Quote tags aren't that hard to work. It took me ten minutes to fix something that would have taken you two to prevent. Part of being respected on the internet is not making extra work for other people to communicate with you.
Triple level quotes on quotes don't make it easier for anyone on this forum.
Either we make it so that the function works or we make it not needed. Those are the only things you can do about mechanics that don't work. You only cut something out if you can't find a mechanic that works in that spot or find a mechanic that makes the other obsolete. Ignoring a problem does nothing.
Again, a non-answer? i have no idea what you are trying to get out.
You are utterly mistaken. Spending 200 days making a sword is a guaranteed paycheck for 200 days straight. It's no different then making 200 Swords+1, day after day...except you work on one sword, not 200 of them.
NPC crafters do it as a job. how THEY get the xp is superfluous, they have it and can obviously spend it.
Except that there are ways that are less time intensive to get the exact same gp to xp ratio. Like, dozens. For instance just lower gp cost items. More people can buy them so the paycheck has a much quicker return for the exact same cost. This is not even dipping into things like wall of iron or planar binding. Spellcasters have better things to do with their time than convert xp to gp at a 1:5 ratio for a constant rate of 500 gp a day. Just ignoring the xp costs, crafting only yields 500 gp per day. That's no reason for someone to be making something they don't intend to use themselves for a long ass time.
Except he has to be PAID to cast those spells and make those items, and there's absolutely no guarantee that anyone is going to come along and do that for him. a 200K gp payday is better then no payday, and it's better then having 200 different items to work on...he always gets up in the morning and knows he can make 500 gp. It's a lot better then hanging around hoping for a casting job or another casting job which may not come.
Except the core should work. You shouldn't have to pay for a splatbook to make a mechanic work. It should work the first time. Supplements should be supplemental.
And yet everyone keeps quoting them all the time, because we look forwards and backwards for the good and bad stuff. So, they get included in fixes.
No. That would be limited wish. The spell without the steep xp cost. If a spell's function is never used that function does not exist. This applies to everything in RAW wish except for the inherent bonuses.
Disagree. Wish is plenty more powerful. If you don't see it in games spammed all the time, that might very well mean Limited Wish is too cheap for what it does.
There is no such thing as wish abuse. No such thing. I've NEVER heard a complaint about wish or miracle being too powerful. Only gate and shapechange have ever gotten that complaint to my ears when it comes to 9ths in Core.
The xp cost is the only thing that prevents it. As soon as you can obviate it, Wish becomes massively overpowered. That's why Efreeti spamming, etc, needs to be hosed.
Again, clarify what you mean. Still getting gibberish on my end. Part of communication on the internet is clearly stating what you intend to say.
If that isn't clear enough for you, it's not my fault. Go look at how magic items go up in price vs how inherents do. I'm not going to explain simple addition vs multiplication to you.
Well, there is a WBL table. Sunder breaks that, so we'll be fixing the sunder mechanic. As for dispells, you need a targeted dispel on the item, so that rarely comes into play. So, your point here is pretty moot.
Dispels also dispel spells, include 'permanent' spells, and anti-magic shells do, too. None have any effect on inherents. That's a VERY powerful thing.
No... you level up when you have the xp required to level up. There is nothing printed that allows you to "delay" leveling up. If you're talking about a RAW scroll of Wish, well yeah. That's what people do. But with the houserule of having the target pay 5k xp per point of inherent bonus that won't work.
As noted, you are mistaken on the accumulated xp.
People don't give a shit about him getting all the crafting feats. They care that he gets:
Free money (craft reserve)
The abiliity to apply really cheap metamagic (sunic could tell you how, an infusion, a wand, and a class ability allow artificers to persist divine power from a wand pretty cheaply)
Yesssssss...which is why he is overpowered. I was AGREEING with you over the need to collapse down creation feats or hand them out more easily, and, as I said, no one cares that the artificer gets all the Item Creation feats. Could you please stop taking me out of context abnd being argumentative when you are AGREEING with me?
Know where a kid tells his teacher, "No, you tell me what the answer is"? Yeah, you just did that.
Know where you are throwing out irrelevant sentences because you don't have anything to say? Yeah, you just did that.
How about a positive contribution instead, mm? I'm not Sunic...I don't get threads closed with my flaming replies. Be nice and I'm nice.
See above on making it make sense for expensive items to be created and actually leave the crafter's hands.
It's not so simple. magical economy fixing never is. And since we never have to worry how NPC's get their xp to make items, its a moot point.
Note the word 'ranks'.
Note that Skill checks do NOT work that way. Skill checks use DC's. If you are now proposing to overhaul the entire skill mechanic system, that is a completely seperate argument, once again, and you need to state that. And the skill DC check system, because of the ability to layer bonuses and how easy they are to get, is always ready to be borked.
I've advocated ranks being prequalifiers for skills/abilities for some time. DC's and bonuses just help with contested checks and getting stuff done faster if you go that route, and casters can't step on the toes of skill monkeys, because ranks are more important then the bonuses you get.
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As for other classes getting magic item creation stuff, Melees can take Ancestral Weapon/relic (former is OA, latter expands it to more then weapons). Other then that...do non-casters really need more, thematically, then the ability to define their own primary toy? Not really. Magewrights can make toys if need be, if you want low magic. They are an excellent addition to the NPC classes.
Das Bier!==== Aelryinth