Author Topic: Interest and logistics check, IRC? [Tome, E6]  (Read 3244 times)

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bearsarebrown

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Interest and logistics check, IRC? [Tome, E6]
« on: October 24, 2011, 09:48:13 PM »
Nothing nailed down yet, haven't even figured out the campaign concept, just looking for interest and ideas.

  • 1. Anyone used IRC to game before? How do you get a channel? how did you like it compared to PbP?
  • 2. How do you handle tactical maps in IRC games?
  • 3. Anyone ever combined E6 with Tome?
  • 4. Considering throwing variant gestalt into the mix, where you start at level 6 and each level up grants a gestalt level. See below. Thoughts?
  • 5. Campaign setting preferences?

Nailing down Gestalt E6 rules:
-Twelve distinct levels of progression
--First six levels are one side of gestalt
--Second six level are the other side
-HD and Saves function as normal (Wiz 6/Barb 1 has 1d12 and 5d4s)
-BAB and skill points are additive (Fighter 6/Rogue 2 has 36 skill points and a BAB of 7.5)
--BAB adds to allow for progression of Races Of War feats, major breakpoints at +6 and +11 BAB
---Casters and Gish won't hit +11 bonuses, only full martial characters. Casters will get +6 late game and gishes will hit +6 mid-game.
--Skill Points are additive but rank cap is still 9.
---x4 skill point bonus only applies to first side of gestalt
« Last Edit: October 25, 2011, 12:55:12 AM by bearsarebrown »

Dictum Mortuum

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Re: Interest and logistics check, IRC? [Tome, E6]
« Reply #1 on: October 25, 2011, 06:50:06 AM »
I haven't done IRC, but I guess it would be better than waiting in PbPs. Tactical maps are a problem though :P
The gestalt rules are ... weird. You might as well do a "E12" with skill cap 9 and no class above 6.
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bearsarebrown

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Re: Interest and logistics check, IRC? [Tome, E6]
« Reply #2 on: October 25, 2011, 11:38:49 AM »
I'm thinking IRC for combats, PbP for everything else. Because otherwise combats just take weeks. But if someone with experience has an opinion I can change my mind.

Quote
The gestalt rules are ... weird. You might as well do a "E12" with skill cap 9 and no class above 6.
Whatever it's called. Weird good or weird bad? I don't want players to surpass level 6 abilities, and really don't want anyone near 4th level spells. But I want to preserve a sense of progression.


PhaedrusXY

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Re: Interest and logistics check, IRC? [Tome, E6]
« Reply #3 on: October 25, 2011, 11:52:15 AM »
I think you could just flat say that, then. "No abilities above what you can get with a normal progression 6th level character." It doesn't have to be better defined than that, IMO.

I wish I could play in this, but I don't really have the ability to do IRC... If you wind up going PbP, I'd be interested.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

bearsarebrown

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Re: Interest and logistics check, IRC? [Tome, E6]
« Reply #4 on: October 25, 2011, 12:03:25 PM »
Quote
I think you could just flat say that, then. "No abilities above what you can get with a normal progression 6th level character."
I'm worried that could cause serious skill/save/DC/HP divergence. Do you think my mock up is bad for balance or just needlessly difficult?

PhaedrusXY

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Re: Interest and logistics check, IRC? [Tome, E6]
« Reply #5 on: October 25, 2011, 02:00:36 PM »
Quote
I think you could just flat say that, then. "No abilities above what you can get with a normal progression 6th level character."
I'm worried that could cause serious skill/save/DC/HP divergence. Do you think my mock up is bad for balance or just needlessly difficult?
The latter. Were you planning on using encounters for ECL 6 groups or something?
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Dictum Mortuum

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Re: Interest and logistics check, IRC? [Tome, E6]
« Reply #6 on: October 25, 2011, 04:44:22 PM »
Count me as interested for irc combat (or some rping for certain scenes). That would be sweet.
Dictum Mortuum's Handbooks: My personal character optimization blog.


dna1

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Re: Interest and logistics check, IRC? [Tome, E6]
« Reply #7 on: October 26, 2011, 12:48:36 AM »
pretty certain it would be nearly impossible to get a entire pbp party on IRC at the same time. how ever if you could get everyone on at the same time that opens up abuncha possibilities including ventrilo or skype
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PhaedrusXY

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Re: Interest and logistics check, IRC? [Tome, E6]
« Reply #8 on: October 26, 2011, 02:55:27 PM »
pretty certain it would be nearly impossible to get a entire pbp party on IRC at the same time. how ever if you could get everyone on at the same time that opens up abuncha possibilities including ventrilo or skype
It depends on the players. I know there was at least one game that they posted the logs from at the gamingden that was done on IRC. I certainly wouldn't have the time to do an IRC game. If I did, I'd be playing in a tabletop game locally, instead. :P
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

dna1

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Re: Interest and logistics check, IRC? [Tome, E6]
« Reply #9 on: October 26, 2011, 07:52:17 PM »
pretty certain it would be nearly impossible to get a entire pbp party on IRC at the same time. how ever if you could get everyone on at the same time that opens up abuncha possibilities including ventrilo or skype
It depends on the players. I know there was at least one game that they posted the logs from at the gamingden that was done on IRC. I certainly wouldn't have the time to do an IRC game. If I did, I'd be playing in a tabletop game locally, instead. :P

it could for sure be done, Iv tried to organize a game on Ventrilo and IRC, it never worked out. Although I think it was probably because it was all people i was friends with in IRL. It could be easier to get a few random people online all together
Slappin ho's like E-Honda