Author Topic: Uncle Kitties Guide to Hopefully Humorous Abominations of Nature  (Read 187463 times)

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Radmelon

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Re: Uncle Kitties Guide to Hopefully Humorous Abominations of Nature
« Reply #520 on: April 17, 2010, 06:18:07 PM »
My, my, my, what a coincidince.  :rollseyes

bhu

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Re: Uncle Kitties Guide to Hopefully Humorous Abominations of Nature
« Reply #521 on: April 17, 2010, 08:58:30 PM »
My, my, my, what a coincidince.  :rollseyes

I have no idea what you mean  :lmao

none whatsoever  0:)

jojolagger

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Re: Uncle Kitties Guide to Hopefully Humorous Abominations of Nature
« Reply #522 on: April 18, 2010, 11:17:28 AM »
Reserved for when I find what to link to.
EDIT: still looking
EDIT 2:Finally
« Last Edit: April 18, 2010, 05:11:13 PM by jojolagger »
Countdown to Zombie Apocalypse 97
When you see this, copy it into your sig and -1
:lovefirefox
Quotes [spoiler]
In other words, he thinks there's a "correct" way to play D&D.  *sigh*
There is: Kill shit and loot the corpse!
When you use a tool the way it was designed for -- its intended function -- then it will work very well for you.

But it's not the tool's fault if you use it for something else and you fail utterly, such as trying to eat cereal with a butterknife, pounding nails with a screwdriver, blogging to voice your political opinions, and brushing your teeth with a hammer.
[/spoiler]

Ruam

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Re: Uncle Kitties Guide to Hopefully Humorous Abominations of Nature
« Reply #523 on: April 18, 2010, 06:54:44 PM »
Shit just reached a new level of Epic!

[spoiler][/spoiler]

I just realised I probably have one platypus-pic for every occasion.

bhu

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Re: Uncle Kitties Guide to Hopefully Humorous Abominations of Nature
« Reply #524 on: April 18, 2010, 07:18:49 PM »
Reserved for when I find what to link to.
EDIT: still looking
EDIT 2:Finally

 :lol

Radmelon

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Re: Uncle Kitties Guide to Hopefully Humorous Abominations of Nature
« Reply #525 on: April 18, 2010, 07:21:37 PM »

bhu

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Re: Uncle Kitties Guide to Hopefully Humorous Abominations of Nature
« Reply #526 on: April 19, 2010, 01:52:15 AM »
Faux Beholder is done and awaits feedback, Bassets updated.

bhu

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Re: Uncle Kitties Guide to Hopefully Humorous Abominations of Nature
« Reply #527 on: April 19, 2010, 11:48:48 PM »
FB revised, Dire Rust Monster done, Bassets almost done, Platypi updated.

bhu

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Re: Uncle Kitties Guide to Hopefully Humorous Abominations of Nature
« Reply #528 on: April 22, 2010, 01:21:52 AM »
THink +1 LA is fair for the Platypi Folk?

bhu

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Re: Uncle Kitties Guide to Hopefully Humorous Abominations of Nature
« Reply #529 on: April 23, 2010, 01:57:55 AM »
OK if you guys dont think the Platypi is unbalanced I'll start the next critter.

jojolagger

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Re: Uncle Kitties Guide to Hopefully Humorous Abominations of Nature
« Reply #530 on: April 23, 2010, 02:44:26 PM »
I generally don't like uses per day on non-magical stuff, so maybe have it at either
-1 or 2 uses per hour to allow for more in less concentrated form
-HD number of uses each day
-3+ Con uses per day
-a feat to either boost the number of uses or make it unlimited. Possibly a two feat chain that boosts and then removes the limit
Countdown to Zombie Apocalypse 97
When you see this, copy it into your sig and -1
:lovefirefox
Quotes [spoiler]
In other words, he thinks there's a "correct" way to play D&D.  *sigh*
There is: Kill shit and loot the corpse!
When you use a tool the way it was designed for -- its intended function -- then it will work very well for you.

But it's not the tool's fault if you use it for something else and you fail utterly, such as trying to eat cereal with a butterknife, pounding nails with a screwdriver, blogging to voice your political opinions, and brushing your teeth with a hammer.
[/spoiler]

bhu

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Re: Uncle Kitties Guide to Hopefully Humorous Abominations of Nature
« Reply #531 on: April 23, 2010, 03:38:25 PM »
I generally don't like uses per day on non-magical stuff, so maybe have it at either
-1 or 2 uses per hour to allow for more in less concentrated form
-HD number of uses each day
-3+ Con uses per day
-a feat to either boost the number of uses or make it unlimited. Possibly a two feat chain that boosts and then removes the limit

It is an extremely powerful  poison though.  Helpless for 1 minute is kinda nasty.

jojolagger

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Re: Uncle Kitties Guide to Hopefully Humorous Abominations of Nature
« Reply #532 on: April 23, 2010, 03:43:47 PM »
I generally don't like uses per day on non-magical stuff, so maybe have it at either
-1 or 2 uses per hour to allow for more in less concentrated form
-HD number of uses each day
-3+ Con uses per day
-a feat to either boost the number of uses or make it unlimited. Possibly a two feat chain that boosts and then removes the limit

It is an extremely powerful  poison though.  Helpless for 1 minute is kinda nasty.
:twitch
OK I missed that bit. 3 uses is good.
Countdown to Zombie Apocalypse 97
When you see this, copy it into your sig and -1
:lovefirefox
Quotes [spoiler]
In other words, he thinks there's a "correct" way to play D&D.  *sigh*
There is: Kill shit and loot the corpse!
When you use a tool the way it was designed for -- its intended function -- then it will work very well for you.

But it's not the tool's fault if you use it for something else and you fail utterly, such as trying to eat cereal with a butterknife, pounding nails with a screwdriver, blogging to voice your political opinions, and brushing your teeth with a hammer.
[/spoiler]

bhu

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Re: Uncle Kitties Guide to Hopefully Humorous Abominations of Nature
« Reply #533 on: April 23, 2010, 08:40:45 PM »
I generally don't like uses per day on non-magical stuff, so maybe have it at either
-1 or 2 uses per hour to allow for more in less concentrated form
-HD number of uses each day
-3+ Con uses per day
-a feat to either boost the number of uses or make it unlimited. Possibly a two feat chain that boosts and then removes the limit

It is an extremely powerful  poison though.  Helpless for 1 minute is kinda nasty.
:twitch
OK I missed that bit. 3 uses is good.

Platypus venom is nasty.  Even morphine is ineffective

bhu

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Re: Uncle Kitties Guide to Hopefully Humorous Abominations of Nature
« Reply #534 on: April 24, 2010, 01:10:01 AM »
Atlas Hamster
                      Fine Magical Beast
Hit Dice:             1d10+3 (8 hp)
Initiative:           +3
Speed:                10 ft. (2 squares), Climb 10', Burrow 10', Swim 10'
Armor Class:          21 (+8 Size, +3 Dex), touch 21, flat-footed 18
Base Attack/Grapple:  +1/+14
Attack:               Nip +22 melee (13 points)
Full Attack:          Nip +22 melee (13 points)
Space/Reach:          1/2 ft./0' ft.
Special Attacks:      Natural Born Wrassler
Special Qualities:    Low Light Vision, Dark Vision 60'
Saves:                Fort +5, Ref +5, Will +1
Abilities:            Str 37, Dex 16, Con 16, Int 2, Wis 12, Cha 10
Skills:               Climb +21, Hide +19, Jump +13, Listen +6, Move Silently +6, Swim +21
Feats:                Endurance
Environment:          Any Temperate or Warm except Aquatic
Organization:         Solitary, Pair, Group (3-6), or Colony (10-100)
Challenge Rating:     3
Treasure:             None
Alignment:            Always Neutral
Advancement:          2 HD (Diminutive)
Level Adjustment:     ---


"Explain to me again Bert how we agreed to buy Hamsters as our pack critters instead of mules?"

Atlas Hamsters for once appear to be a completely normal mutation of nature (i.e. no mage will admit to making them).  Originally the scourge of the continent the super powered Hamsters spread quickly, ruining crops and grain stores.  But an enterprising farmer found out they were easily trainable, and as long as they were well fed they were better pack animals than mules once trained.  

Natural Born Wrassler (Ex): Atlas Hamsters take no Size penalties to Grapple or Trip Checks, and can make a Grapple Checks without provoking an Attack of Opportunity.

Skills: Atlas Hamsters gain a +4 Racial Bonus to Listen Checks.  They also gain a +8 Racial Bonus to Climb and Swim Checks, and may always Take 10 on a Climb or Swim Check.

Combat: Atlas Hamsters usually prefer to Grapple similar sized or not much bigger opponents.  They bite and flee otherwise, but opponents who catch them are in for a helluva surprise.

« Last Edit: May 01, 2010, 12:59:25 AM by bhu »

Radmelon

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Re: Uncle Kitties Guide to Hopefully Humorous Abominations of Nature
« Reply #535 on: April 24, 2010, 09:38:27 PM »
I noticed the platypi favored class is "Wrassler". Explain?

bhu

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Re: Uncle Kitties Guide to Hopefully Humorous Abominations of Nature
« Reply #536 on: April 24, 2010, 09:45:01 PM »
It's a professional wrestling inspired class based on ToB I'll be making soon.

bhu

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Re: Uncle Kitties Guide to Hopefully Humorous Abominations of Nature
« Reply #537 on: April 26, 2010, 12:25:12 AM »
think CR 2 is okay for the Hamster?


Pack Mouse
                      Fine Magical Beast
Hit Dice:             1/2d10+1 (3 hp)
Initiative:           +4
Speed:                10 ft. (2 squares), Climb 10 ft.
Armor Class:          22 (+8 Size, +4 Dex), touch 22, flat-footed 18
Base Attack/Grapple:  +1/-20
Attack:               Bite +5 melee (1 point)
Full Attack:          Bite +5 melee (1 point)
Space/Reach:          1/2 ft./0 ft.
Special Attacks:      -
Special Qualities:    Low Light Vision, Dark Vision 60', Scent, Shadow Cache
Saves:                Fort +3, Ref +6, Will +2
Abilities:            Str 1, Dex 18, Con 12, Int 6, Wis 14, Cha 14
Skills:               Balance +12, Climb +12, Hide +24, Listen +4, Move Silently +8, Spot +4
Feats:                Weapon Finesse
Environment:          Any
Organization:         Solitary, Pair, Group (3-6), Colony (10-100)
Challenge Rating:     1/4
Treasure:             Standard
Alignment:            Always Neutral
Advancement:          1 HD (Diminutive)
Level Adjustment:     ---

"AWRIGHT YOU FURRY LIL BASTIDS WHERES OUR STUFF!"

"Uhh...Abner I don't think the critters speak common much less understand it.."

Pack Mice are small mouse-like critters who steal whatever isn't nailed down and hide it in an extra-dimensional pocket space.  They are considered an unholy nuisance since they take food and necessary items and hide them where they basically can't find.

Shadow Cache (Su): Pack Mice can cast Shadow Cache at will.  Caster Level is 4th, and if the Mouse dies the Cache ejects it's contents back onto the Plane of origin.  Unlike the spell this does not deposit items on the Shadow Plane, but onto a small pocket dimension created by the Mouse.

Skills:  Pack Mice gain a +4 Racial Bonus to Hide and Move Silently Checks.  They also gain a +8 Racial Bonus to Balance and Climb Checks, and may always Take 10 on a Climb Check.  They use their Dex modifier for Climb Checks.

Combat: Pack Mice don't fight, they run away.  After stealing you blind.  Right before they come back after you've calmed down and rob you again.
« Last Edit: May 01, 2010, 12:58:08 AM by bhu »

bhu

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Re: Uncle Kitties Guide to Hopefully Humorous Abominations of Nature
« Reply #538 on: April 29, 2010, 12:23:19 AM »
Stout Stoat aka the Fat Ferret aka the Weighty Weasel
                      Tiny Magical Beast
Hit Dice:             2d10
Initiative:           
Speed:                15 ft. (3 squares)
Armor Class:          <#> (+2 Size, ), touch <#>, flat-footed <#>
Base Attack/Grapple:  +2/<#>
Attack:               Bite
Full Attack:          Bite
Space/Reach:          2 1/2 ft./0 ft.
Special Attacks:      Bloat
Special Qualities:    Dark Vision, Low Light Vision, Scent, Weight Manipulation
Saves:                Fort +5, Ref +5, Will +2
Abilities:            Str 10, Dex 15, Con 14, Int 6, Wis 14, Cha 15
Skills:               Hide, Move Silently, Spot
Feats:               
Environment:          Temperate Hills and Forests
Organization:         Solitary
Challenge Rating:     
Treasure:             None
Alignment:            Always Neutral
Advancement:          3-4 HD (Small)
Level Adjustment:     ---

Bloat (Su):

Weight Manipulation (Su):

Skills:

Combat:

work in progress

jojolagger

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Re: Uncle Kitties Guide to Hopefully Humorous Abominations of Nature
« Reply #539 on: April 29, 2010, 12:46:29 AM »
the pack mouse should be a higher CR. At second level your only chance is that the wizard still has a casting of magic missile. Oh wait they stole his spell component pouch.
Your going to have trouble seeing it coming (+24 hide)
Whats the average attack bonus for a second level fighter? +5? so a 15% hit chance.

The atlas hamster should be a higher CR. +14 grapple on a CR 2 creature.
+22 attack bonus? most don't even have 22 ac at second level.
13 damage? Bye bye anyone (wizard, rouge) who has < d8 hd and a con +
Countdown to Zombie Apocalypse 97
When you see this, copy it into your sig and -1
:lovefirefox
Quotes [spoiler]
In other words, he thinks there's a "correct" way to play D&D.  *sigh*
There is: Kill shit and loot the corpse!
When you use a tool the way it was designed for -- its intended function -- then it will work very well for you.

But it's not the tool's fault if you use it for something else and you fail utterly, such as trying to eat cereal with a butterknife, pounding nails with a screwdriver, blogging to voice your political opinions, and brushing your teeth with a hammer.
[/spoiler]