3.5 here
I'm trying to think of a build for a character that has as much utility as possible. I want to be able to do any job well, though obviously not as good as a specialist. I want to excel at melee combat, ranged combat, and using skills outside of combat. However I don't want to be a spellcaster (personal preference).
I have two ideas at the moment: a Swift Hunter and an Invisible Blade.
I am trying to find a solid medium as a Swift Hunter to be able to apply skirmish damage effectively to melee and ranged fighting (whichever is more convenient in the encounter). I also would like to use my full attack action while using skirmish, which is best done with Travel Devotion and a Cleric dip for Turn Undead, but that leaves me with experience penalties. Additionally, I'm not sure how much of each class (Ranger and Scout) to take.
My Invisible Blade idea is a rogue who carries many many knives on his person. The idea is to abuse Sneak Attack damage. Flanking and Feinting are great with Invisible Blade, but I want more. I kind of like the Flick of the Wrist feat, though I'm not sure how effective it will turn out. I can dip into Master Thrower for a special ability that allows a sort of ranged feint for Sneak Attack damage, which is nice. Additionally Master Thrower can allow me to throw two knives simultaneously with one hand. Getting rid of my knives allows me to use Flick of the Wrist as well. Not entirely sure how effective a build like this would turn out.
Well, those are my ideas. Please help me either optimize those or give me an idea of your own.