Author Topic: The Druid Handbook  (Read 552919 times)

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johnboy069

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Re: The Druid Handbook
« Reply #160 on: April 12, 2010, 08:07:06 PM »
Has anyone managed to find a good character sheet for a Wild Shape and/or Summoning druid?

So far i've gotten by using DM Genie for my summoned critters, but keeping track of my Wild Shape options is another thing.  I've tried making my own, but it looks like crap and i keep forgetting to add in my Base attack Bonus whenever I attack (though I am loving the Triceratops Shuffle, well, Cave Ankylosaurus shuffle.)
While I haven't found what you are specifically looking for, here's what my players have done -- index cards:
- one for each summon-able creature, with all the vital stats,
- one for each wild shape form, with all the vital stats (while, yes, this can potentially be a huge stack of cards, you really only need to have 5-6 on hand at any one time).

my 2cp, for what it's worth.

This is what I have done as well. It is a good, cheap way to keep track of any minions or forms you might have.
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cru

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Re: The Druid Handbook
« Reply #161 on: April 17, 2010, 07:09:46 PM »
Can you use a computer during your play? I am using an excel sheet with 5-6 favorite forms. I type my level, temporary strength bonuses (bull's strength?), temporary to-hit bonuses (haste, GMF, charging, flanking,...). Very simple, quite useful.

S_Jerusalem

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Re: The Druid Handbook
« Reply #162 on: April 23, 2010, 07:48:08 AM »
Is the Wild Reaper variant from Drag 311(?), just the absolute nuts?

I know it restricts your WS somewhat, but you get Turning, and therefore access to DMM. If a DM would allow it, is there any reason not to aside from the fact they are kinda creepy? WS with Travel devotion also seems pretty sick.

The_Mad_Linguist

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Re: The Druid Handbook
« Reply #163 on: April 23, 2010, 08:38:36 AM »
It's pretty nuts.
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Ivory Knight

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Re: The Druid Handbook
« Reply #164 on: April 23, 2010, 09:30:23 PM »
I found the Metal-Druid equally nuts, just not in terms of overpowered :D

stenver

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Re: The Druid Handbook
« Reply #165 on: April 24, 2010, 03:57:42 PM »
Would a level 1 cleric/19 druid with Persistent divine metamagic be useful in any way?

CantripN

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Re: The Druid Handbook
« Reply #166 on: April 24, 2010, 04:02:17 PM »
Would a level 1 cleric/19 druid with Persistent divine metamagic be useful in any way?
Sure it would, but why lose Spellcasting for DMM when you can get it in so many other ways?
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stenver

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Re: The Druid Handbook
« Reply #167 on: April 24, 2010, 04:07:49 PM »
what other ways are there to get Turn Undead attempts?

CantripN

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Re: The Druid Handbook
« Reply #168 on: April 24, 2010, 04:35:34 PM »
Knight of the Raven is the one I like best, myself.
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Garryl

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Re: The Druid Handbook
« Reply #169 on: April 24, 2010, 04:39:38 PM »
what other ways are there to get Turn Undead attempts?

Wild Reaper variant Druid, Planar Touchstone (Catalogs of Enlightenment (Sun Domain)), the Bone Talisman spell, numerous PrC dips. There's many more, but those are the one's I know of. See this post for more information.
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CantripN

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Re: The Druid Handbook
« Reply #170 on: April 24, 2010, 04:52:24 PM »
And of course, a Druid has 1 Turn Undead attempt a day already, as per UA. So losing a level of casting for 2+CHA more isn't always a good idea - better just take Extra Turning a couple of times.
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stenver

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Re: The Druid Handbook
« Reply #171 on: April 24, 2010, 05:12:18 PM »
Thank you, but what is UA?
« Last Edit: April 24, 2010, 06:20:57 PM by stenver »

CantripN

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Re: The Druid Handbook
« Reply #172 on: April 24, 2010, 08:29:16 PM »
Unearthed Arcana. It's a book, of course.
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Agita

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Re: The Druid Handbook
« Reply #173 on: April 24, 2010, 08:29:47 PM »
Thank you, but what is UA?
Unearthed Arcana, basically a book of optional house rules. There's one in some sidebar in there that gives Druids a domain, so you get Sun for a Greater Turning attempt per day.
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Chando

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Re: The Druid Handbook
« Reply #174 on: April 25, 2010, 08:33:30 PM »
Hey guys, I was thinking of making a druid that specializes in big poucing cats... now would the Shock Troper feat line be any good, or its too much trouble for the increase in damage it gives? Would I be better off just taking Caster/Wildshape/Initiate feats, even if I want to go melee?
This is what I had in mind...
H-Companion Spellbound(probably)
1-Power Attack
3-Improved Bullrush
6-Natural Spell
9-Shock Troper

Optimator

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Re: The Druid Handbook
« Reply #175 on: April 26, 2010, 12:16:19 AM »
Shock-Trooper-ing as a big cat druid is great.  Go nuts.  If you need it, there's a tactical feat for Wildshaping Druid chargers in the CC.  Could be useful.

Bastian

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Re: Skills, Skill Tricks, Feats
« Reply #176 on: April 26, 2010, 04:41:44 AM »

Wild Shape Related Feats
  • Dragon Wild ShapeDrac: Another great feat, a must have at level 12. You get all supernatural and extraordinary abilities of the dragon you wild shape into. Note that dragons normally speak and can cast spells, so you probably don't need natural spell, but a consensus is needed here.  More on fun dragon forms here.
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Propaganda

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Re: The Druid Handbook
« Reply #177 on: April 26, 2010, 05:12:38 AM »
Dragon wildshape optimization question:

If you (and your DM) buy the argument that spellcasting is ex, it follows that if you wildshape into a young adult Steel Dragon (16 hd), you gain the abilities of a 9th level sorcerer.

1.  Am I understanding this correctly?

2. How might a druid best optimize their choices of up to 4th level wiz/sorcerer spells?

(Apologies if  this is not the right topic for this question.)
« Last Edit: April 26, 2010, 05:37:37 AM by Propaganda »

Solo

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Re: The Druid Handbook
« Reply #178 on: April 26, 2010, 05:22:19 AM »
Celerity and Wings of Cover

"I am the Black Mage! I cast the spells that makes the peoples fall down!"

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Suzerain

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Re: The Druid Handbook
« Reply #179 on: April 26, 2010, 05:39:44 AM »
Dragon wildshape optimization question:

If you (and your DM) buy the argument that spellcasting is ex, it follows that if you wildshape into a young adult Steel Dragon (15 hd), you gain the abilities of a 9th level sorcerer.

1.  Am I understanding this correctly?

2. How might a druid best optimize their choices of up to 4th level wiz/sorcerer spells?

(Apologies if  this is not the right topic for this question.)

I think you should make a new thread in the normal Min/Max forum. You could get all sorts of input.