We should be able to use rapidshot now to squeeze in another attack, right?
I'm working on the 'ranged' build now, but I would think so.
[spoiler]1:
Passive Way Chaos Monk Flaws: Shaky, Vulnerable Feats: Dodge, ISU, Dragonwrought, Two-Weapon Fighting, Point Blank Shot, Skills: Balance 4, Jump 4, Sleight of Hand 2, Tumble 4
2:
Lion Totem Whirling Frenzy Barbarian Skills: Jump 5, Balance 4.5, SoH 2.5
3:
Fighter Feats: Weapon Focus(ISU), Exotic Weapon Proficiency(Crescent Knife), Skills: Jump 6, Balance 5, SoH 3
4:
Fighter Con+1, Feat: Weapon Focus(Crescent Knife), Skills: Jump 7, Balance 5.5, SoH 3.5
5:
Maho-Bujin Skills: Jump 8, Balance 6, SoH 4
6:
Shou Disciple Feat: Snap Kick, Skills: Balance 8
7:
Shou Disciple Feat: Weapon Finesse
8:
Shou Disciple Cha+1
9:
Shou Disciple Feats: Precise Shot, Mobility
10:
Shou Disciple11:
Warblade12:
Bloodstorm Blade Cha+1, Feat: Improved Two-weapon Fighting
13:
Bloodstorm Blade 14:
Bloodstorm Blade Feat: Greater Two-weapon Fighting
15:
Bloodstorm Blade Feat: Leadership
16:
Master Thrower Cha+1
17:
Feat Rogue Feat: Rapid Shot
18:
XXX Feat: Perfect Two-weapon Fighting
19:
XXX20:
XXX Cha+1[/spoiler]
Got 3 open levels, and with the surprise coming up, I think the extra base attack will override the loss of the doubles on the non-crescent knife progressions...