Kirby
Small Aberration
Hit Dice: 1d8 (4 hp)
Initiative: +1
Speed: 20 ft. (4 squares), Climb 20 ft., Fly 20 ft. (Clumsy)
Armor Class: 12 (+1 Size, +1 Dex), touch 12, flat-footed 11
Base Attack/Grapple: +0/-5
Attack: By weapon +1 melee
Full Attack: By weapon +1 melee
Space/Reach: 5 ft./5 ft.
Special Attacks: Inhale, Copy Abilities, Spit, Air Blast
Special Qualities: Dark Vision 60', Inflated Flight, Invisible Hands
Saves: Fort +0, Ref +1, Will +2
Abilities: Str 8, Dex 12, Con 10, Int 8, Wis 10, Cha 12
Skills: Balance +2, Climb +7, Jump +7, Swim +7, Tumble +3
Feats: Weapon Finesse
Environment: Any
Organization: Solitary
Challenge Rating: 1/2
Treasure: Standard
Alignment: Chaotic Good
Advancement: by Character Class
Level Adjustment: +2
Abner...whut the hell is this thing? And why is it smiling?"
Kirby's are a strange race of round, pastel colored beings who are surprisingly good warriors despite their appearance. Favored Class is Fighter, Ranger, Scout, Warblade, or Swordsage.
Inhale (Su): As a Full Round Action a Kirby can inhale (Swallow Whole) any creature it's own Size Class or smaller within 10'. The opponent must make a DC 12 Reflex Save (Save DC is Constitution Based with a +2 Racial Bonus), or be swallowed whole. No harm can be done to it while it is swallowed unless the Kirby is killed (and the Kirby then promptly spits it out), and it cannot harm the Kirby. While a Kirby has swallowed a creature it cannot use it's Air Blast or Inflated Flight abilities.
Copy Abilities (Su): When a Kirby has swallowed a creature it may use any one Ex or Su ability the creature has, but the Saving Throw and Caster Level are based upon the Kirby's Hit Dice and stats, not the opponents.
Spit (Su): A Kirby may spit a swallowed opponent as a Standard Action. Spat opponents are Ranged Attacks with no Range increment, and a Range of 10'. Damage depends on Size: Small=1d6, Tiny= 1d3, Diminutive or Smaller=1 point. Spat opponents also take the same amount of damage.
Air Blast (Su): As a Standard Action a Kirby can inhale , and then exhale a powerful blast of air. This is a ranged attack with a Range Increment of 10 feet that does 2d6 bludgeoning damage.
Inflated Flight (Ex): As a Standard Action a Kirby may inhale enough air to become buoyant. He may then fly by flapping his arms. He may not use his Inhale, Spit, or Air Blast powers while flying.
Invisible Hands (Ex): Despite having no visible hands or fingers this does not seem to hinder Kirby's in any way, and they can perform as though they had them.
Skills: Kirby's have a +8 Racial Bonus to all Climb, Jump, and Swim Checks. They may always take 10 on a Climb Check. Kirby's are proficient with all Simple and Martial weapons and with all Shields except Tower Shields.
Combat: Kirby's prefer to fight with weapons as normal, reserving their Inhale/Spit attacks for troublesome foes. It's always good if your enemy underestimates you.