Author Topic: [Eberron 3.5] Goblinoid Campaign  (Read 12930 times)

0 Members and 1 Guest are viewing this topic.

Schala_Zeal

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 143
Re: [Eberron 3.5] Goblinoid Campaign
« Reply #20 on: August 23, 2008, 01:09:32 AM »
Tome of Battle is fine.  I'll leave it to you guys to determine if you are ok with party overlap or not.

ZeroSpace

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 211
    • Email
Re: [Eberron 3.5] Goblinoid Campaign
« Reply #21 on: August 23, 2008, 01:50:38 AM »
Thanks Schala_Zeal. And Blade, I'm gonna go more along the lines of Tiger Claw, with some splashing for other manuevers.
YAY! I get to go to the SPECIAL hell!

"The picks aren't breaking through, sir!"
"Alright men, time to break out the greatswords!"

"You may not make money being a bad-ass!"
-My DM

Blade2718

  • That monkey with the orange ass cheeks
  • ****
  • Posts: 304
    • Un4given Ghosts Scenario Paintball
    • Email
Re: [Eberron 3.5] Goblinoid Campaign
« Reply #22 on: August 23, 2008, 08:49:29 PM »
Awesome, I wanted to do Samurai-style with Iron Heart/Diamond Mind, but now, I'm thinking Stand Still Crusader.

ZeroSpace

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 211
    • Email
Re: [Eberron 3.5] Goblinoid Campaign
« Reply #23 on: August 25, 2008, 12:07:45 AM »
Is there any special CS outline you want us to use, or just whatever is clean and works?
YAY! I get to go to the SPECIAL hell!

"The picks aren't breaking through, sir!"
"Alright men, time to break out the greatswords!"

"You may not make money being a bad-ass!"
-My DM

Schala_Zeal

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 143
Re: [Eberron 3.5] Goblinoid Campaign
« Reply #24 on: August 25, 2008, 02:44:20 PM »
Is there any special CS outline you want us to use, or just whatever is clean and works?

Whatever is clean and works.

Surreal

  • Hong Kong
  • ****
  • Posts: 1430
    • Email
Re: [Eberron 3.5] Goblinoid Campaign
« Reply #25 on: August 27, 2008, 02:09:05 AM »
Kobolds have tons of crunch, and goblins have a few goodies here and there... but gnolls get no love.
---
"The late, sedate, and no to great." ~Surreal

Some Handy Links for CO Work (WotC 339 version) - a compilation of links for base/prestige class handbooks, tactics, spellcasting, character builds, D&D databases, etc.
Archived version of the above with working links

The Mango Index - a giant index for all things D&D and where to find them
The Mango List Reborn! - rehosted by KellKheraptis

Lists of Stuff - listing of class features etc and how to get them, etc. sort of like above but a little more specific and sorted by category
Polymorph, Wildshape and Shapechange, oh my! (comparison charts) - side-by-side comparison of all the various form altering abilities
Alternative Class Features
alternative ways to get class skills

AndyJames

  • Organ Grinder
  • *****
  • Posts: 3112
  • Meep?
Re: [Eberron 3.5] Goblinoid Campaign
« Reply #26 on: August 27, 2008, 06:17:17 PM »
I don't know. Flind Gnolls are pretty bad-ass...

ZeroSpace

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 211
    • Email
Re: [Eberron 3.5] Goblinoid Campaign
« Reply #27 on: August 28, 2008, 02:31:00 AM »
Grell, Hobgoblin Warblade 4

HP 44 (Full @ 1st, avg after) Saves FRW +8/+5/+1

AC 16 (MW Chain shirt 4/ Dex 2)

S 16 D 14(12+R) C 18(16+R) I 14 W 10 Ch 8

+1 Greataxe (AB +7/Dmg 1d12+4/Crit x3)

Skills
Concentrate +11 (7 ranks)
Intimidate +6 (7 ranks)
Tumble + 8 (7 ranks, - 1 ACP)
Jump + 9 (7 ranks, -1 ACP)
Climb + 9 (7 ranks, -1 ACP)
Swim + 8 (7 ranks, -2 ACP)

Feats: Power Attack, Martial Study (Moment of Perfect Clarity/MoPC)

Manuevers:
MoPC
Steel Wind
Steely Strike
Sudden Leap
Wall of Blades
Rabid Wolf Strike

Stances:
Punishing Stance
Hunter's Sense

Asrt'ed
Uncanny Dodge
Battle Reflex (+Int to Reflex)
Battle Ardor  (+Int to Crit Confirm)


Need to check my book for more Warblade goodies, am AFB at the moment.
Posting char sheet here for now, unless you want it elsewhere, Schala.
« Last Edit: September 01, 2008, 07:42:46 PM by ZeroSpace »
YAY! I get to go to the SPECIAL hell!

"The picks aren't breaking through, sir!"
"Alright men, time to break out the greatswords!"

"You may not make money being a bad-ass!"
-My DM

Nodaisho

  • Domesticated Capuchin Monkey
  • **
  • Posts: 109
Re: [Eberron 3.5] Goblinoid Campaign
« Reply #28 on: August 28, 2008, 04:17:19 AM »
I'm not quite done, but I think I am close, I probably ought to put it up for critique to see if there is anything else I can get out of it. Is chitin armor okay? It is a material that doesn't count as metal and gives a dex bonus.
The more I see of people, the more I love my dog.

Schala_Zeal

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 143
Re: [Eberron 3.5] Goblinoid Campaign
« Reply #29 on: August 28, 2008, 09:24:05 PM »
Chitin armor is ok.

Blade2718

  • That monkey with the orange ass cheeks
  • ****
  • Posts: 304
    • Un4given Ghosts Scenario Paintball
    • Email
Bhaur, Champion of Darguun
« Reply #30 on: August 29, 2008, 01:01:30 AM »
Bhaur, Champion of Darguun
LN Male Bugbear Crusader 1 (ECL 5)
Medium Humanoid (Goblinoid); Sovereign Host
(Bhaur)

Init +3; Senses Darkvision 60 ft., Scent; Listen +5, Spot +5
Languages Common, Goblin

Combat Data
AC 21 (+3 Dex, +3 natural, +5 armor), touch 13, flat-footed 18
hp 35 (3d8+1d12 HD)
Fort +6 (3 base), Ref +6 (3 base), Will +2 (1 base)

Speed 20 ft. [4 squares]

Melee masterwork glaive +9 (1d10+7)
Melee masterwork longsword +7 (1d10+7) with Stone Power (-2)

Space 5 ft.; Reach 5 ft. (10 ft. w/ reach weapon)
Base Atk +3; Grapple +8; Trip +5; Disarm +9

Special Actions: Stone Power
Combat Gear: potion of shield of faith x2, oil of magic weapon

Maneuvers and Stances Known (IL 2):
  Stances - Martial Spirit
  Strikes - 1Crusader's Strike, 2 Leading the Attack, 3Douse the Flames, 4Charging Minotaur, 5Stone Bones
  Disciplines - Stone Dragon, White Raven, Devoted Spirit
  Readied, Granted, Expended

Expanded Ability Descriptions
[Spoiler]Abilities
Str 21 [+5] ...16 base (+4 racial + 1 level)
Dex 16 [+3] ...14 base (+2 racial)
Con 16 [+3] ...14 base (+2 racial)
Int 10 [+0] ...10 base (+0 racial)
Wis 12 [+1] ...12 base (+0 racial)
Cha 10 [+0] ...12 base (-2 racial)

Bugbear Traits
 - Medium Size, 30' land speed
 - Darkvision 60'
 - Scent
 - +3 natural armor bonus
 - +4 racial bonus to Move Silently
 - LA +1

Crusader Abilities
 - Maneuvers
 - Furious Counterstrike
 - Steely Resolve 5

Feats
 - Stand Still (Use AoO against threatened opponent to cause him to stop moving (DC (10+dmg) Ref).  No damage is dealt.
 - Extra Granted Maneuver

Skills[spoiler]+0  Appraise (Int)
+3  Balance (Dex)
+0  Bluff (Cha)
+5  Climb (4 ranks +Str -4 ACP)
+3  Concentration (Con)
+0  Diplomacy (Cha)
+0  Disguise (Cha)
-1  Escape Artist (Dex -4 ACP)
+0  Forgery (Int)
+0  Gather Information (Cha)
+1  Heal (Wis)
-1  Hide (Dex -4 ACP)
+1  Intimidate (1 rank +Cha)
+1  Jump (Str -4 ACP)
+1  Knowledge (History) (1 rank +Int)
+1  Knowledge (Religion) (1 rank +Int)
+5  Listen (4 ranks +Wis)
+1  Martial Lore (1 rank +Int)
+3  Move Silently (Dex -4 ACP +4 racial)
+0  Perform (Cha)
+3  Ride (Dex)
+0  Search (Int)
+1  Sense Motive (Wis)
+5  Spot (4 ranks +Wis)
+1  Survival (Wis)
-5  Swim (Str -8 ACP*2 )
[/spoiler][/Spoiler]

Items and Wealth[Spoiler]
Wealth 2100 gp; Carrying Capacity 60.34 lbs (153/306/460)

Standard Equipment Array (Max Dex 3, Armor Check Penalty -4)

 Body      - Masterwork breastplate  (30 lbs, 350 gold)
 Waist     - Healing belt (1 lb, 750 gp)

 M. Weapon - Masterwork glaive (10 lbs, 308 gold)

Possessions
Backpack (12 lbs total, 2 gp)
 - Bedroll (5 lbs, 0.1 gp)
 - Silken rope (50') (5 lbs, 10 gold)
 - Everlasting rations (350 gp)

Belt Pouch (2.34 lbs total):
 - Coins - 17 gp (0.34 lbs)
 - Flint and steel (-- lbs, 1 gp)
 - Sunrods x2 (2 lbs, 4 gp)

Waterskin (4 lbs, 1 gp)

Potion Bandoleer (1 lb, 1 gp)
 - shield of faith +2 x2 (100 gp)
 - magic weapon x2 (100gp)
 - cure light wounds x2 (100 gp)

Wish List
[/Spoiler]

Character Description
[Spoiler]Short Description
Sizecategory, ??'??" tall, ?? lbs, ?? yrs old
Colortype hair, colortype eyes, tonetype skin
Experience

Background
One such as Bhaur in the mercenary line of work did not rise to become as feared as he is through strength of arms alone.  His early acceptance of the human faith of the Sovereign Host gave him the conviction that lesser goblinoids lacked.  They were subsequently crushed beneath his heel- in an honorable fashion, but ruthlessness nevertheless still runs strong in his bugbear blood.  Heavily scarred from many skirmishes, Bhaur bears them with pride, relating the tales of his victories only when pressed.  He visibly lacks totems and fetishes, other things that his primitive brethren adore, a sign in and of itself that they should be disdained, because he believes in the ascendancy of civilization in his homeland.  When the call went out for champions of Darguun, he was one of the first to answer.
[/spoiler]

j0lt

  • Hong Kong
  • ****
  • Posts: 1317
  • Browncoat
Re: [Eberron 3.5] Goblinoid Campaign
« Reply #31 on: August 29, 2008, 01:56:36 AM »
Got room for one more?
I've never read any Eberron, but I've been itching to play a Goblin since I started reading the webcomic!
I may do something simple like a Goblin Rogue (wilderness rogue variant) or even a warg-riding Ranger/Scout (Swift Hunter).
« Last Edit: August 29, 2008, 02:19:36 AM by j0lt »
PbP Games
The Artifact (prologue) as Dr. Henry Loder, Mayan archaeologist


Lektor

  • Ring-Tailed Lemur
  • **
  • Posts: 12
    • Email
Re: [Eberron 3.5] Goblinoid Campaign
« Reply #32 on: August 29, 2008, 01:48:56 PM »
If you have spot id like to chip in too. Was thinking of playing a goblin druid with this really backwater primitive voodooy feel. Ive got some Eberron play experience ( we even went through Darguur once).

Schala_Zeal

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 143
Re: [Eberron 3.5] Goblinoid Campaign
« Reply #33 on: August 29, 2008, 02:53:05 PM »
Here are the people who are in:
Blade2718
Nodaisho
ZeroSpace
Shadowhunter

The following have expressed interest:
j0lt
Lektor
AlisAtAn

I would like to keep it at 6, and don't know if AlisAtAn is still interested since he was interested in a more evil feel.

Blade2718

  • That monkey with the orange ass cheeks
  • ****
  • Posts: 304
    • Un4given Ghosts Scenario Paintball
    • Email
Re: [Eberron 3.5] Goblinoid Campaign
« Reply #34 on: August 29, 2008, 06:25:33 PM »
How are you handling XP for characters with LA?  Do you have just enough XP to be ECL 5 and then have to deduct from your total to buy off LA?

Shadowhunter

  • Hong Kong
  • ****
  • Posts: 1003
Re: [Eberron 3.5] Goblinoid Campaign
« Reply #35 on: August 29, 2008, 10:17:29 PM »
Ok, I see Martial Adepts, concepts for Druids and Swift Hunters...
Which makes me ponder wether or not Haste would be a worthwile investment for us, considering that:
1. Maneuvers are not full attack actions.
2. Skirmish damage are not triggered by ranged full attacks, due to the movement clause.

So with that in mind, what spells would you all like me to cast on you?
I've got 14 lvl 1's, 8 lvl 2's and 4 lvl 3's. (collegiate wizard)
Fly is obvious but what else?

Working on a CS, will post asap.
[Spoiler]
Quote from: Runestar
the most effective optimization is the one you can actually get away with.  :smirk

Quote from: Vinom
(A group of nerds are called a murder because like crows we are anti-social, like shiny things, and often squack at each other over nothing for hours)

I often have to remind people not to underrate divination.  The ability to effectively metagame without actually metagaming beats the ability to set things on fire more times than not.
[/quote]
[/spoiler]

Binder? You're Welcome

Zceryll makes Binders go from tier 3 to tier 2.
Cagemarrow is a Genius

Before giving the advice that build X would be better of with Fist of the Forest, take a long, good look at Primal Living. Twice.

j0lt

  • Hong Kong
  • ****
  • Posts: 1317
  • Browncoat
Re: [Eberron 3.5] Goblinoid Campaign
« Reply #36 on: August 29, 2008, 10:25:11 PM »
Ok, I see Martial Adepts, concepts for Druids and Swift Hunters...
Which makes me ponder wether or not Haste would be a worthwile investment for us, considering that skirmish damage is not triggered by ranged full attacks, due to the movement clause.

That depends on Schala.
If I go with a mount such as a Worg, would the mount's movement count towards my required movement for Skirmish damage?
PbP Games
The Artifact (prologue) as Dr. Henry Loder, Mayan archaeologist


Nodaisho

  • Domesticated Capuchin Monkey
  • **
  • Posts: 109
Re: [Eberron 3.5] Goblinoid Campaign
« Reply #37 on: August 30, 2008, 01:19:18 AM »
I'm not really sure what buffs I want, I have not played much above level 3. I am going to be self-buffing with a bull's strength, as a third level druid, I won't have much when it comes to spell slots, but I will probably buy a wand of lesser vigor, should heal... 11 HP per charge, if I am not mistaken. If you all just survive until the battle is over, I can fill everyone back up with that.

Jolt, even if Schala did allow it to count (which I would think it should), you can't make a full attack after your animal moves, barring some later level abilities of some PRCs.

I'm assuming you are talking about me when you say druid, I am not going farther than 3 in druid, just took it because I wanted an animal companion for a mount, since I am going to be using a lance.

Schala, would you let me have the worg as an animal companion? It seems like it is a bit better than any of the comparable companions, but I think of worgs as being, in general, the ride of choice for goblins.
The more I see of people, the more I love my dog.

Blade2718

  • That monkey with the orange ass cheeks
  • ****
  • Posts: 304
    • Un4given Ghosts Scenario Paintball
    • Email
Re: [Eberron 3.5] Goblinoid Campaign
« Reply #38 on: August 30, 2008, 02:07:13 AM »
Ok, I see Martial Adepts, concepts for Druids and Swift Hunters...
Which makes me ponder wether or not Haste would be a worthwile investment for us, considering that:
1. Maneuvers are not full attack actions.
2. Skirmish damage are not triggered by ranged full attacks, due to the movement clause.

So with that in mind, what spells would you all like me to cast on you?
I've got 14 lvl 1's, 8 lvl 2's and 4 lvl 3's. (collegiate wizard)
Fly is obvious but what else?

Working on a CS, will post asap.
Greater magic weapon would be good.  Just looking at the SRD, I see: enlarge person, protection from arrows and protection from alignment.

j0lt

  • Hong Kong
  • ****
  • Posts: 1317
  • Browncoat
Re: [Eberron 3.5] Goblinoid Campaign
« Reply #39 on: August 30, 2008, 09:34:19 AM »
Jolt, even if Schala did allow it to count (which I would think it should), you can't make a full attack after your animal moves, barring some later level abilities of some PRCs.
Really?  I'd think that it would, since riding an animal counts as a free action (if I recall correctly)
Quote
Schala, would you let me have the worg as an animal companion? It seems like it is a bit better than any of the comparable companions, but I think of worgs as being, in general, the ride of choice for goblins.
Ditto!  ;)
PbP Games
The Artifact (prologue) as Dr. Henry Loder, Mayan archaeologist