Author Topic: [Eberron 3.5] Goblinoid Campaign  (Read 9391 times)

0 Members and 1 Guest are viewing this topic.

Schala_Zeal

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 143
Re: [Eberron 3.5] Goblinoid Campaign
« Reply #40 on: August 30, 2008, 03:10:37 PM »
If I go with a mount such as a Worg, would the mount's movement count towards my required movement for Skirmish damage?

Movement from the Worg will count for skirmish damage.  IIRC, you can full attack with ranged weapons during movement, but if you ride up to melee, you are limited to a standard action (since it takes "time" to get there).  But it has been a while since I looked.

Schala, would you let me have the worg as an animal companion? It seems like it is a bit better than any of the comparable companions, but I think of worgs as being, in general, the ride of choice for goblins.

I'll have to compare the Worg to the others - it might end up costing a feat but leaving you with an animal companion.  I'll try to answer in the next day or two, but it might not be until Wednesday - sorry.  Would you mind posting this question asking for advice on another board here?  I am not sure of how to handle this and would have to look some stuff up, but I am AFB until Wednesday.  This goes for j0lt also.

How are you handling XP for characters with LA?  Do you have just enough XP to be ECL 5 and then have to deduct from your total to buy off LA?

I am fine with you being 5th level character but down the experience for the buyoff, so you should have 3000 less than a LA 0 character.  Does anyone have a problem with this?

Blade2718

  • That monkey with the orange ass cheeks
  • ****
  • Posts: 304
    • Un4given Ghosts Scenario Paintball
    • Email
Re: [Eberron 3.5] Goblinoid Campaign
« Reply #41 on: August 30, 2008, 05:13:01 PM »
How are you handling XP for characters with LA?  Do you have just enough XP to be ECL 5 and then have to deduct from your total to buy off LA?

I am fine with you being 5th level character but down the experience for the buyoff, so you should have 3000 less than a LA 0 character.  Does anyone have a problem with this?
Nevermind, I'm not eligible for buyoff yet anyway.

AfterCrescent

  • Moderator
  • Organ Grinder
  • *
  • Posts: 4220
  • Here After
Re: [Eberron 3.5] Goblinoid Campaign
« Reply #42 on: August 30, 2008, 05:14:42 PM »
Movement from the Worg will count for skirmish damage.  IIRC, you can full attack with ranged weapons during movement, but if you ride up to melee, you are limited to a standard action (since it takes "time" to get there).  But it has been a while since I looked.
Just for reference... When making a ranged attack while mounted, you can make a full attack, but the attack occurs halfway between the movement. So the Worg would have to move at least double the distance necessary for skirmish to activate. :D
The cake is a lie.
Need to play table top? Get your game on at:
Brilliant Gameologists' PbP Forum. Do it, you know you want to.
The 3.5 Cleric Handbook
The 13th Guard - An alternate history campaign idea.
Clerics just wake up one morning and decide they need to kick ass, and it needs to be kicked NOW. ~veekie

j0lt

  • Hong Kong
  • ****
  • Posts: 1317
  • Browncoat
Re: [Eberron 3.5] Goblinoid Campaign
« Reply #43 on: August 30, 2008, 05:33:33 PM »
If I go with a mount such as a Worg, would the mount's movement count towards my required movement for Skirmish damage?

Movement from the Worg will count for skirmish damage.  IIRC, you can full attack with ranged weapons during movement, but if you ride up to melee, you are limited to a standard action (since it takes "time" to get there).  But it has been a while since I looked.
Excellent.  I may go with a simpler animal such as a wolf, but since Nodaisho's already going that route, I may switch my character over to a ranged rogue build.
PbP Games
The Artifact (prologue) as Dr. Henry Loder, Mayan archaeologist


Nodaisho

  • Domesticated Capuchin Monkey
  • **
  • Posts: 109
Re: [Eberron 3.5] Goblinoid Campaign
« Reply #44 on: August 31, 2008, 02:16:55 AM »
Well, there is a difference between our characters, it just so happens they both ride mounts into combat, mine prefers charging with a lance while yours prefers staying back where he won't get hit over the head so much.

edit: Schala, maybe modify my druid level down by one for the higher normal abilities, like the really powerful ones knock it down by four or eight?
The more I see of people, the more I love my dog.

Schala_Zeal

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 143
Re: [Eberron 3.5] Goblinoid Campaign
« Reply #45 on: August 31, 2008, 01:58:34 PM »
Well, there is a difference between our characters, it just so happens they both ride mounts into combat, mine prefers charging with a lance while yours prefers staying back where he won't get hit over the head so much.

edit: Schala, maybe modify my druid level down by one for the higher normal abilities, like the really powerful ones knock it down by four or eight?

Knocking your druid level down by one would work.

j0lt

  • Hong Kong
  • ****
  • Posts: 1317
  • Browncoat
Re: [Eberron 3.5] Goblinoid Campaign
« Reply #46 on: August 31, 2008, 05:47:54 PM »
If I multiclass into a single level of every class, can I call my goblin "Senor Vorpal Kickasso"?  :p  (joking)
PbP Games
The Artifact (prologue) as Dr. Henry Loder, Mayan archaeologist


Lektor

  • Ring-Tailed Lemur
  • **
  • Posts: 12
    • Email
Re: [Eberron 3.5] Goblinoid Campaign
« Reply #47 on: August 31, 2008, 10:19:32 PM »
I imagine a character something like this:



Shakra, middle aged female Goblin, N
Ashbound Druid 5

HP 41 (Full @ 1st, avg after) Saves FRW +7/+1/+7 (+1 versus arcane magic for all saves)

AC 16 (MW Chain shirt 4/ Dex 2)

S 8 D 14 C 16 I 14 W 18 Ch 10  (scores before middle aged and race 11;13;17;13;16;9 level 4 point to wisdom)

Skills
Concentrate +11 (8 ranks)
Diplomacy +8 (8 ranks)
Handle Animal +5 (+9 regarding Dworek) (5 ranks)
Hide +6
Know: nature +14 (8 ranks)
Listen +5 (1 rank)
Move Silently +6
Ride 7 (1 rank)
Spellcraft 4 (2 ranks)
Spot 12 (8 ranks)
Survival  11 (+13 for aboveground natural) (5 ranks)

Feats:
ashbound
track

Spells per day: 5/4/3/2
3:
wind wall, call lightning

2:
barkskin, bear's endurance, bull's strength

1:
speak with animals, entangle, 2X cure light wounds

0:
create water, 2X detect magic,2X  cure minor wounds


I'd like to go for worg if available at a -1 level, alternative (gonna be a kennel!), else prolly just wolf or maybe dire bat.

How do you feel about spell compendium? several spells id like to use from there, or do you want to evaluate on a spell by spell basis?
« Last Edit: August 31, 2008, 10:31:03 PM by Lektor »

Schala_Zeal

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 143
Re: [Eberron 3.5] Goblinoid Campaign
« Reply #48 on: September 01, 2008, 04:32:43 PM »
How do you feel about spell compendium? several spells id like to use from there, or do you want to evaluate on a spell by spell basis?

I would like to evaluate on a spell by spell basis, but it should be ok.

ZeroSpace

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 211
    • Email
Re: [Eberron 3.5] Goblinoid Campaign
« Reply #49 on: September 01, 2008, 11:41:44 PM »
Just out of curiousity, but do you have an idea of when we will be starting Schala? I'm kinda eager to start playing.
YAY! I get to go to the SPECIAL hell!

"The picks aren't breaking through, sir!"
"Alright men, time to break out the greatswords!"

"You may not make money being a bad-ass!"
-My DM

Schala_Zeal

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 143
Re: [Eberron 3.5] Goblinoid Campaign
« Reply #50 on: September 03, 2008, 11:54:15 PM »
I think that it will start September 15th, possibly a bit earlier.  j0lt and Lektor will be the final two players.  I'll try to keep things moving, so that if two days go by without posting, I will try to move things forward if it is possible. 

Also, while I am hammering out the story details - any suggestions on things people want or want to avoid for the feel, theme, etc?

ZeroSpace

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 211
    • Email
Re: [Eberron 3.5] Goblinoid Campaign
« Reply #51 on: September 04, 2008, 05:50:57 AM »
I can't really say, as this is totally new to me. The only one I can say is that I prefer more combat than roleplay, but that's murder in OLG's.
YAY! I get to go to the SPECIAL hell!

"The picks aren't breaking through, sir!"
"Alright men, time to break out the greatswords!"

"You may not make money being a bad-ass!"
-My DM

Blade2718

  • That monkey with the orange ass cheeks
  • ****
  • Posts: 304
    • Un4given Ghosts Scenario Paintball
    • Email
Re: [Eberron 3.5] Goblinoid Campaign
« Reply #52 on: September 04, 2008, 05:55:06 AM »
I can't really say, as this is totally new to me. The only one I can say is that I prefer more combat than roleplay, but that's murder in OLG's.
Actually, I've found that there's greater player participation during combat, as each player is interested in the survival of their character.  Conversely, players will remain quiet while NPC interactions occur with PCs that are not theirs.

Lektor

  • Ring-Tailed Lemur
  • **
  • Posts: 12
    • Email
Re: [Eberron 3.5] Goblinoid Campaign
« Reply #53 on: September 04, 2008, 08:48:21 PM »
Hey Schala
 thanks for picking me.
The spells im looking at are the vigor line, crumble, bite of the werewolf and forestfold.

anxious to start soon too!

Shadowhunter

  • Hong Kong
  • ****
  • Posts: 1003
Re: [Eberron 3.5] Goblinoid Campaign
« Reply #54 on: September 04, 2008, 11:23:53 PM »
15th?
I can have a char. ready by then, no biggie.

Though question still remains people:

What spells would you like me to buff you up with?
[Spoiler]
Quote from: Runestar
the most effective optimization is the one you can actually get away with.  :smirk

Quote from: Vinom
(A group of nerds are called a murder because like crows we are anti-social, like shiny things, and often squack at each other over nothing for hours)

I often have to remind people not to underrate divination.  The ability to effectively metagame without actually metagaming beats the ability to set things on fire more times than not.
[/quote]
[/spoiler]

Binder? You're Welcome

Zceryll makes Binders go from tier 3 to tier 2.
Cagemarrow is a Genius

Before giving the advice that build X would be better of with Fist of the Forest, take a long, good look at Primal Living. Twice.

ZeroSpace

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 211
    • Email
Re: [Eberron 3.5] Goblinoid Campaign
« Reply #55 on: September 05, 2008, 02:27:50 AM »
I know for me stuff like Bull's Strength would be nice. Enlarge Person and Expeditous Retreat too.
YAY! I get to go to the SPECIAL hell!

"The picks aren't breaking through, sir!"
"Alright men, time to break out the greatswords!"

"You may not make money being a bad-ass!"
-My DM

dark_samuari

  • Hong Kong
  • ****
  • Posts: 1024
    • Email
Re: [Eberron 3.5] Goblinoid Campaign
« Reply #56 on: September 05, 2008, 03:24:16 AM »
Hey, is there any more room in this game?

Schala_Zeal

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 143
Re: [Eberron 3.5] Goblinoid Campaign
« Reply #57 on: September 05, 2008, 03:26:51 AM »
Hey, is there any more room in this game?

It has been filled with six people.  Sorry.

j0lt

  • Hong Kong
  • ****
  • Posts: 1317
  • Browncoat
Re: [Eberron 3.5] Goblinoid Campaign
« Reply #58 on: September 05, 2008, 07:48:56 AM »
To meet ECL 5, would my goblin be a level 5 or 6 rogue?
« Last Edit: September 05, 2008, 08:26:06 AM by j0lt »
PbP Games
The Artifact (prologue) as Dr. Henry Loder, Mayan archaeologist


Schala_Zeal

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 143
Re: [Eberron 3.5] Goblinoid Campaign
« Reply #59 on: September 05, 2008, 02:00:55 PM »
To meet ECL 5, would my goblin be a level 5 or 6 rogue?

Should be a level 5 rogue.  They are LA 0, correct?