Author Topic: CAPTAIN FALCON  (Read 5395 times)

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Prime32

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Re: CAPTAIN FALCON
« Reply #20 on: August 15, 2008, 04:52:08 PM »
Why do you have so many feats focusing on the crossbow? Falcon only ever used it once, and that was non-canon. You could instead use those feats for Psionic Meditation (gain psionic focus as a move action - perfect for Falcon Punch) or Improved Natural Attack [unarmed strike] (your unarmed strikes deal 3d8 base damage instead of 2d6)

You still need Comet Throw or Soaring Throw for Falcon Dive (*explosion* "YES!")
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

Vrrrgnnn

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Re: CAPTAIN FALCON
« Reply #21 on: August 16, 2008, 03:05:00 PM »
All the builds are wrong because Champion of the Wild only grants one bonus feat at levels 4, 8, 11, and 14, but I have fixed this in my notepad version. 
« Last Edit: August 23, 2008, 12:37:29 AM by Vrrrgnnn »