Author Topic: The Druid Handbook  (Read 554629 times)

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KellKheraptis

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Re: The Druid Handbook
« Reply #240 on: October 27, 2010, 04:39:55 PM »
Is there a way to be treated as effectively higher than your level for purposes of Wild Shape?
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McPoyo

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Re: The Druid Handbook
« Reply #241 on: October 27, 2010, 04:45:51 PM »
Is there a way to be treated as effectively higher than your level for purposes of Wild Shape?
Bloodline shenanigans?
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

bearsarebrown

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Re: The Druid Handbook
« Reply #242 on: October 27, 2010, 05:16:30 PM »
There is an item in Magic of Faerun granting +3 or +4. I forget.

KellKheraptis

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Re: The Druid Handbook
« Reply #243 on: October 27, 2010, 05:19:55 PM »
There is an item in Magic of Faerun granting +3 or +4. I forget.

Well, the idea is hinging upon optimizing Fangshield Druid, preferably from a Wild Reaper base, and gaining the ability to effectively mimic characters.  Assuming that is indeed possible :D

EDIT : Dragon Wildshape allows shifting into any Medium or smaller dragon, correct?  Advance HD on a Bozak Draconian, anybody?  Free Sorcerer 20 (or more, if you can slap shit onto it) per wild shape use?  I.e. any Sor/Wiz spell ever available as long as you have a wild shape use available (which is always with persistent Unfettered Heroism), with nice NA and lots of natural attacks to boot?  Sign me up!  I can get pounce and poison with spells :P
« Last Edit: October 27, 2010, 05:33:48 PM by KellKheraptis »
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cru

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Re: The Druid Handbook
« Reply #244 on: October 28, 2010, 08:18:20 AM »
> EDIT : Dragon Wildshape allows shifting into any Medium or smaller dragon, correct?
no, its medium or small

>  Advance HD on a Bozak Draconian, anybody?
while polymorphing into advanced creatures is not forbidden by the rules, FAQ recommends against it
however: Draconian, Bozak from DLCS has Advancement: By character class

> Free Sorcerer 20 (or more, if you can slap shit onto it) per wild shape use?  I.e. any Sor/Wiz spell ever available as long as you have a wild shape use available
no, dragon wild shape explicitly does NOT grant spell casting

> (which is always with persistent Unfettered Heroism),
no, unfettered heroism grants 1 temporary AP per round that is lost at the beginning of your next round, wild shape requires 2 AP

> with nice NA and lots of natural attacks to boot?
3 natural attacks dealing 1d4+1? *faints* bozak has abysmal stats (12 str, 10 dex, 10 con)
« Last Edit: October 28, 2010, 08:20:31 AM by cru »

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Re: The Druid Handbook
« Reply #245 on: November 05, 2010, 04:09:36 AM »
I have another beginners Druid question for you.

Can a Druid wild shape from one wild form directly into another?  Or do you have to revert back to your original form before you can wild shape into another form?

Example:
Can a human druid wild shape into a tiger, then from the tiger into an eagle?
Or does the human have to change into the tiger, then back into a human, then into an eagle?

Thanks in advance for your expert advice.  :)

McPoyo

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Re: The Druid Handbook
« Reply #246 on: November 05, 2010, 05:36:41 AM »
Human to tiger to eagle would be the correct version.
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

cru

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Re: The Druid Handbook
« Reply #247 on: November 05, 2010, 11:22:30 AM »
Just adding that this is indeed stated in FAQ (http://www.wizards.com/default.asp?x=dnd/er/20030221a):
Can a druid currently wild shaped as a wolf change
directly into another animal form (such as a bear)?

The druid can go straight from one animal form (or plant
form, or elemental form, depending on her level) to another.
She doesn’t need to wild shape back to her normal form first.

Akkristor

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Re: The Druid Handbook
« Reply #248 on: November 12, 2010, 09:07:13 AM »
If anyone is interested, the 3.0 Masters of the Wild book has the "Blindsense" feat.  It requires you to be able to wild shape into a Dire Bat, and gives you permanent 120ft Blindsense.

cru

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Re: The Druid Handbook
« Reply #249 on: November 12, 2010, 09:50:30 AM »
Updated in Complete Adventurer:

BLINDSENSE [WILD]
You can sense creatures that you cannot see.
Prerequisites: Wild shape class feature,
Listen 4 ranks.
Benefi t: You can expend one daily
use of wild shape to gain blindsense
for 1 minute per Hit Die, enabling you to
pinpoint the location of a creature within 30
feet if you have line of effect to that creature
(see page 306 of the Monster Manual). You
retain this benefi t regardless of what form
you are in.

IlPazzo

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Re: The Druid Handbook
« Reply #250 on: November 12, 2010, 11:38:08 PM »
Blindsense 30' for 1 minute/level is not good enough for a feat.
It's better to obtain some similar effect via spells. Example:

Quote
Embrace the Wild (CAdv/Spell) and Listening Lorecall (CAdv/Spell) - Hopelessly nerfed in Spell Compendium. Unless you really, really need Scent for something, Blindsight is just plain better, save for duration. Embrace the Wild is generally better because of the skill boosts, until you have 12 ranks in Listen, when Listening Lorecall's Blindsight kicks in. Either way, Blindsight is worth it, despite the higher spell level.

(taken from "Revisiting Spells for the Optimized Druid" http://brilliantgameologists.com/boards/index.php?PHPSESSID=7rgfkogvpkoo0c9giaaustq8u4&topic=1558.0)

Blindsense 30' can be taken from:
embrace the wild (either blindsense or scent)
listening lorecall if you have 5 ranks in listen

both are 10 minutes/level, 2° level spells.

fuinjutsu

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Re: The Druid Handbook
« Reply #251 on: November 13, 2010, 11:09:33 AM »
Any advice on playing a druid with the Shifter Sub levels?
Eh, the wizard have more money than them combined, he could in theory just use all his money on a fleet of trained attack mules, but then we aren't playing 3.5 but zergling rushing in Starcraft instead.

CantripN

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Re: The Druid Handbook
« Reply #252 on: November 14, 2010, 07:39:45 AM »
Any advice on playing a druid with the Shifter Sub levels?
Don't take the 5th Sub. Level? Go for Moonspeaker? Other than that, it's as usual, mostly.
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fuinjutsu

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Re: The Druid Handbook
« Reply #253 on: November 16, 2010, 04:44:03 AM »
Any advice on playing a druid with the Shifter Sub levels?
Don't take the 5th Sub. Level? Go for Moonspeaker? Other than that, it's as usual, mostly.
I took the 5th sub level, since I was going into Gatekeeper mystagogue, which deson't advance wildhsape anyway.  i'm not going for uber powerful druid, just asking for any advice on shifter specific druid spells and using the Beast Spirit
Eh, the wizard have more money than them combined, he could in theory just use all his money on a fleet of trained attack mules, but then we aren't playing 3.5 but zergling rushing in Starcraft instead.

Torvon

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Re: The Druid Handbook
« Reply #254 on: November 26, 2010, 11:38:34 PM »
Quote
Initiate of Nature

Ok, I'm not quite sure how that feat works. I thought druids have very handy spells to control animals and plants. Moreoever, what's the point of controlling trees and bushes - shake of some leaves?

I obviously didn't get the point, although I read the description in PGF and also the rebuke description in PHB I.

Thanks for helping me out :)

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Re: The Druid Handbook
« Reply #255 on: November 27, 2010, 06:58:14 PM »
Quote
Initiate of Nature

Ok, I'm not quite sure how that feat works. I thought druids have very handy spells to control animals and plants. Moreoever, what's the point of controlling trees and bushes - shake of some leaves?

I obviously didn't get the point, although I read the description in PGF and also the rebuke description in PHB I.

Thanks for helping me out :)

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McPoyo

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Re: The Druid Handbook
« Reply #256 on: November 27, 2010, 07:04:22 PM »
Shambling mound army.
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

Akkristor

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Re: The Druid Handbook
« Reply #257 on: November 28, 2010, 06:57:42 AM »
Army of  1/2 HD Squirrels!
« Last Edit: November 28, 2010, 10:27:55 PM by Akkristor »

McPoyo

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Re: The Druid Handbook
« Reply #258 on: November 28, 2010, 05:22:54 PM »
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

nijineko

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Re: The Druid Handbook
« Reply #259 on: November 29, 2010, 06:52:04 AM »
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