Author Topic: Daeardy Chropia [3.5]  (Read 10644 times)

0 Members and 1 Guest are viewing this topic.

Stratovarius

  • Hong Kong
  • ****
  • Posts: 1215
  • Player Resource Consortium
    • Player Resource Consortium
    • Email
Daeardy Chropia [3.5]
« on: August 19, 2008, 05:06:04 PM »
There are few things more frightening to the idea of man than a great desert, one that bounds and swallows their city and their civilization. Trapped here within a single city on an oasis, the minds of men have turned inwards, unable to penetrate the great sands that border their lands. There are those few who disappear out into the wastes each year, unable to live within the confines of a narrow and rigid society. It is assumed they are deceased, for nothing is known to live outside of the realm of the oasis, despite the howling winds in the night that bring a stench of things foul, yet living.

At each red moon, a new group is assembled to send out into the wilderness. Ostensibly it is to explore, but those who go know they go to die, to perish in the lands beyond the green waters of home, for home can only support a certain count of souls, and each soul beyond is a burden that shall be removed. Thus it is that you are selected, an unwilling 'volunteer' for
Ymdaith chan 'r Farw.


This is, as the flavour may suggest, a survivalist setting. Similar in ideas to Dark Sun, the environment will play as large a role in the life of the party as the enemies. Roleplaying will be a little on the lighter side, while dungeon crawling will occur on a regular basis. The nature of the campaign means that there will be few opportunities to stop or stock up once the city has been left. Campaign size will be 5 players. A warning: I am a fairly new DM, and will likely make mistakes. Feel free to correct me on them.

House Rules
  • The PHB: All material from the PHB is banned unless cleared through me. This includes spells and feats that appear within other classes's lists.
  • Custom Material: I would prefer (this is not meant to be a requirement in any sense) people to use custom content that I have written. All house rules that I have written will be in effect. They can be found here, here, and here. There is also the Book of Ritual Magic, the classes of which I have detailed below. Those interested should PM me.
  • UA Material: No LA buyoff, 1 flaw, no traits, no bloodlines, no UA classes.
  • Starting Level: 2, wealth 1/2 normal, 32 point buy.
  • Material Preference, Part #2: Sandstorm will feature heavily in this campaign, so it is recommended to read through that book.
  • Prestige Classes: Any full caster  prestige class, regardless of type, will not grant spells at level 1. there may be extenuating circumstances, but they will be few and far between. Certain, stronger prestige classes may lose a second or even third caster level.

The Martyr
An effectively exalted ritual class, that focuses on assisting others through sacrificing his own hitpoints. He can also power his abilities by sacrificing magical items. The class has whole chains of abilities designed to help multiple allies at the cost to himself.

The Ritual Warrior
Pure melee. The Ritual Warrior gets the effects of his rituals through two ways: the normal, length ritual performance, or by killing people in melee combat. He is built around penalty causing melee attacks as he frightens or wounds his foes.

The Ritualist
The original caster of the Ritual book, the Ritualist is most effective when pulling abilities and body types from the creatures he has sacrificed in his rituals. In some ways close to a shapeshifter because of what he does via stealing from the lifeblood, he also has the most powerful and most spectacular high end effects, with powers rivaling epic spells.
« Last Edit: August 20, 2008, 06:04:38 PM by Stratovarius »
Arhosa Campaign World - Always Recruiting
Past, Present, and Future
Osteomancy - Rune Magic - Astral Magic
Class and Rule Collection
Player Resource Consortium
That is not dead which can eternal lie
And with strange aeons even death may die

Stratovarius

  • Hong Kong
  • ****
  • Posts: 1215
  • Player Resource Consortium
    • Player Resource Consortium
    • Email
Re: Daeardy Chropia [3.5]
« Reply #1 on: August 19, 2008, 11:00:29 PM »
Updated the post above with a fair amount of additional material. Any questions or clarification requests, just let me know.
Arhosa Campaign World - Always Recruiting
Past, Present, and Future
Osteomancy - Rune Magic - Astral Magic
Class and Rule Collection
Player Resource Consortium
That is not dead which can eternal lie
And with strange aeons even death may die

Smudgy

  • Curious George
  • ****
  • Posts: 334
Re: Daeardy Chropia [3.5]
« Reply #2 on: August 19, 2008, 11:21:45 PM »
I'm interested. Most certainly going to be an Unraveller. Build will be up soon, followed by backstory and fluff.

Schala_Zeal

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 143
Re: Daeardy Chropia [3.5]
« Reply #3 on: August 19, 2008, 11:45:20 PM »
I'm interested. Most certainly going to be an Unraveller. Build will be up soon, followed by backstory and fluff.

Well, there goes my idea for an Unraveller.  I'm looking at a Raptoran Swift Hunter, but the build is taking a bit of time.  I'll probably be asking the Min/Max board for help.

Is Great Flyby Attack from Savage Species allowed?

AfterCrescent

  • Moderator
  • Organ Grinder
  • *
  • Posts: 4220
  • Here After
Re: Daeardy Chropia [3.5]
« Reply #4 on: August 19, 2008, 11:49:01 PM »
Doesn't Swift Hunter traditionally use Ranger, which is barred?
The cake is a lie.
Need to play table top? Get your game on at:
Brilliant Gameologists' PbP Forum. Do it, you know you want to.
The 3.5 Cleric Handbook
The 13th Guard - An alternate history campaign idea.
Clerics just wake up one morning and decide they need to kick ass, and it needs to be kicked NOW. ~veekie

Schala_Zeal

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 143
Re: Daeardy Chropia [3.5]
« Reply #5 on: August 19, 2008, 11:54:51 PM »
I cleared it with Stratovarius.  Though I don't think he was considering weird races, but he approved that too.  Now I feel bad for not playing the Unraveller, but I didn't think I could master it.

Smudgy

  • Curious George
  • ****
  • Posts: 334
Re: Daeardy Chropia [3.5]
« Reply #6 on: August 19, 2008, 11:58:45 PM »
You could still be an Unraveller. I mean, one field's bad. But think about overlapping 2, or 5? We'd just have to be careful with positioning...

Schala_Zeal

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 143
Re: Daeardy Chropia [3.5]
« Reply #7 on: August 20, 2008, 12:05:07 AM »
I might change my mind and try it - I'd have to look over the class again.  And probably ask you for advice.  And beg the party not to kill us when we screw up and get everyone wiped out  :D

Schala_Zeal

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 143
Re: Daeardy Chropia [3.5]
« Reply #8 on: August 20, 2008, 12:44:04 AM »
Ok, my character build is here.  Hope everything meets with Stratovarius' approval!  I probably have some stuff in there he has to approve, but I wanted to get it posted. 

Agita

  • Organ Grinder
  • *****
  • Posts: 5465
  • SFT is mai waifu.
Re: Daeardy Chropia [3.5]
« Reply #9 on: August 20, 2008, 12:54:43 AM »
Wait - Am I reading the PHB banning right in that humans (and other standard races) are out? If so, I guess it can't hurt to try and clear humans through you.
In other news, tentatively interested. I'll see if I can come up with an interesting concept using your stuff. I'm looking at the Chronomancer, depending on how your planned reworking of the Slices works out. I've been too lazy to look at most of the other stuff, but I've gotta say Osteogen sounds kinda more like a hormon to me than a base class. >_>
Oh, while we're at clearing stuff - would you allow this template? The creator's a friend of mine, so it'd be nice if I could playtest it a bit, but if you want your stuff to be in the spotlight, I understand that. ;)
It's all about vision and making reality conform to your vision. By dropping a fucking house on it.

Agita's Awesome Poster Compilation
Lycanthromancer's Awesome Poster Compilation

Stratovarius

  • Hong Kong
  • ****
  • Posts: 1215
  • Player Resource Consortium
    • Player Resource Consortium
    • Email
Re: Daeardy Chropia [3.5]
« Reply #10 on: August 20, 2008, 08:49:25 AM »
Ok, my character build is here.  Hope everything meets with Stratovarius' approval!  I probably have some stuff in there he has to approve, but I wanted to get it posted. 

Not seeing anything there yet that will cause the banhammer.

Wait - Am I reading the PHB banning right in that humans (and other standard races) are out? If so, I guess it can't hurt to try and clear humans through you.
In other news, tentatively interested. I'll see if I can come up with an interesting concept using your stuff. I'm looking at the Chronomancer, depending on how your planned reworking of the Slices works out. I've been too lazy to look at most of the other stuff, but I've gotta say Osteogen sounds kinda more like a hormon to me than a base class. >_>
Oh, while we're at clearing stuff - would you allow this template? The creator's a friend of mine, so it'd be nice if I could playtest it a bit, but if you want your stuff to be in the spotlight, I understand that. ;)

Humans are ok as a race. So are elves and dwarves. Others... well, you'd need to ask.

Looking at that template, I'm not sure. The Charisma as a huge penalty is meaningless since it can't be affected by ability damage (Why? Even undead can take mental damage), he's immune to mind effecting, and he makes a pretty damn nice Wizard (although I'm not allowing LA buyoff). Also, why do the benefits stay after the template is gone? As currently constituted, I don't think I'd allow the template.
Arhosa Campaign World - Always Recruiting
Past, Present, and Future
Osteomancy - Rune Magic - Astral Magic
Class and Rule Collection
Player Resource Consortium
That is not dead which can eternal lie
And with strange aeons even death may die

Agita

  • Organ Grinder
  • *****
  • Posts: 5465
  • SFT is mai waifu.
Re: Daeardy Chropia [3.5]
« Reply #11 on: August 20, 2008, 10:37:41 AM »
(Why? Even undead can take mental damage)
Undead are immune to all ability damage and drain.
Quote
he's immune to mind effecting, and he makes a pretty damn nice Wizard (although I'm not allowing LA buyoff).
Immunity to mind-affecting(with a, btw ;)) is indeed pretty nice, but the LA hurts wizards a lot without buyoff. (And you're not allowing Wizard without clearing first anyway, correct?)
Quote
Also, why do the benefits stay after the template is gone?
Only the ability modifiers and OTP stay after you get your soul back. The latter is already explained within the text, and the former could be explained similarly - Just because you regain your emotions doesn't mean you get worse at logic.
Quote
As currently constituted, I don't think I'd allow the template.
That's cool, I was mainly asking for the aforementioned ulterior motives and because I like the fluff a lot.
It's all about vision and making reality conform to your vision. By dropping a fucking house on it.

Agita's Awesome Poster Compilation
Lycanthromancer's Awesome Poster Compilation

Stratovarius

  • Hong Kong
  • ****
  • Posts: 1215
  • Player Resource Consortium
    • Player Resource Consortium
    • Email
Re: Daeardy Chropia [3.5]
« Reply #12 on: August 20, 2008, 11:11:34 AM »
(Why? Even undead can take mental damage)
Undead are immune to all ability damage and drain.
Quote
he's immune to mind effecting, and he makes a pretty damn nice Wizard (although I'm not allowing LA buyoff).
Immunity to mind-affecting(with a, btw ;)) is indeed pretty nice, but the LA hurts wizards a lot without buyoff. (And you're not allowing Wizard without clearing first anyway, correct?)
Quote
Also, why do the benefits stay after the template is gone?
Only the ability modifiers and OTP stay after you get your soul back. The latter is already explained within the text, and the former could be explained similarly - Just because you regain your emotions doesn't mean you get worse at logic.
Quote
As currently constituted, I don't think I'd allow the template.
That's cool, I was mainly asking for the aforementioned ulterior motives and because I like the fluff a lot.

Undead can take damage to mental stats.

And no, wizard is outright banned.
Arhosa Campaign World - Always Recruiting
Past, Present, and Future
Osteomancy - Rune Magic - Astral Magic
Class and Rule Collection
Player Resource Consortium
That is not dead which can eternal lie
And with strange aeons even death may die

Agita

  • Organ Grinder
  • *****
  • Posts: 5465
  • SFT is mai waifu.
Re: Daeardy Chropia [3.5]
« Reply #13 on: August 20, 2008, 12:04:08 PM »
(Why? Even undead can take mental damage)
Undead are immune to all ability damage and drain.
Quote
he's immune to mind effecting, and he makes a pretty damn nice Wizard (although I'm not allowing LA buyoff).
Immunity to mind-affecting(with a, btw ;)) is indeed pretty nice, but the LA hurts wizards a lot without buyoff. (And you're not allowing Wizard without clearing first anyway, correct?)
Quote
Also, why do the benefits stay after the template is gone?
Only the ability modifiers and OTP stay after you get your soul back. The latter is already explained within the text, and the former could be explained similarly - Just because you regain your emotions doesn't mean you get worse at logic.
Quote
As currently constituted, I don't think I'd allow the template.
That's cool, I was mainly asking for the aforementioned ulterior motives and because I like the fluff a lot.

Undead can take damage to mental stats.

And no, wizard is outright banned.
Oh. I coulda sworn they were immune to all ability damage/drain.
It's all about vision and making reality conform to your vision. By dropping a fucking house on it.

Agita's Awesome Poster Compilation
Lycanthromancer's Awesome Poster Compilation

AlisAtAn

  • That monkey with the orange ass cheeks
  • ****
  • Posts: 240
    • Email
Re: Daeardy Chropia [3.5]
« Reply #14 on: August 20, 2008, 04:24:33 PM »
Dibs on Protein. (Fighter\thief\mage)
« Last Edit: August 20, 2008, 04:46:43 PM by AlisAtAn »
Odin, Feral Shifter Feral Shifter. "Can I drown the dead rat now?"
Loke, Dread Magnate "Me all good and nice. Ask any questions and I`ll kill you twice."


DnD classes is kind of like art. You make lots of stuff that everyone loves but aint no fun to play. This one is like getting a nude pic of Britney Spears when she was hot above your bed.  Anyone can appreciate it. And it works as it should in practise, not just in theory. -Me to Strato regarding his Elemental

Agita

  • Organ Grinder
  • *****
  • Posts: 5465
  • SFT is mai waifu.
Re: Daeardy Chropia [3.5]
« Reply #15 on: August 20, 2008, 05:30:50 PM »
Well, since Wizard is banned (And I'm gonna go out on a limb and just assume that so are Druid and Cleric), what about a Sorcerer (Possibly with Metamagic Specialist ACf from PHB II, going into Sand Shaper)? If that's a no go as well, I'll look around my books for something else, and also give your other base classes a closer look.
It's all about vision and making reality conform to your vision. By dropping a fucking house on it.

Agita's Awesome Poster Compilation
Lycanthromancer's Awesome Poster Compilation

Stratovarius

  • Hong Kong
  • ****
  • Posts: 1215
  • Player Resource Consortium
    • Player Resource Consortium
    • Email
Re: Daeardy Chropia [3.5]
« Reply #16 on: August 20, 2008, 05:54:39 PM »
Any caster from the PHB is certainly gone, except for cleric. However, he's affected by a fairly restrictive houserule from my collection thread.

An addition to this thread: Any full caster  prestige class, regardless of type, will not grant spells at level 1. there may be extenuating circumstances, but they will be few and far between. Certain, stronger prestige classes may lose a second or even third caster level.
« Last Edit: August 20, 2008, 06:04:15 PM by Stratovarius »
Arhosa Campaign World - Always Recruiting
Past, Present, and Future
Osteomancy - Rune Magic - Astral Magic
Class and Rule Collection
Player Resource Consortium
That is not dead which can eternal lie
And with strange aeons even death may die

Agita

  • Organ Grinder
  • *****
  • Posts: 5465
  • SFT is mai waifu.
Re: Daeardy Chropia [3.5]
« Reply #17 on: August 20, 2008, 06:12:02 PM »
Any caster from the PHB is certainly gone, except for cleric. However, he's affected by a fairly restrictive houserule from my collection thread.

An addition to this thread: Any full caster  prestige class, regardless of type, will not grant spells at level 1. there may be extenuating circumstances, but they will be few and far between. Certain, stronger prestige classes may lose a second or even third caster level.
Hmm. Okay, let's see what I can come up with under thos conditions. Restrictions breed creativity, they say.
As for the "restrictive houserule," I assume you mean the Domain Cleric variant?
It's all about vision and making reality conform to your vision. By dropping a fucking house on it.

Agita's Awesome Poster Compilation
Lycanthromancer's Awesome Poster Compilation

Stratovarius

  • Hong Kong
  • ****
  • Posts: 1215
  • Player Resource Consortium
    • Player Resource Consortium
    • Email
Re: Daeardy Chropia [3.5]
« Reply #18 on: August 20, 2008, 06:35:25 PM »
Yup, that would be the one.
Arhosa Campaign World - Always Recruiting
Past, Present, and Future
Osteomancy - Rune Magic - Astral Magic
Class and Rule Collection
Player Resource Consortium
That is not dead which can eternal lie
And with strange aeons even death may die

Smudgy

  • Curious George
  • ****
  • Posts: 334
Re: Daeardy Chropia [3.5]
« Reply #19 on: August 20, 2008, 06:48:39 PM »
I'm afraid I'm going to have to pull out of this for the moment. Some personal stuff has come up, and I don't know how long it's going to take to figure it out. I'll come back as soon as I can, but for now I'm out. Sorry guys.