Sorry for the late response, I had work.
Anyways, thanks PhaedrusXY, I had totally forgotten about the Antimagic Torc, so that cuts out one option. I'm pretty sure I'm not going to take Righteous Might either, just because of the duration. I'd rather have something that lasts longer. Superior Resistance is really just a fallback if nothing else can be found. Energy Immunity I feel is too situational for my tastes, but maybe... And Geas is one of the most appealing I think, because there are so many possibilities.
Brainpiercing pointed out Teleport, which is always useful, and Major Creation, which normally takes 10 minutes to cast, but only a standard action as a SLA. Greater Dispelling is also always there too.
So, anyone have any other ideas that'd be a great choice, or just a general consensus of what's better here?
Also, anyone have any ideas on how I should advance my character? I had been thinking taking four more levels in Fighter to maximize the benefits of dungeoncrashing, then a level in Barbarian for pounce, then finishing it out with a mix of Warblade and Crusader. But I was also thinking of getting an extra pair of arms, or maybe two...
Consolidated PAO Infos
Change Creature
Target is one creature, powered by either positive or negative energy, or one construct.
Duration is Instantaneous. The spell cannot be dispelled in any way, nor undone except by another CC or by a Wish or Miracle spell with special requirements.
Casting time is increased to 24 hours, +24 per HD added and casting the spell takes the form of a ritual. Resting is permitted during the casting period.
The Change Creature spells effectively creates a new racial progression for a character or creature. It can also create Substitution Levels for existing class progressions, even retroactively. (Want to get rid of that third level of fighter?) Any character wishing to receive a casting of Change Creature must have XP to advance one level immediately, unless the change carries no HD cost, or only retroactively creates a sub-level.
If the change carries a HD cost the character then advances with the first HD of the new progression immediately, and from then on can decide at any level to advance either a class level or a level of his creature progression.
...
A pair of limbs (arms, legs) will add one RHD and carry a minor stat boost of +2 to Str OR Dex.
...
Likely as not the spell will require material components that require a bit of adventuring to aquire. For instance, a change in Type to Dragon might require the heart of a dragon.
If I did this, I'd switch out the third and fifth level of fighter to gain 4 more arms and a +4 to strength. Also, Brainpiercing, would this still let me qualify for the 6th lvl dungeoncrashing if I got the levels first then switched them out?
Also, do you guys think this would be worth it? I'd lose out on 2 levels, but it's only fighter, and the racial HD that I'd gain are Dragon HD, so I'd say it'd be worth it. Plus, I think Savage Species stuff is in, so that extra multiplying when you add more arms is go.
Damn, after finishing this large post, two more people post! Not that I mind at all.
@ninjarabbit: Fly-by-Attack was one of my top choices for the next feat I get. But the spot is being fought for by that, Shock Trooper, and Leap Attack. Which do you think would be the most useful? I had also been thinking Rampaging Bullrush in Races of Stone, but I feel the others are more vital.
Those are also great spells, geez, I forgot about adepts and trapsmiths! Brainpiercing, will you let me use any spell list? Sheesh, this choice is even harder than I had first thought...
@PhaedrusXY: Stone Body is not one that I had considered, but looking at it now, I really do like it too. The -4 Dex and halved movement hurts a lot, but that is a juicy list of immunities. I'll add it to the list I'm making of spells to choose. Maybe I'll add a poll once enough spells, have been suggested.
Sorry for the large post, please attempt to dodge it's crushing size.
edit: 200th! Hurrah!