3 Skill focus +4 Racial +6 Invocation +2 masterwork tool(Spyglass) = +24 + take 20 = +44 Spot check


 :D

skydragonknight

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Re: D&D ECL1 Special Olympics :D
« Reply #54 on: August 23, 2008, 12:03:16 PM »
you could fell kill your self..

Sure, and I'm sure playing a Wight is LA+0 ;)
That'll be Dictuum's call as to whether "I go out and acquire a non-LA+0 template" breaks the challenge or not. Just pointing out that it is stretching the rules. Any of these challenges can be EASILY beat once you go beyond ECL 1.
« Last Edit: August 23, 2008, 12:59:38 PM by skydragonknight »
It always seems like the barrels around here have something in them.

altpersona

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Re: D&D ECL1 Special Olympics :D
« Reply #55 on: August 23, 2008, 03:43:16 PM »
ok, so a lvl 1human sorc with fell drain and practiced caster (caster lvl +4 up to hd?)

fell kills himself, 24 hours later he is 4d12 hd caster lvl 4 wight.. with first level spells..

now, if we can put the fell meta'd spell on a scroll to free up a feat we can maybe do better... like a specialist or a variant.. anything to get a plus 1 caster level.. and there is still and open feat maybe bloodline of fire pgf? feat for fire spells at +2 (total caster lvl 6 w/ lvl1 spells)

for your third hd feat you take create wondrous item then you wight could make some real silliness.. or i know i saw another feat that can add more to the caster lvl.. maybe by only 1... my eyes are blurry atm so i will re check later..

ok, i was just reminded that fell drain is a +2 meta not a plus 1.. so we will need some umd or another meta to reduce the meta cost.. its going to get expensive.. lvl 0 spell +2 meta -1 meta.. im not sure how you figure the cost of that.


this would be my submission for most hd at lvl 1  :D
« Last Edit: August 23, 2008, 04:21:11 PM by altpersona »
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awaken DM golem

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Re: D&D ECL1 Special Olympics :D
« Reply #56 on: August 23, 2008, 04:52:31 PM »

using a scroll with UMD is one thing, since you're the one activating the magic, but spellcasting services makes it no longer the work of a single character, defeating the point of olympics.
Now wait a minute, Olympians get to have coaches and trainers and masseuse and pampering, and even text messages.
Chinese gymnasts get to have the host nation claim they are "X" age, and X is a variable meaning whatever they want.
And you don't want to offend your host (heh).

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For the Feat.

Level 1 feat taken by Mercantile feat.

Now you just have class based feats/power/spells.
And the lovely gear and services.
And you are in a big enough metropolis that everything is available; 'cause that's where Olympics are held.


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Team sports are in the Olympics.

altpersona

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Re: D&D ECL1 Special Olympics :D
« Reply #57 on: August 23, 2008, 06:02:02 PM »
ding ding ding we have a winner... team sports... yayyyy..

four man teams for running.. i call dibs on the Jamaicans.. er wait..
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skydragonknight

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Re: D&D ECL1 Special Olympics :D
« Reply #58 on: August 23, 2008, 07:47:26 PM »
sure, you can have outside help..,get your NPC Bull's strength and I'll get my steroids. It needs to be clarified by the OPer what outside aid, if any, is available or allowed.

I'll just declare my character's father a 20th level retired adventurer and borrow his gear...we all know that should be outside the rules. That's why the line has to be drawn somewhere so we know the most we can (ab)use.
It always seems like the barrels around here have something in them.

altpersona

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Re: D&D ECL1 Special Olympics :D
« Reply #59 on: August 23, 2008, 08:20:07 PM »
o ya, my dad is an epic feral necropolitian dragonborn half kobold half anthropamorphic squid with dual full arcane and dual full divine casting and 9th lvl manuevers , nya
The goal of power is power. - idk
We are not descended from fearful men. - Murrow

The Final Countdown is now stuck in your head.

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