Abeil Queen, Gaborah
Medium Monstrous Humanoid
Hit Dice: 16d8+64 (136 hp)
Initiative: +5
Speed: 40 ft. (8 squares), Fly 70 ft. (Good)
Armor Class: 15 (+1 Dex, +4 Natural), touch 11, flat-footed 14
Base Attack/Grapple: +12/+26
Attack: Claw +17 melee (1d6+5)
Full Attack: 2 Claws +17 melee (1d6+5) and 1 Sting +12 melee (2d4+1 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Drone, Improved Grab, Poison, Spells
Special Qualities: Dark Vision 60', Fire Resistance 25, Hive Mind,SR 25
Saves: Fort +9, Ref +11, Will +15
Abilities: Str 20, Dex 12, Con 18, Int 14, Wis 20, Cha 14
Skills: Concentration +12, Diplomacy +10, Intimidate +10, Knowledge (any two) +10, Listen +13, Sense Motive +13, Spellcraft +6, Spot +13, Survival +13
Feats: Combat Casting, Dodge, Flyby Attack, Great Fortitude, Hover, Improved Initiative
Environment: Warm Plains or Hills
Organization: Solitary, or Hive (1 Queen plus 20-100 vassals and 5-30 Soldiers)
Challenge Rating: 18
Treasure: Double Standard
Alignment: Usually Lawful
Advancement: By Character Class (usually xx)
Level Adjustment: ---
"I understand you molested one of my soldiers."
"Wow your bosoms look like they could deflect spears."
"Dude...please stop talking..."
"Can you poop honey?"
"Before you kill us, please understand one of your relatives up North cursed him."
"I understand how she feels..."
The Gaborah are a tribe of the Abeil living in harsh deserts and tropical conditions. They resemble Hornets more than Honeybees, and have thick armored skin. They are roughly as advanced as the more common Abeil, but rarer due to producing less young. They speak Common, Elven, and Sylvan.
Drone (Su): As a Full Round Action a Queen can beat her wings creating a buzzing drone that puts any living creature in a 60' spread to sleep (as per the Sleep spell) if it fails a DC 20 Willpower Save (Save DC is Charisma Based). This ability does not effect Abeil's, nor does it have a HD limit.
Improved Grab (Ex): If the Queen hits with her claw attack she may immediately make a Grapple Check as a Free Action without provoking an Attack of Opportunity. If successful she does its claw and sting damage each round.
Poison (Ex): Injury, DC 22 Fortitude Save, Initial and Secondary Damage is 1d4 Constitution.
Spells: A Queen may cast spells as an 18th level Clerics with access to the Community, Law, and Planning Domains. This stacks with any levels they may have in the Cleric class.
Hive Mind (Ex): All Abeil within 25 miles of their Queen are in constant communication, and if one of them is aware of a particular danger they all are. If one in a particular group isn't flat-footed or threatened, none of them are.
Combat: Queens are rarely called upon to fight as they are necessary for their tribes survival. If they are required to they rely upon their Soldiers to defend them while they cast spells.