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Author Topic: Melee combat tweak for reducing die rolls.  (Read 3319 times)
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Donkey Kong
Posts: 708

« on: October 29, 2011, 01:11:42 PM »

Inspiration struck.

You know, how the BAB row reads like this:
and it's seen as the iterative bonus thingy.
So, for ease of readability, say it's a/b/c/d.
So, what if:
a is attack bonus as per normal
b is a flat damage bonus to melee and ranged attacs
c is an increase to the critical threat range
and d is an increase to the critical multiplier.

This should work nicely for players. TWF and extra attacks could be handled by flatly multiplying weapon damage on a successful hit.

As a downside, combat gets a bit more random, as multiple rolls tend to average out the hits and misses. However, this should really boost damage at the upper end melee.


Hong Kong
Posts: 1041

What is a smile but a grimace of happiness?

« Reply #1 on: October 30, 2011, 10:15:11 AM »

Would you need to use a full-round action the gain these extra benefits?  Would there exist a way to attack multiple enemies in one round?  This seems to really screw over sneak attack. 
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