http://faculty.ucr.edu/~chappell/INW/polar%20regions/lemming.jpgVoracious LemmingTiny Magical Beast
Hit Dice: 1/2d10 (2 hp)
Initiative: +2
Speed: 20 ft (4 squares), Climb 20 ft.
Armor Class: 14 (+2 Size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple: +1/-11
Attack: Nibble +3 melee (1d2-4)
Full Attack: Nibble +3 melee (1d2-4)
Space/Reach: 2 1/2 ft./0 ft.
Special Attacks: Munching
Special Qualities: Low Light Vision, Dark Vision 60', Scent
Saves: Fort +2, Ref +5, Will +1
Abilities: Str 3, Dex 15, Con 11, Int 2, Wis 12, Cha 4
Skills: Climb +4, Hide +10, Listen +3, Move Silently +6, Spot +3
Feats: Alertness, Weapon Finesse (B)
Environment: Any
Organization: Solitary, Pair, or Colony (10-100)
Challenge Rating: 1/4
Treasure: None
Alignment: Always Neutral
Advancement: See below
Level Adjustment: -----
Voracious Lemmings appear for all intents and purposes to be normal Lemmings. In other words, small furry rodent beasts. This should be your first clue to start smashing them. Seriously. Especially before they get to the grain supplies. Or any other food supplies for that matter. Magical Beasts, the Voracious Lemmings can eat any amount of food and never seem to not be hungry. In fact the more they eat, the bigger they get. They aren't encountered very often, which has led to the belief that they are a bizarre magical mutation cause by unknown circumstances, or a vengeful madman who is beyond the understanding of other people. After all if you wanted revenge this seems to be an odd and roundabout way...
Even worse the Lemmings seem to gain intelligence with size, and the bigger they get the more they seem to understand basic tactics. Meaning the bigger they get, the harder it is to trap them. The best idea really is to kill them before they get too big. Eventually they can understand Common but not speak it.
Munching (Ex): The Voracious Lemming weighs one pound, and can eat approximately a half pound of food per round. It converts half of that food to body mass, and upon reaching 9 pounds it becomes a Small Voracious Lemming. It can eat virtually any organic matter without harm, and receives a +8 Racial Bonus against ingested poisons and disease.
Skills: Voracious Lemmings receive a +8 Racial Bonus to Climb Checks, and may always Take 10 on a Climb Check.
Combat: Voracious Lemmings generally avoid too much fighting until they get their Swallow Whole ability, which they will try to use at their earliest opportunity. At larger sizes they will rely on intimidation and their large size. At their biggest they even have a sense of rudimentary tactics.
-=-=-=-=-=-=-
Voracious LemmingSmall Magical Beast
Hit Dice: 1d10+1 (6 hp)
Initiative: +2
Speed: 25 ft (5 squares), Climb 25 ft.
Armor Class: 13 (+1 Size, +2 Dex), touch 13, flat-footed 11
Base Attack/Grapple: +1/-4
Attack: Nibble +3 melee (1d3-1)
Full Attack: Nibble +3 melee (1d3-1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Munching
Special Qualities: Low Light Vision, Dark Vision 60', Scent
Saves: Fort +3, Ref +5, Will +1
Abilities: Str 8, Dex 15, Con 12, Int 2, Wis 12, Cha 6
Skills: Climb +7, Hide +6, Listen +3, Move Silently +6, Spot +3
Feats: Alertness, Weapon Finesse (B)
Environment: Any
Organization: Solitary, Pair, or Colony (10-100)
Challenge Rating: 1/3
Treasure: None
Alignment: Always Neutral
Advancement: See below
Level Adjustment: -----
Munching (Ex): The Voracious Lemming weighs 9 pounds, and can eat approximately a pound of food per round. It converts half of that food to body mass, and upon reaching 30 pounds it gains another Hit Die, and when it reaches 61 pounds it becomes a Medium Voracious Lemming. It can eat virtually any organic matter without harm, and receives a +8 Racial Bonus against ingested poisons and disease.
Skills: Voracious Lemmings receive a +8 Racial Bonus to Climb Checks, and may always Take 10 on a Climb Check.
-=-=-=-=-=-=-
Voracious LemmingMedium Magical Beast
Hit Dice: 3d10+6 (22 hp)
Initiative: +1
Speed: 30 ft (6 squares), Climb 30 ft.
Armor Class: 13 (+1 Dex, +2 Natural), touch 11, flat-footed 12
Base Attack/Grapple: +3/+4
Attack: Nibble +4 melee (1d4+1)
Full Attack: Nibble +4 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Munching, Improved Grab, Swallow Whole
Special Qualities: Low Light Vision, Dark Vision 60', Scent
Saves: Fort +5, Ref +4, Will +3
Abilities: Str 12, Dex 13, Con 14, Int 2, Wis 14, Cha 8
Skills: Climb +9, Hide +4, Listen +4, Move Silently +4, Spot +4
Feats: Alertness, Endurance
Environment: Any
Organization: Solitary, Pair, or Colony (10-100)
Challenge Rating: 2
Treasure: None
Alignment: Always Neutral
Advancement: See below
Level Adjustment: -----
Munching (Ex): The Voracious Lemming weighs 61 pounds, and can eat approximately 4 pounds of food per round. It converts half of that food to body mass, and upon reaching 207 pounds it gains another Hit Die, at 353 pounds it gains a second Hit Die, and when it reaches 501 pounds it becomes a Large Voracious Lemming. It can eat virtually any organic matter without harm, and receives a +8 Racial Bonus against ingested poisons and disease.
Improved Grab (Ex): If the Voracious Lemming successfully hits with it's Bite Attack it may immediately make a Grapple Check as a Free Action without provoking an Attack of Opportunity. If Successful it may continue to do bite damage, or swallow an opponent of appropriate size.
Swallow Whole (Ex): If the Voracious Lemming successfully makes a Grapple Check against an opponent at least 2 Size Classes smaller than itself it may swallow them. The swallowed creature takes 1d6+1 damage and 1 point of acid damage per round it remains in the Lemmings stomach. It may cut it's way out with a Light slashing or piercing weapon by doing 10 damage to the Lemmings stomach (AC 11). Once the creature exits muscular action closes the hole and other victims must cut their own way out. A Lemmings stomach may hold 2 Tiny, 4 Diminutive, or 8 Fine opponents.
Skills: Voracious Lemmings receive a +8 Racial Bonus to Climb Checks, and may always Take 10 on a Climb Check.
-=-=-=-=-=-=-
Voracious LemmingLarge Magical Beast
Hit Dice: 6d10+30 (63 hp)
Initiative: +1
Speed: 40 ft (8 squares), Climb 30 ft.
Armor Class: 15 (-1 Size, +1 Dex, +5 Natural), touch 10, flat-footed 14
Base Attack/Grapple: +6/+15
Attack: Nibble +10 melee (1d6+7)
Full Attack: Nibble +10 melee (1d6+7)
Space/Reach: 10 ft./5 ft.
Special Attacks: Munching, Improved Grab, Swallow Whole
Special Qualities: Low Light Vision, Dark Vision 60', Scent, DR 5/Magic
Saves: Fort +10, Ref +6, Will +4
Abilities: Str 20, Dex 13, Con 20, Int 3, Wis 14, Cha 10
Skills: Climb +13, Hide +2, Listen +4, Move Silently +5, Spot +4
Feats: Alertness, Diehard, Endurance
Environment: Any
Organization: Solitary, Pair, or Colony (10-100)
Challenge Rating: 4
Treasure: None
Alignment: Always Neutral
Advancement: See below
Level Adjustment: -----
Munching (Ex): The Voracious Lemming weighs 501 pounds, and can eat approximately 16 pounds of food per round. It converts half of that food to body mass gaining an extra Hit Die roughly every extra 584 pounds, and when it reaches 4001 pounds it becomes a Huge Voracious Lemming. It can eat virtually any organic matter without harm, and receives a +8 Racial Bonus against ingested poisons and disease.
Improved Grab (Ex): If the Voracious Lemming successfully hits with it's Bite Attack it may immediately make a Grapple Check as a Free Action without provoking an Attack of Opportunity. If Successful it may continue to do bite damage, or swallow an opponent of appropriate size.
Swallow Whole (Ex): If the Voracious Lemming successfully makes a Grapple Check against an opponent at least 2 Size Classes smaller than itself it may swallow them. The swallowed creature takes 2d4+5 damage and 5 points of acid damage per round it remains in the Lemmings stomach. It may cut it's way out with a Light slashing or piercing weapon by doing 15 damage to the Lemmings stomach (AC 12). Once the creature exits muscular action closes the hole and other victims must cut their own way out. A Lemmings stomach may hold 2 Small, 4 Tiny, 8 Diminutive, or 32 Fine opponents.
Skills: Voracious Lemmings receive a +8 Racial Bonus to Climb Checks, and may always Take 10 on a Climb Check.
-=-=-=-=-=-=-
Voracious LemmingHuge Magical Beast
Hit Dice: 12d10+120 (186 hp)
Initiative: +5
Speed: 40 ft (8 squares), Climb 20 ft.
Armor Class: 19 (-2 Size, +1 Dex, +10 Natural), touch 9, flat-footed 18
Base Attack/Grapple: +12/+30
Attack: Nibble +20 melee (2d4+15/19-20)
Full Attack: Nibble +20 melee (2d4+15/19-20)
Space/Reach: 15 ft./10 ft.
Special Attacks: Munching, Improved Grab, Swallow Whole
Special Qualities: Low Light Vision, Dark Vision 60', Scent, DR 10/Magic, SR 18
Saves: Fort +18, Ref +9, Will +7
Abilities: Str 30, Dex 13, Con 30, Int 5, Wis 16, Cha 12
Skills: Climb +18, Hide +1, Listen +5, Move Silently +8, Spot +5
Feats: Alertness, Diehard, Endurance, Improved Critical (Bite), Improved Initiative
Environment: Any
Organization: Solitary, Pair, or Colony (10-100)
Challenge Rating: 8
Treasure: None
Alignment: Always Neutral
Advancement: See below
Level Adjustment: -----
Munching (Ex): The Voracious Lemming weighs 4001 pounds, and can eat approximately 64 pounds of food per round. It converts half of that food to body mass gaining an extra Hit Die roughly every extra 2,333 pounds, and when it reaches 32,001 pounds it becomes a Gargantuan Voracious Lemming. It can eat virtually any organic matter without harm, and receives a +8 Racial Bonus against ingested poisons and disease.
Improved Grab (Ex): If the Voracious Lemming successfully hits with it's Bite Attack it may immediately make a Grapple Check as a Free Action without provoking an Attack of Opportunity. If Successful it may continue to do bite damage, or swallow an opponent of appropriate size.
Swallow Whole (Ex): If the Voracious Lemming successfully makes a Grapple Check against an opponent at least 2 Size Classes smaller than itself it may swallow them. The swallowed creature takes 2d6+10 damage and 10 points of acid damage per round it remains in the Lemmings stomach. It may cut it's way out with a Light slashing or piercing weapon by doing 25 damage to the Lemmings stomach (AC 15). Once the creature exits muscular action closes the hole and other victims must cut their own way out. A Lemmings stomach may hold 2 Medium, 4 Small, 8 Tiny, or 32 Diminutive or smaller opponents.
Skills: Voracious Lemmings receive a +8 Racial Bonus to Climb Checks, and may always Take 10 on a Climb Check.
-=-=-=-=-=-=-
Voracious LemmingGargantuan Magical Beast
Hit Dice: 24d10+360 (462 hp)
Initiative: +4
Speed: 40 ft (8 squares), Climb 10 ft.
Armor Class: 24 (-4 Size, +18 Natural), touch 6, flat-footed 24
Base Attack/Grapple: +24/+51
Attack: Nibble +36 melee (2d6+22/19-20)
Full Attack: Nibble +36 melee (2d6+22/19-20)
Space/Reach: 20 ft./15 ft.
Special Attacks: Munching, Improved Grab, Swallow Whole
Special Qualities: Low Light Vision, Dark Vision 60', Scent, DR 15/Magic, SR 25
Saves: Fort +29, Ref +8, Will +11
Abilities: Str 40, Dex 10, Con 40, Int 6, Wis 16, Cha 16
Skills: Climb +23, Hide +3, Listen +5, Move Silently +12, Spot +5
Feats: Alertness, Cleave, Diehard, Endurance, Great Cleave, Improved Critical (Bite), Improved Initiative, Power Attack, Weapon Focus (Bite)
Environment: Any
Organization: Solitary, Pair, or Colony (10-100)
Challenge Rating: 15
Treasure: None
Alignment: Always Neutral
Advancement: See below
Level Adjustment: -----
Munching (Ex): The Voracious Lemming weighs 32,001 pounds, and can eat approximately 256 pounds of food per round. It converts half of that food to body mass gaining an extra Hit Die roughly every extra 9,083 pounds, and when it reaches 250,001 pounds it becomes a Colossal Voracious Lemming. It can eat virtually any organic matter without harm, and is now immune to poison and disease.
Improved Grab (Ex): If the Voracious Lemming successfully hits with it's Bite Attack it may immediately make a Grapple Check as a Free Action without provoking an Attack of Opportunity. If Successful it may continue to do bite damage, or swallow an opponent of appropriate size.
Swallow Whole (Ex): If the Voracious Lemming successfully makes a Grapple Check against an opponent at least 2 Size Classes smaller than itself it may swallow them. The swallowed creature takes 2d8+15 damage and 15 points of acid damage per round it remains in the Lemmings stomach. It may cut it's way out with a Light slashing or piercing weapon by doing 35 damage to the Lemmings stomach (AC 19). Once the creature exits muscular action closes the hole and other victims must cut their own way out. A Lemmings stomach may hold 2 Large, 4 Medium, 8 Small, or 32 Tiny or smaller opponents.
Skills: Voracious Lemmings receive a +8 Racial Bonus to Climb Checks, and may always Take 10 on a Climb Check.
-=-=-=-=-=-=-
Voracious LemmingColossal Magical Beast
Hit Dice: 48d10+1008 (1272 hp)
Initiative: +4
Speed: 40 ft (8 squares)
Armor Class: 40 (-8 Size, +38 Natural), touch 2, flat-footed 40
Base Attack/Grapple: +48/+84
Attack: Nibble +61 melee (2d8+30/19-20)
Full Attack: Nibble +61 melee (2d8+30/19-20)
Space/Reach: 30 ft./20 ft.
Special Attacks: Munching, Improved Grab, Swallow Whole
Special Qualities: Low Light Vision, Dark Vision 60', Scent, DR 20/Epic, SR 30
Saves: Fort +46, Ref +26, Will +19
Abilities: Str 50, Dex 10, Con 50, Int 8, Wis 16, Cha 20
Skills: Climb +20, Hide +5, Listen +10, Move Silently +20, Spot +10
Feats: Alertness, Awesome Blow, Cleave, Devastating Critical (Bite), Diehard, Endurance, Great Cleave, Greater Mighty Roar, Improved Critical (Bite), Improved Bull Rush, Improved Initiative, Improved Toughness, Mighty Roar, Overwhelming Critical (Bite), Power Attack, Power Critical (Bite), Weapon Focus (Bite)
Environment: Any
Organization: Solitary, Pair, or Colony (10-100)
Challenge Rating: 21
Treasure: None
Alignment: Always Neutral
Advancement: See below
Level Adjustment: -----
Munching (Ex): The Voracious Lemming weighs 250,001 pounds, and can eat approximately 1024 pounds of food per round. It converts half of that food to body mass gaining an extra Hit Die roughly every extra 36,458 pounds, and when it reaches 2,000,001 pounds it becomes a Super Extra Deluxe Biggie Size Voracious Lemming. It can eat virtually any organic matter without harm, and is now immune to poison and disease.
Improved Grab (Ex): If the Voracious Lemming successfully hits with it's Bite Attack it may immediately make a Grapple Check as a Free Action without provoking an Attack of Opportunity. If Successful it may continue to do bite damage, or swallow an opponent of appropriate size.
Swallow Whole (Ex): If the Voracious Lemming successfully makes a Grapple Check against an opponent at least 2 Size Classes smaller than itself it may swallow them. The swallowed creature takes 4d6+20 damage and 20 points of acid damage per round it remains in the Lemmings stomach. It may cut it's way out with a Light slashing or piercing weapon by doing 50 damage to the Lemmings stomach (AC 29). Once the creature exits muscular action closes the hole and other victims must cut their own way out. A Lemmings stomach may hold 2 Huge, 4 Large, 8 Medium, or 32 Small or smaller opponents.
-=-=-=-=-=-=-
Voracious LemmingSuper Extra Deluxe Biggie Size Magical Beast
Hit Dice: 96d10+2496 (3024 hp)
Initiative: +8
Speed: 50 ft (10 squares)
Armor Class: 52 (-16 Size, +58 Natural), touch 0, flat-footed 52
Base Attack/Grapple: +96/+141
Attack: Nibble +106 melee (4d6+37/19-20)
Full Attack: Nibble +106 melee (4d6+37/19-20)
Space/Reach: 40 ft./30 ft.
Special Attacks: Munching, improved Grab, Swallow Whole
Special Qualities: Low Light Vision, Dark Vision 60', Scent, DR 30/Epic, DR 10/-, SR 30, Fast Healing 10
Saves: Fort +81, Ref +50, Will +63
Abilities: Str 60, Dex 10, Con 60, Int 10, Wis 20, Cha 24
Skills: Climb +25, Hide -20, Listen +7, Move Silently +0, Spot +7
Feats: Alertness, Awesome Blow, Cleave, Defensive Sweep, Devastating Critical (Bite), Diehard, Endurance, Epic Endurance, Epic Fortitude, Epic Will, Gape of the Serpent, Great Cleave, Greater Mighty Roar, Greater Powerful Charge, Great Fortitude, Improved Critical (Bite), Improved Bull Rush, Improved Initiative, Improved Toughness, Indomitable Soul, Iron Will, Mighty Roar, Overwhelming Assault, Overwhelming Critical (Bite), Power Attack, Power Critical (Bite), Powerful Charge, Shock Trooper, Steadfast Determination, Superior Initiative, Weapon Focus (Bite)
Environment: Any
Organization: Solitary, Pair, or Colony (10-100)
Challenge Rating: 33
Treasure: None
Alignment: Always Neutral
Advancement: See below
Level Adjustment: -----
Munching (Ex): The Voracious Lemming weighs 2,000,001 pounds, and can eat approximately 4096 pounds of food per round. It converts half of that food to body mass gaining an extra Hit Die roughly every extra 145,832 pounds. It can eat virtually any organic matter without harm, and is now immune to poison and disease.
Improved Grab (Ex): If the Voracious Lemming successfully hits with it's Bite Attack it may immediately make a Grapple Check as a Free Action without provoking an Attack of Opportunity. If Successful it may continue to do bite damage, or swallow an opponent of appropriate size.
Swallow Whole (Ex): If the Voracious Lemming successfully makes a Grapple Check against an opponent at least 2 Size Classes smaller than itself it may swallow them. The swallowed creature takes 4d8+25 damage and 25 points of acid damage per round it remains in the Lemmings stomach. It may cut it's way out with a Light slashing or piercing weapon by doing 65 damage to the Lemmings stomach (AC 39). Once the creature exits muscular action closes the hole and other victims must cut their own way out. A Lemmings stomach may hold 2 Gargantuan, 4 Huge, 8 Large, or 32 Medium or smaller opponents.
-=-=-=-=-=-=-
LoreCharacters with ranks in Knowledge (Nature) may have heard of Voracious Lemmings. When the character makes a skill check, the following lore is revealed, including the information from lower DC's.
DC|Lore 10| Voracious Lemmings resemble normal Lemmings except they can be found anywhere and have bottomless pits for stomachs. 15| The more Voracious Lemmings eat the bigger they get. 20| As Voracious Lemmings get bigger they get more intelligent and increase in power. |
Plot Hook- The PC's are hired to find out who has stolen the grain stores of a local village. Bad news is it was Lemmings. The PC's need to find a way to get the villagers food, or get them moved out to somewhere that can help them before winter sets in.
- The PC's are hired to contact a missing merchant, and find a deserted village with one really big rodent. You can pretty much guess whats happened.
- The Monarch of Florida has given a pet fluffy to the PC's to deliver to the King of El Grande as a present and peace offering. The PC's are a little concerned when it always seems hungry, particularly when it starts getting bigger. It's possible they've been had...
- A rogue artifact has transformed the local Lemming population into Voracious Lemmings, and it's a race against time for the PC's to wipe them out before they get too powerful.