My suggestion (instead of this "everybody is now a charger" idea) is simply to make the more static fighting classes (Fighter, for example) stronger in other ways. Fighters obviously need a boost, but let's boost that class, as opposed to just giving every melee class a boost that Fighters need (and some melee classes, like Warblades, don't). I like that some classes are mobile and others aren't, and giving full attacks on standard actions removes that entirely.
So, fixing Fighters is a pretty straightforward thing... make them better in combat (but not as chargers, trippers, or archers... they're good enough there already) and make sure to also give them non combat options as well (not everyone plays pure hack and slash). How exactly you do that depends on the person. Me, I think 4 skill points per level, more class skills (Spot, Listen, Knowledge: History, Sense Motive, Handle Animal), a few useful class features (the Warblade's Aptitude ability fits them perfectly, one floating feat every 5 levels would help a lot too), and all good saves (you're a tank, what's with the will save glass jaw?) and you're set. Other classes need some work too, but we can modify the classes a bit, so that each has its own play style.
But giving everyone free pounce just makes charging too obvious as the "right" way to go. We don't actually want every melee on the planet to have Shock Trooper, you know? Charging should be one option among many. Right now, it's solid... it needs neither nerfing nor boosting. And if you want to be mobile and still be effective, play a Warblade or Crusader or Scout or Swordsage or Barbarian. Those options are already there.
JaronK