Yeah, because everybody makes a N or E character.
i tend to always make Good aligned characters .... most of the foes that i have seen during Gameplay that have been trying to kill my characters have been Evil aligned ............. in fact a Majority of Monsters(that want to hurt you) seem to have an Evil alignment.... thus
Holy has more effect during gameplay
Easy way to bypass the self-damage from Vicious: DR. You aren't going to find a better +1 weapon enchantment that deal +7 damage on average. Not to mention the fact that you are more likely to kill them faster than you would kill yourself.
since the damage from Vicious is untyped, and empathic in nature("a flash of disruptive energy that resonates between the opponent and the wielder")..... it should Bypass DR completely(DR is unapplicable vs Energy), ... still you dont want to damage yourself while you are injuring the enemy... thats like giving them free attacks on you..... the more you attack the more damage you recieve .... its not so bad when you face a single target, but when facing multiple targets.. you can kill yourself when attacing them
I said Acidic+Sonic damage, +7 is better than +5 for the same price.
this is true if your DM does not require Rolling the Dice, and uses Averages....... few do that, i have found that when rolling damage .... it is better to have a solid number like
Collision gives than a variable, better consistency = more reliable = effective
Yeah, because every game out there has only undead foes.
no ..... but they are the MOST Common foes in Published Adventures ..... and even in home brew settings, they tend to be used a lot
Given the fact that Collision if overpriced, you're welcome to your own opinion. But don't say that it's the bast source of damage when in fact it isn't.
it is YOUR Opinion the Collision is overpriced ...... i dont agree, nor do SorO_Lost and others
Armor can't be sundered at all...
no ... this is incorrect... notice:
from SRD here:
http://www.systemreferencedocuments.org/35/sovelior_sage/specialAttacks.htmlAttacking held objects other than weapons or shields is covered below.)
Table: Common Armor, Weapon, and Shield Hardness and Hit Points
Weapon or Shield Hardness HP1
Light blade 10 2
One-handed blade 10 5
Two-handed blade 10 10
Light metal-hafted weapon 10 10
One-handed metal-hafted weapon 10 20
Light hafted weapon 5 2
One-handed hafted weapon 5 5
Two-handed hafted weapon 5 10
Projectile weapon 5 5
Armor special2 armor bonus x 5
Buckler 10 5
Light wooden shield 5 7
Heavy wooden shield 5 15
Light steel shield 10 10
Heavy steel shield 10 20
Tower shield 5 20
1 The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium. Worn Object:
for me .... i tend to like these Additional enhancements:
+1:
Bane ....... vs Undead or Evil outsiders .... since many BBEG are one of these, or thier minions are
+2:
Disarming ..... thus even a halfling with Dagger can disarm a Giant with a Greatsword
Paralyzing .... even though it has a save vs effect.. it can be useful vs many enemies CR 10 and below... even vs stronger opponents
Skillful ... allows Wizards to use Greatswords as well as any 3/4 BAB character.... and it gives Extra Itterative attacks... since it GIVES you 3/4 BAB(for that weapon only)
Vampiric ..... this is one of my favorites.... harm them and heal self with every hit, i try to have it on every melee weapon
+3:
Banishing ..... with an Outsider heavy campaign... this is great