DANUBANS (aka The Fat Bastards)
"What did you call me?" The Danubans are enormously fat humans. The males tend to be bearded with dark hair and eyes, and the hair/eye color of women varies (though brunettes and blonds are common).
DANUBAN RACIAL TRAITS STARTING AGE Adulthood: 14
Barbarian, Rogue, Sorcerer: +1d4
Bard, Fighter, Paladin, Ranger: +1d6
Cleric, Druid, Monk, Wizard: +2d6
AGING EFFECTS Middle Age: 30
Old: 45
Venerable: 60
Maximum Age: +2d10 years
HEIGHT AND WEIGHT Base Height: Male: 4'10" Female: 4'5"
Height Modifier: +2d10"
Base Weight: Male: 200 lbs. Female: 150 lbs.
Weight Modifier: (x2d6) lbs.
DANUBAN CHARACTERS If you'd like an arcane caster a little more durable than usual, a male Danuban works. And if you want a big ole fighting tank their women are slow but tuff.
Adventuring Race: For the Danubans it's generally about pride, glory, greed, or the need for revenge. They aren't nicknamed the Fat Bastards for nothing.
Character Development: Remember you are somewhat slower than other Medium races and to take that into account in builds. Also keep in mind your penalties to Dex based skills when designing your PC.
Character Names: Use Austrian or German names for Danubans.
ROLEPLAYING A DANUBAN Your race has a reputation for being petty, snide, sarcastic, and generally antisocial. And that's because you are. It's ingrained in your races psyche. You don't mean it as personally as some people think (well, some of you don't) but most people take it that way. Possibly because they haven't grown up in a culture as competitive and aggressive as your own.
Personality: Danubans believe in personal success and social reputation strongly (some would say above all else). So they tend to take personal attacks quite strongly, and they have a strong vengeful streak. Stealing from one or denying them an opportunity is generally not advised as they will devote their lives to destroying you.
Behaviors: Danubans spend much of their time either working to get ahead, or networking in their time off. Every moment is an opportunity for something. Either a way to gain favor, or allies, or wealth, or power. Not taking that opportunity is considered a possible sign of mental deficiency amongst them.
Language: Danubans generally speak Common.
DANUBAN SOCIETY Danubans are highly competitive. They always want to be seen as first among others, either the richest, or the most powerful, or the strongest in some way. They do not rest until they have proved themselves to be better than those around them. Their take no prisoners attitude doesn't exactly make them friends in many places.
Alignment : Danubans are largely Lawful, as a system of rules in place gives them a system to exploit for their own gain (meaning they also have some tendencies towards Evil, though not as strongly as some may believe).
Lands : Most Danubans live in Danubus (at least in my campaign).
Settlements : Often being merchants or in other professions where serious money is to be made, Danubans tend to settle along major trade routes.
Beliefs : The Danubans tend to worship the Professional Pantheon, and whatever other Gods are popular locally in order to get more business.
Relations: Danubans look upon other races with equal measures of disdain, and thoughts of opportunity. On the one hand they're annoying and get in the way. On the other hand they can mean money and power.
DANUBAN ADVENTURES DANUBAN RACIAL SUBSTITUTION LEVELSBARBARIAN Level 1: Replace Fast Movement and Illiteracy with Immovable.
Immovable (Ex): You gain a +4 Circumstance Bonus to resist Bull Rush, Grapple, Overrun, and Trip Checks.
Levels 3, 6, 9, 12, and 15: Replace Trap Sense with Heavy Armor Optimization
Heavy Armor Optimization (Ex): You gain proficiency with Heavy Armor at Level 3. At levels 6, 9, 12, and 15 the Armor Check Penalty you suffer when wearing Heavy Armor is lessened by 1.
Wizard Level 1: Replace Summon Familiar with Arrogant Prick
Arrogant Prick (Su): Being quite full of yourself you have an absolute certainty your spells will work. Once per encounter if your opponent successfully Saves against a spell you cast you can make him re roll that Save, but must stick with the new result.
CLERIC Level 1: Replace Turn or Rebuke Undead with
Ability (Ex):
DANUBAN FEATSUnstoppable Forcedes
Prerequisites: Danuban
Benefits:
Immovable Objectdes
Prerequisites: Danuban
Benefits:
Throwing Your Weight Arounddes
Prerequisites: Danuban
Benefits:
Weighty Wordsdes
Prerequisites: Danuban
Benefits:
Weighty Mattersdes
Prerequisites: Danuban
Benefits:
Weighty Secretsdes
Prerequisites: Danuban
Benefits:
Weighty Decisiondes
Prerequisites: Danuban
Benefits:
Weighty Tomesdes
Prerequisites: Danuban
Benefits: