Author Topic: Unbound (incarnum base class)  (Read 1930 times)

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Cannotthink

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Unbound (incarnum base class)
« on: October 23, 2011, 11:18:47 PM »
This was a fairly early effort in making a new incarnum class. I felt incarnum needed a class that actually let souls free. So, inspired by the Bloodwar Gauntlet's explosive ability, I went ahead and designed this class around uninvesting essentia and unshaping soulmelds to powerful effect.

Hit Die: d8
    BAB  Fort    Ref    Will  Soulmelds    Essentia    Chakra Binds                    Abilities
1   +1    +2     +0     +0        1           1              0        Essentia Spike
2   +2    +3     +0     +0        1           1              0        Soul Guidance
3   +3    +3     +1     +1        2           1              0        Rapid Reshaping
4   +4    +4     +1     +1        2           2              0        Unbound Life
5   +5    +4     +1     +1        3           2              0        
6   +6    +5     +2     +2        3           3              1        Chakra Binds (Crown)
7   +7    +5     +2     +2        3           3              1        Unbound Spirit
8   +8    +6     +2     +2        4           4              1        Chakra Binds (Feet, Hands)
9   +9    +6     +3     +3        4           5              1        Rapid Reshaping (+1)
10  +10   +7     +3     +3        4           5              2        Bonds of the Free
11  +11   +7     +3     +3        4           6              2        Chakra Binds (Arms)
12  +12   +8     +4     +4        5           7              2        Unbound Body
13  +13   +8     +4     +4        5           7              2        Chakra Binds (Brow, Shoulders)
14  +14   +9     +4     +4        5           8              3        Rapid Reshaping (+2)
15  +15   +9     +5     +5        5           9              3        
16  +16   +10    +5     +5        6           10             3        Chakra Binds (Throat)
17  +17   +10    +5     +5        6           11             3        
18  +18   +11    +6     +6        6           12             4        Rapid Reshaping (+3)
19  +19   +11    +6     +6        6           13             4        Chakra Binds (Waist)
20  +20   +12    +6     +6        7           15             4        Soul Suppression


Skill Points: 2+Int Modifier (x4 at first level): Bluff, Climb, Concentration, Craft, Handle Animal, Heal, Intimidate, Jump, Knowledge (arcana), Profession, Ride, Spellcraft, Swim.

Weapon and armor proficiencies: All simple and martial weapons; light, medium, and heavy armor; all shields (except tower shields)

Meldshaping: Your meldshaper level equal to your unbound class level. Your save DC for soulmelds is equal to 10+the number of points of essentia invested into the soulmeld+your constitution modifier. You can have a number of soulmelds shaped at one time equal to your constitution score minus 10 or the value indicated on the table, whichever is lower. You draw soulmelds from the unbound soulmeld list.

Essentia Spike (Su): As a swift action, you may uninvest any amount of essentia from a single soulmeld you have shaped and return that essentia to your essentia pool. This produces a spear-like spike of loose essentia that you can use as a weapon. Treat this weapon as a shortspear appropriate to your size category (one handed weapon, piercing damage, x2 critical, 20ft range increment), however this weapon deals 1d6 damage per point of essentia uninvested. If the soulmeld the essentia was uninvested from was bound to a chakra, the weapon gains an enhancement bonus to attack and damage for each point uninvested as well. An essentia spike created this way lasts a number of rounds equal to the uninvested essentia before it disappears. If the weapon leaves your hand for any reason, you may will it back into your hands as a free action.

Soul Guidance (Su): By releasing latent energies bound into soulmelds, you gain swift and valuable insight into your actions. When making any d20 roll, you may unshape a single soulmeld bound to you to reroll it. If any essentia was invested into the soulmeld, you gain an insight bonus on the roll equal to the number of points of essentia invested in that soulmeld.

Rapid Reshaping (Su): Once per day, you can invest essentia into this class feature. You may, at anytime, remove a point of essentia from this feature and return it to your essentia pool. Doing so requires a full-round action that provokes attacks of opportunity. Rapid Reshaping allows you to reshape one soulmeld that has been unshaped within the previous minute. If you have a chakra bind availible, you may bind the reshaped soulmeld at this time. Once the amount of essentia invested in this feature is chosen, it cannot be altered except by its own effect and remains invested for 24 hours.
   At level 9, level 14, and again at level 18, the essentia capacity of this feature increases by 1.

Chakra Binds: Beginning at sixth level, you gain the ability to bind soulmelds to your chakras. You gain access to new chakra slots to bind soulmelds to as indicated on the table.

Unbound Life (Su): Whenever one of your soulmelds becomes unshaped, you gain a number of temporary hit points equal to twice the amount of uninvested essentia in your essentia pool for one minute

Unbound Spirit (Su): Whenever one of your soulmelds become unshaped, you gain a morale bonus on damage rolls equal to the amount of uninvested essentia in your essentia pool for one round.

Bonds of the Free (Su): Once per day, you can invest essentia into this class feature. As a standard action, you may remove a point of essentia from this class feature and return it to your essentia pool to choose to temporarily bind a soulmeld to any chakra (even if that chakra is normally not availible). This temporary chakra bind lasts a number of minutes equal to half your meldshaper level+ your CON modifier. The soulmeld unshapes at the end of the duration. This chakra bind does not count against the total number of binds you may have at one time. You can only bind a specific soulmeld this way once each day, even if you manage to reshape it. Once the amount of essentia invested in this feature is chosen, it cannot be altered except by its own effect and remains invested for 24 hours.

Unbound Body (Su):
Whenever one of your soulmelds becomes unshaped, you immediately gain an additional action based on the amount of uninvested essentia in your essentia pool.
1 to 7 points - additional move action
8 to 14 points- additional move or standard action
15+ points- additional move and standard action

Soul Suppression (Su): At 20th level, an unbound is able to relieve another of the ability to manipulate the latent energies of the universe. As an immediate action, an unbound may unshape a single soulmeld to prevent a target from using any spells, powers, spell-like, psi-like, or supernatural abilities for a number of rounds equal to the amount of essentia invested in the unshaped soulmeld unless the succeed on a will save. The will save DC is equal to 10+the amount of essentia in the unshaped soulmeld+your con modifier.

Unbound SoulmeldsNew SoulmeldsA faint blue disk appears hovering over one of your eyes. It appears to telescope out as you focus your eyes on an object of interest.
« Last Edit: October 29, 2011, 03:25:52 AM by Cannotthink »

Sinfire Titan

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Re: Unbound (incarnum base class)
« Reply #1 on: October 24, 2011, 07:50:46 AM »
Vestments of Rebirth needs to be heavily limited, similar to the Planar Chasuble's Gate ability, but more limited. Gate itself is an encounter-breaker, borderline Campaign-ender. True Rez at will is a very powerful ability, able to nullify entire plotlines and character backgrounds.

In fact, such an ability is better suited to an actual class feature (ala the Healer). I feel you should redesign that soulmeld's bind effect.



I shall review this more in-depth sometime in the future.


[spoiler][/spoiler]

Cannotthink

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Re: Unbound (incarnum base class)
« Reply #2 on: October 29, 2011, 03:45:54 AM »
Made a few small changes on abilities. I'd like to hear more opinions on what I've got made so far.

As for the power of Vestments of Rebirth; I do not see it doing anything you claim it does, Sinfire.

Indeed, bringing somebody back to life is a powerful ability, but I did not have it written anywhere on the soulmeld that it was either at will or true resurrection. Bringing an idiot fighter back to life doesn't destroy his back story nor does it nullify a plotline anymore than having the kingdom get 5000 gold together to bring their king back to life. If somebody is going to keep dying, they'll eventually become perma-dead anyway or their killers finally decided to dispose of the body.