The Apes of Wrath
Tiny Magical Beast
Hit Dice: 1d8 (4 hp)
Initiative: +5
Speed: 15 ft. (3 squares), Climb 15 ft.
Armor Class: 17 (+2 Size, +5 Dex), touch 17, flat-footed 12
Base Attack/Grapple: +1/-11
Attack: Slam +6 melee (1d2-4)
Full Attack: 2 Slams +6 melee (1d2-4) and 1 Bite +1 melee (1 point)
Space/Reach: 2 1/2 ft./0 ft.
Special Attacks: Improved Grab, Rend
Special Qualities: Dark Vision 60', Reincarnation, Shared Skills, Sense Target, Immunities
Saves: Fort +2, Ref +7, Will +4
Abilities: Str 3, Dex 20, Con 10, Int 18, Wis 18, Cha 8
Skills: Balance +28, Climb +27, Hide +37, Intimidate +23, Jump +20, Knowledge (Geography, History, Nature) +27, Listen +28, Move Silently +29, Search +28, Sense Motive +28, Spot +28, Survival +28, Swim +19, Tumble +29, Use Magic Device +23
Feats: Weapon Finesse
Environment: Any
Organization: Solitary
Challenge Rating: 1/3
Treasure: Standard
Alignment: Always Neutral Evil
Advancement: (see below)
Level Adjustment: ---
The Apes of Wrath
Small Magical Beast
Hit Dice: 2d8+2 (11 hp)
Initiative: +4
Speed: 20 ft. (4 squares), Climb 20 ft.
Armor Class: 16 (+1 Size, +4 Dex, +1 Natural), touch 15, flat-footed 12
Base Attack/Grapple: +2/-1
Attack: Slam +6 melee (1d3+1)
Full Attack: 2 Slams +6 melee (1d3+1) and 1 Bite +1 melee (1d2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved Grab, Rend
Special Qualities: Dark Vision 60', Reincarnation, Shared Skills, Sense Target, Immunities
Saves: Fort +4, Ref +7, Will +4
Abilities: Str 12, Dex 18, Con 12, Int 18, Wis 18, Cha 10
Skills: Balance +27, Climb +32, Hide +32, Intimidate +24, Jump +25, Knowledge (Geography, History, Nature) +27, Listen +28, Move Silently +28, Search +28, Sense Motive +28, Spot +28, Survival +28, Swim +24, Tumble +28, Use Magic Device +24
Feats: Weapon Finesse
Environment: Any
Organization: Solitary
Challenge Rating: 1
Treasure: Standard
Alignment: Always Neutral Evil
Advancement: (see below)
Level Adjustment: ---
The Apes of Wrath
Medium Magical Beast
Hit Dice: 4d8+8 (26 hp)
Initiative: +3
Speed: 30 ft. (6 squares), Climb 20 ft.
Armor Class: 16 (+3 Dex, +3 Natural), touch 13, flat-footed 13
Base Attack/Grapple: +4/+8
Attack: Slam +9 melee (1d4+4)
Full Attack: 2 Slams +9 melee (1d4+4) and 1 Bite +3 melee (1d3+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved Grab, Rend
Special Qualities: Dark Vision 60', Reincarnation, Shared Skills, Sense Target, DR 5/Magic, SR 14, Immunities
Saves: Fort +5, Ref +6, Will +5
Abilities: Str 18, Dex 16, Con 14, Int 18, Wis 18, Cha 10
Skills: Balance +26, Climb +35, Hide +27, Intimidate +24, Jump +28, Knowledge (Geography, History, Nature) +27, Listen +28, Move Silently +27, Search +28, Sense Motive +28, Spot +28, Survival +28, Swim +27, Tumble +27, Use Magic Device +24
Feats: Power Attack, Weapon Focus (Slam)
Environment: Any
Organization: Solitary
Challenge Rating: 3
Treasure: Standard
Alignment: Always Neutral Evil
Advancement: (see below)
Level Adjustment: ---
The Apes of Wrath
Large Magical Beast
Hit Dice: 8d8+24 (60 hp)
Initiative: +2
Speed: 40 ft. (8 squares), Climb 20 ft.
Armor Class: 19 (-1 Size, +2 Dex, +8 Natural), touch 11, flat-footed 17
Base Attack/Grapple: +8/+19
Attack: Slam +15 melee (1d6+7)
Full Attack: 2 Slams +15 melee (1d6+7) and 1 Bite +9 melee (1d6+3)
Space/Reach: 10 ft./10 ft.
Special Attacks: Improved Grab, Rend
Special Qualities: Dark Vision 60', Reincarnation, Shared Skills, Sense Target, DR 10/Magic, SR 18, Fast Healing 1, Immunities
Saves: Fort +9, Ref +8, Will +6
Abilities: Str 24, Dex 14, Con 16, Int 18, Wis 18, Cha 14
Skills: Balance +25, Climb +38, Hide +22, Intimidate +26, Jump +31, Knowledge (Geography, History, Nature) +27, Listen +28, Move Silently +26, Search +28, Sense Motive +28, Spot +28, Survival +28, Swim +30, Tumble +26, Use Magic Device +26
Feats: Cleave, Power Attack, Weapon Focus (Slam)
Environment: Any
Organization: Solitary
Challenge Rating: 6
Treasure: Standard
Alignment: Always Neutral Evil
Advancement: (see below)
Level Adjustment: ---
The Apes of Wrath
Huge Magical Beast
Hit Dice: 16d8+80 (152 hp)
Initiative: +2
Speed: 40 ft. (8 squares), Climb 20 ft.
Armor Class: 25 (-2 Size, +2 Dex, +15 Natural), touch 10, flat-footed 23
Base Attack/Grapple: +16/+37
Attack: Slam +28 melee (1d8+13/19-20)
Full Attack: 2 Slams +28 melee (1d8+13/19-20) and 1 Bite +22 melee (1d8+6)
Space/Reach: 15 ft./15 ft.
Special Attacks: Improved Grab, Rend
Special Qualities: Dark Vision 60', Reincarnation, Shared Skills, Sense Target, DR 15/Magic, SR 26, Fast Healing 3, Energy Resistance 5 (Acid, Cold, Electricity, Fire, Sonic), Immunities
Saves: Fort +15, Ref +12, Will +9
Abilities: Str 36, Dex 14, Con 20, Int 18, Wis 18, Cha 18
Skills: Balance +25, Climb +44, Hide +18, Intimidate +28, Jump +37, Knowledge (Geography, History, Nature) +27, Listen +28, Move Silently +26, Search +28, Sense Motive +24, Spot +28, Survival +28, Swim +36, Tumble +26, Use Magic Device +28
Feats: Cleave, Great Cleave, Improved Bull Rush, Improved Critical (Slam), Power Attack, Weapon Focus (Slam)
Environment: Any
Organization: Solitary
Challenge Rating: 16
Treasure: Standard
Alignment: Always Neutral Evil
Advancement: (see below)
Level Adjustment: ---
The Apes of Wrath
Gargantuan Magical Beast
Hit Dice: 32d8+256 (400 hp)
Initiative: +1
Speed: 40 ft. (8 squares), Climb 15 ft.
Armor Class: 40 (-4 Size, +1 Dex, +33 Natural), touch 7, flat-footed 39
Base Attack/Grapple: +32/+63
Attack: Slam +48 melee (2d6+19/19-20)
Full Attack: 2 Slams +48 melee (2d6+19/19-20) and 1 Bite +42 melee (1d10+9)
Space/Reach: 20 ft./20 ft.
Special Attacks: Improved Grab, Rend
Special Qualities: Dark Vision 60', Reincarnation, Shared Skills, Sense Target, DR 25/Magic, DR 10/-, SR 42, Fast Healing 5, Energy Resistance 10 (Acid, Cold, Electricity, Fire, Sonic), Immunities
Saves: Fort +26, Ref +19, Will +14
Abilities: Str 48, Dex 12, Con 26, Int 18, Wis 18, Cha 24
Skills: Balance +24, Climb +50, Hide +13, Intimidate +31, Jump +43, Knowledge (Geography, History, Nature) +27, Listen +28, Move Silently +25, Search +28, Sense Motive +28, Spot +28, Survival +28, Swim +42, Tumble +44, Use Magic Device +31
Feats: Awesome Blow, Cleave, Fling Enemy, Great Cleave, Greater Mighty Roar, Improved Bull Rush, Improved Critical (Slam), Mighty Roar, Overwhelming Critical (Slam), Power Attack, Weapon Focus (Slam)
Environment: Any
Organization: Solitary
Challenge Rating: 24
Treasure: Standard
Alignment: Always Neutral Evil
Advancement: (see below)
Level Adjustment: ---
The Apes of Wrath
Colossal Magical Beast
Hit Dice: 64d8+832 (1120 hp)
Initiative: +1
Speed: 40 ft. (8 squares), Climb 10 ft.
Armor Class: 60 (-8 Size, +1 Dex, +53 Natural), touch 3, flat-footed 59
Base Attack/Grapple: +64/+105
Attack: Slam +81 melee (3d6+25)
Full Attack: 2 Slams +81 melee (3d6+25) and 1 Bite +76 melee (2d6+12)
Space/Reach: 30 ft./30 ft.
Special Attacks: Improved Grab, Rend
Special Qualities: Dark Vision 60', Reincarnation, Shared Skills, Sense Target, DR 35/Epic, DR 15/-, SR 74, Fast Healing 8, Energy Resistance 15 (Acid, Cold, Electricity, Fire, Sonic), Immunities
Saves: Fort +47, Ref +35, Will +25
Abilities: Str 60, Dex 12, Con 36, Int 18, Wis 18, Cha 30
Skills: Balance +24, Climb +56, Hide +9, Intimidate +34, Jump +49, Knowledge (Geography, History, Nature) +27, Listen +28, Move Silently +28, Search +28, Sense Motive +28, Spot +28, Survival +28, Swim +48, Tumble +25, Use Magic Device +34
Feats: Awesome Blow, Cleave, Combat Reflexes, Defensive Sweep, Fling Enemy, Great Cleave, Greater Mighty Roar, Greater Powerful Charge, Improved Bull Rush, Improved Critical (Slam), Improved Initiative, Improved Multiattack, Mighty Roar, Multiattack, Multigrab, Overwhelming Assault, Overwhelming Critical (Slam), Power Attack, Power Critical (Slam), Powerful Charge, Shock Trooper, Weapon Focus (Slam)
Environment: Any
Organization: Solitary
Challenge Rating: 30
Treasure: Standard
Alignment: Always Neutral Evil
Advancement: ---
Level Adjustment: ---
"Bert...Ah swear if that lil' monkey critter doesn't stop throwing things at me Ah'm gonna forget mahself and bury my axe in his backside..."
The Apes of Wrath are divine servitors the Gawds use to punish particularly enraging mortals. They begin as tiny critters and are told to meddle in their targets affairs and harass them, but not to kill. If the Ape is killed in subsequently resurrects in a larger, tougher form. With each successive reincarnation it gets tougher and has more leeway granted by the Gods in it's actions. It gets the kill command somewhere around Large size. Apes of Wrath understand all languages but do not speak any (that they've ever demonstrated).
Improved Grab (Ex): If the Ape of Wrath successfully hits an opponent it's own Size Class or smaller with it's Slam attack it may immediately make a Grapple Check as a Free Action without provoking an Attack of Opportunity.
Rend (Ex): If the Ape hits with both Slam attacks it holds on and begins battering it's opponent for an extra amount of damage equal to double it's normal Slam attack damage.
Reincarnation (Ex): Apes of Wrath begin at Size Class Tiny. They will do their best to arrange the death of their target, but if killed they resurrect 24 hours later at the next Size Class/HD level within 100' of hte place they died. If killed at that Size Class/HD level they again resurrect 24 hours later at the next larger level until they eventually reach Colossal. If killed at Size Class Colossal their target is free of them, and the Gods assign a new punishment. Apes of Wrath cannot permanently be killed, but they can be re-assigned if killed often enough or if they Gods can be convinced to recall them.
Shared Skills (Ex): Regardless of what size or Hit Dice level the Ape of Wrath is at, it has the same skill points it would normally have at full size.
Sense Target (Su): Once the Gods make someone the target of an Ape of Wrath, the Ape knows it's exact location, even if it is on another Plane of existence.
Immunities (Ex): Apes of Wrath are immune to sleep effects, death effects, aging effects, fatigue/exhaustion, Mind-Affecting effects, poison, disease, paralysis, petrification, and polymorph. They do not require sleep or rest.
Skills: Apes of Wrath get a +8 Racial Bonus to Climb Checks, and may always Take 10 on a Climb Check.
Combat: Apes of Wrath have pretty good reasoning abilities, and usually use tactics that belie their bestial appearance. most try to separate their target from potential protectors so they can confront him alone. That way it minimizes the chances he gets help, and it also minimizes the collateral damage and dead bystanders.