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Author Topic: [D&D 3.5] ECL 10+ Campaign  (Read 22137 times)
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Shiki
King Kong
****
Posts: 853


Mindraped


« Reply #160 on: October 26, 2011, 01:16:00 PM »

^Uh? It's the outsider for which the PrC (Rainbow Servant) will be adapted on, not for the character's race. I'm not sure I'll get all of those you mentioned with the PrC, Laugh.
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"An ally of truth."

Soundtrack of the week:
Kagamine Rin - Antichlorobenzene (ft. Kagamine Ren)
Harald
Ring-Tailed Lemur
**
Posts: 26


« Reply #161 on: October 26, 2011, 01:58:56 PM »

my bad. it's what happened when your read a post too fast, while doing something else, such as a character portrait Wink.

sirpercival :sounds very good. How about using your artificer for general purpose items (such as Cloak of Resistance for everyone), or to create group items : CLW or lesser vigor wands,that kind of things...
« Last Edit: October 26, 2011, 02:03:31 PM by Harald » Logged
sirpercival
Donkey Kong
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Posts: 593



« Reply #162 on: October 26, 2011, 02:38:33 PM »

^Uh? It's the outsider for which the PrC (Rainbow Servant) will be adapted on, not for the character's race. I'm not sure I'll get all of those you mentioned with the PrC, Laugh.

Rakshasa, Pit Fiend, Efreeti?

sirpercival :sounds very good. How about using your artificer for general purpose items (such as Cloak of Resistance for everyone), or to create group items : CLW or lesser vigor wands,that kind of things...

We could do that, but I thought it was more interesting to get custom items.
Logged

Burn all the microfiche!  Firebomb all the 8-tracks!

I'm not just a druid -- I'm a singing, dancing, Broadway druid.

Quote from: PhaedrusXY
"You... saved me? So I was dismantled? I... thank you, then. I will not incinerate you."

There's only one character concept worth having, and that's the one you've thrown darts at.
DrHorrible
Barbary Macaque at the Rock of Gibraltar
***
Posts: 214


The awesomest ever.


WWW
« Reply #163 on: October 26, 2011, 03:06:51 PM »

And here's a good ol' Hydra!

[SIZE=+1]Zydra[/SIZE][/URL]
  N-E Awakened Zombie 10-headed Hydra  , Level  , Init +0, HP 85/85, DR 5/Slashing, Speed 
AC 12, Touch 8, Flat-footed 12, Fort +3, Ref +3, Will +7, Base Attack Bonus 5   
10 Attacks Bite +12 (2d8+8, x2)
 (-2 Size, +4 Natural)
Abilities Str 27, Dex 10, Con -, Int 1, Wis 10, Cha 1
Condition None


I have to say my crew is pretty crappy combat wise and should fall pretty easily, but we can use Littlefoot as transport if we want and in battle against armies or even a single enemy they can prove quite distracting.

If at some point I'll feel the need to step it up a notch we'll go hunting for Dragon cemeteries, so that I can raise a 50+ HD zombie or I could simply start creating Mummy Lords.

 Big Grin

For the custom item... I'd love something for my guys... A collar of Desacrate or something like that. They sure need the save and attack bonus.
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Believe.
PhaedrusXY
Organ Grinder
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Posts: 8022


Advanced Spambot


« Reply #164 on: October 26, 2011, 04:53:38 PM »

I made an evil Rainbow Servant variant here, based on being a servant of nagas instead of coatls. Feel free to use/adapt it as you need.
This looks quite good.

einherjar, what's your say on this one? Do I use PhaedrusXY's one or do I simply go and switch detect evil for detect good, extra domain (Good) for extra domain (Evil), grow wings for a more fitting (the looks) way of flight, and something else than detect thoughts which goes well with the outsider the PrC'd be flavored to? Also, can I use Paladin's ACFs with Prestige Paladin?
I thought the original Rainbow Servant was actually a pretty crappy PrC... until you hit level 10. I made mine to be actually decent at all levels, instead of basically sucking for the first 9 and being awesome at the last. This was mostly because it was for a PbP in which a guy really wanted to play an evil one, but it will be a while before he hits the last level (if ever...).
Logged

A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
Shiki
King Kong
****
Posts: 853


Mindraped


« Reply #165 on: October 27, 2011, 10:17:46 AM »

^Yeah, it kinda sucks till 10, no doubts.

Bump:
I made an evil Rainbow Servant variant here, based on being a servant of nagas instead of coatls. Feel free to use/adapt it as you need.
This looks quite good.

einherjar, what's your say on this one? Do I use PhaedrusXY's one or do I simply go and switch detect evil for detect good, extra domain (Good) for extra domain (Evil), grow wings for a more fitting (the looks) way of flight, and something else than detect thoughts which goes well with the outsider the PrC'd be flavored to? Also, can I use Paladin's ACFs with Prestige Paladin?

Afterthoughts: Would anyone mind if I retrain/PsyRef my first three feats?
« Last Edit: October 27, 2011, 11:14:48 AM by Shiki » Logged

"An ally of truth."

Soundtrack of the week:
Kagamine Rin - Antichlorobenzene (ft. Kagamine Ren)
sirpercival
Donkey Kong
****
Posts: 593



« Reply #166 on: October 27, 2011, 03:17:58 PM »

I don't mind... though when you're making a char at high level, what's the point?  Don't your choices have to be legal at the time you took them?  So it's not like you could retrain your first level feat to Craft Construct or anything.  And you still have to qualify for all your prestige classes...

I just can't think of a scenario where that matters.  DCFS, sure -- you can get rid of crappy feats like bloodline feats for good stuff.  But if it's beneficial for you, I don't mind Smile
Logged

Burn all the microfiche!  Firebomb all the 8-tracks!

I'm not just a druid -- I'm a singing, dancing, Broadway druid.

Quote from: PhaedrusXY
"You... saved me? So I was dismantled? I... thank you, then. I will not incinerate you."

There's only one character concept worth having, and that's the one you've thrown darts at.
Shiki
King Kong
****
Posts: 853


Mindraped


« Reply #167 on: October 27, 2011, 03:42:13 PM »

The results here is like DCFS'ing; to qualify early for RS I need all those feats at 1st level, but later (read: at 6th level and thereafter) even if I lose the benefit of those feats I still qualify for RS. None of these feats (Versatile Spellcaster, Heighten Spell and Sanctum Spell) are bad per se, but having the option to not keep them can free up some space for other things, like DMM or something.
Logged

"An ally of truth."

Soundtrack of the week:
Kagamine Rin - Antichlorobenzene (ft. Kagamine Ren)
sirpercival
Donkey Kong
****
Posts: 593



« Reply #168 on: October 27, 2011, 09:53:54 PM »

Since we have our party set, can we get a game thread going?

Also, I'm cool with some collars of Turn Resistance or whatever it was for the Jurassicleric (as long as einherjar approves them).  Anyone else have ideas for their custom items?  For dna1's beatstick, I'd suggest an item of Kinkiness (continuous Sadism & Masochism). Devil

I've filled out Flinn's spellbook with every possible spell I would want him to have (not including spells of 7th or higher he might have picked up).  If there's a restriction on how many spells he can start with I'll cull it down.

https://docs.google.com/spreadsheet/ccc?key=0Alhs6GL0uapDdHJnWGhHSlFuVkpqZG52Z2Z6YVVPRWc

Current items for Durgo Flinn:
Lesser Rod of Extend
+3 charisma tome [paid full price]
Headband of Informed Decision Making (+6 int, wis)
Gloves of Dex +6
Minor Schema of Greater Anticipate Teleport
Wand of Nerveskitter (wand chamber in staff)
Bracers of Paranoia (continuous Nondetection, Friendly Fire)

Current items for Arius Mentum:
Periapt of Wisdom +6
Implements of Binding +8
Eternal Wand of Beastlands Ferocity
Eternal Wand of Delay Death
Minor Schema of Spell Resistance (CL 9) x2
Minor Schema of Superior Resistance x2
Wand of Nerveskitter (wand chamber in longspear)
Bracers of Paranoia (see above)
« Last Edit: October 27, 2011, 10:05:23 PM by sirpercival » Logged

Burn all the microfiche!  Firebomb all the 8-tracks!

I'm not just a druid -- I'm a singing, dancing, Broadway druid.

Quote from: PhaedrusXY
"You... saved me? So I was dismantled? I... thank you, then. I will not incinerate you."

There's only one character concept worth having, and that's the one you've thrown darts at.
Harald
Ring-Tailed Lemur
**
Posts: 26


« Reply #169 on: October 27, 2011, 11:13:29 PM »

I don't mind either.

Dear DM, I do have a question : where are we going to begin in the Forgotten Realms ?  I do have some ideas for my character background, but I'd rather verify if it is compatible with the place first. I'm not very used to Faerûn, especially their fairies...

Is there the traditional Seelie/Unseelie division among the faes ?
If it is there, then my DFA, Amaryllis Evergreen is a petty noble from the Winter court, a Margravine/Marquise/ Marchioness of some forgotten swamp in a fae forest. Said swamp was once ago the lair of a powerful black dragon, who died during a mating contest. Dragon blood oozed in the murky waters, feeding the plants, including the very proteus where Amarillys was born.
By some strange magic, she was somehow connected, attuned to dragons, sharing a dint of blood with this majestuous creatures.
By her birth, her duty was to lead other sprites in battle,to defend their homeland. That was what she was educated for, at first. But in her flesh, she was feeling a different call. Even more curious than usual for her race, she started to study, to experiment, to collect any information concerning the dragons. And one day... almost by accident, she managed to unleash a terrifying breath. It was frightening, sure, but it was... liberating. powerful. HER power.
Since then, she has travelled a lot, in order to master her gift.

As her social status, either she is an outcast from her homelands, travelling in a quest of self-improvement, or she is some kind of ambassador or spy from the local winter court. Both options can be interesting, which one is better to integrate the plot ?  

Amarillys is around 75 cm tall, very pale with white hair, and stricking, cold, deep blue eyes. She is regal in aspect, very proud of her nobility among the feys, always clad in elegant court robes.  She is not a mischevious flying little prankster, thank you, and will correct any fool who dares to not show her proper respect. A fey, and a dragon-blooded, Amarillys is mercurial in her mood. A creature of powerful emotions and whims, she is able to change in an instant from happy laughter to cold anger. She might cry in true pain if she discovers a dead fallen nestling, and be completely indifferent to pleas of help from a whole family trapped in a burning house, or studying with complete fascination the different glints of terror in the eye of a tortured prisonner.
Ever vigilant, somehow arrogant, calculating, she values strict order and loyalty. Noblesse Oblige, she is true to her word, if you manage to obtain it. However, she  has no compassion for others and kill without qualms if doing so is convenient. She is the queen on a game where everyone else are her pawns, obstacles or non-entities. The world is a stage where she is the prima donna, grand entrances are a given and breathes of flames punctuation. Besides, if things get too hot, she has always her personnal invisible stage door, isn't she ?


Amaryllis Evergreen
Female L-E Pixie  Marshal 1/ Dragonfire Adept 10
forecasted build :Marshal 1/ Dragonfire Adept 11/ Mindbender 1/ Dragonfire Adept + X.
HP = 88/88
---- Signed section - include this line ----
Results sent via email and displayed via web.
Summary: Hit points rolls - DFA

--------------------------------------------------
Roll One
Generating 10 rolls of d8, 1 per line
Comment: d8 hit dice for DFA 10. 8 hp at first level from marshal.

7    
6    
3    
2    
8    
3    
8    
7    
1    
2    

Message sent to these addresses: haralddurerancune@hotmail.com
---- Signed section - include this line ----

Signature: 6e83ee46666c88da1e3f758d5b2b41c8
To verify: http://www.pbegames.com/verify/
to verify here
Init +7 (+14 with Marshall Aura) DR 10/Cold Iron & 2/magic, Speed 20 ft /60 ft (flight. good manoeuvrability)
AC 35, Touch 18, Flat-footed 28,
Fort +15, Ref +10, Will +13, Base Attack Bonus +7 melee, +11 ranged  
Abilities Str 8 , Dex 20, Con 18, Int 18, Wis 16, Cha 20 (Add +4 everywhere thanks to Belt of Magnificence).
Feats :
Dodge, Weapon Finesse (Pixie feats) ;
Dragontouched (DFA 1); Skill Focus (Diplomancy) (Marshall 1);
Draconic heritage (black dragon) (Flaws : Shaky);
Entangling Exhalation (1rst), Flyby Attack (3rd), Quick Reconnoiter(6th), Extra Invocation( 9th).
Later : Darkstalker  (12th), Mindsight (15th) Improved Flight(18th)
Invocations : Magic Insight (1st), Endure Exposure (3rd), Voracious Dispelling (6th), Charm (8th), See the Unseen (Extra Invocation).
Later Invocations : Chilling Fog (11th), Draconic Toughness OR Baleful Geas(13th), Energy Immunity (16th), Instill Vulnerability. (18th)
Breathes : Frost Breath (2nd), Slow Breath (5th), Sleep Breath (10th). 5d6 dmg per breathe (6d6 thanks to Dragon Spirit Cincture).
Later : Thunder Breath (12th), Fivefold breath of Tiamat (15th), Force Breath (20 th).
Aura: 1 minor Aura, motivate Dexterity. Add her Charisma bonus to any ally and herself to Dexterity Checks, Dexterity-based skill-checks and Initiative checks.
Weapon : +1 Adamantine Eager Dagger.

Currents items :
Hat of Anonymity (non Detection, +5 to Hide)
Eversmoking bottle
belt of Magnificence +4
Heward handy haversack
Dragon spirit Cincture
Darkwood Shield +4
Twilight Gost-touched glamered mithral chainshirt +5

What can Amarillys do :
- permanent See Invisibility, Detect Magic, Darkvision 60 feet & low-light vision.
- identify with no costs any magic item in one round.
- Immune any team member from her breathes each day, as well as protect you from cold or hot environment.
- Cast Dispel Magic at will.
- cast Charm-Monster at will.
- fly with good manoeuvrability, attack or cast an invocation at any point during a flight move.
- can breath as a dragon, in a 60 feet line or a 30 feet cone. Her breath might be of fire, of cold, or slow down her foes. She can do half damage with her breath to entangle her targets.
- improve all team members around her dexterity skill-checks, and Initiative checks.
- be the team scout and ambush-detector.
- be the party face, even without Charm-person.
- inflicts AOE damage without endangering allies, as well as Battlefield control.

no ideas for a custom item.
« Last Edit: October 28, 2011, 09:34:23 AM by Harald » Logged
dna1
Hong Kong
****
Posts: 1131


Im not albino Im just from Alaska


« Reply #170 on: October 29, 2011, 03:54:48 AM »

Zane - here is where you request the game forum to be made.

http://brilliantgameologists.com/boards/index.php?topic=247.140


K i will try and finish up my character soon  Smirk
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Slappin ho's like E-Honda
sirpercival
Donkey Kong
****
Posts: 593



« Reply #171 on: October 29, 2011, 09:24:51 PM »

OK I think my dudes are done (besides picking what spells they actively have prepared).

I'll put together extensive writeups here with edits.

Durgo Flinn
Male Magic-blooded Kalashtar Wizard 1/Ardent 2/Cerebremancer 4/Incantatrix 7/Thrallherd 1 (ECL 15)
LE Medium Humanoid
Init +20; Senses low-light vision, Listen +5, Spot +5
Aura Faint Lawful and Evil
Languages Common, Draconic, Infernal, Celestial, Elven, Dwarven
________________________________________
Encounter Information Notes

AC 22 (+2 Dex, +6 armor, +4 shield), touch 12, flat-footed 20; immunity to mind control, nondetection, friendly fire, delay death, beastland ferocity.
hp 61 (2d8+12d4+19 HD)
Fort +12 (base 5), Ref +13 (base 5), Will +30 (base 17)

Immune mind control
Resist none; SR none
Weaknesses none
________________________________________
Defensive Information Notes

Speed 30 ft. [6 squares], fly 40 ft. (average) [8 squares]

Melee +1 Eager Quarterstaff of Warning +8/+3 (1d6+1/x2)

Space 5 ft.; Reach 5 ft.
Base Atk +8; Grapple +7

Atk Options spells, powers.
Special Actions spells, powers, abrupt jaunt, cooperative metamagic 11/day, metamagic effect 11/day, metamagic spell trigger, seize concentration, instant metamagic 1/day.
Combat Gear Quarterstaff, bracers of paranoia, amulet of the penultimate sleep.

________________________________________
Offensive Information Notes

Spells Known/Prepared (CL 12): here.

Power Points/Day 75; Powers Known (ML 10th):
  3rd - Dispel Psionics, Ectoplasmic Cocoon , Time Hop (DC 18)
  2nd - Concealing Amorphia (DC 17)
  1st - Astral Construct, Minor Creation, Synchronicity (DC 16)

Spell-Like Abilities (CL 15):
  1/day   - Mindlink (ML 8), Detect Magic, Nystul's Magic Aura, Nystul's Undetectable Aura, Read Magic

________________________________________
Skills
Social Interaction:      Manipulation:
+6  Bluff          +8  Forgery
+10  Diplomacy       +2  Use Rope
+4  Disguise         +22  Use Magic Device*
+4  Gather Information    
+6  Intimidate       
+4  Perform           
+5  Sense Motive       
                                                                                    
Mental:      Movement:
+8  Appraise         +2  Balance
+19  Concentration       -1  Climb
+5  Heal         +2  Escape Artist
+5  Listen         +2  Hide
+8  Search         -1  Jump
+5  Spot         +2  Move Silently
+5  Survival         +2  Ride
+30  Spellcraft*      -1  Swim  
                                                                                      
Knowledge:*      Craft:
+26  Arcana                                                                                       
Psionic Skills:*   Other Skills:
+18  Knowledge (psionics)   
+26  Psicraft         
            
*These skills are trained only.


________________________________________
Expanded Ability Descriptions

Abilities
Str 8 [-1]
Dex 14 [+2] ...8 base (+6 enhancement)
Con 12 [+1]
Int 26 [+8] ...17 base (+3 level +6 enhancement)
Wis 20 [+5] ...16 base (-2 racial +6 enhancement)
Cha 18 [+4] ...13 base (+2 racial +3 inherent)

Feats
1st- Spell Focus: Conjuration (+2 DC for conjuration spells)
wiz- Improved Initiative (+4 initiative, swapped scribe scroll for fighter bonus feat)
flaw- Precocious Apprentice (gain 2nd-level spell slot, flaw: Love of Nature)
3rd- Practiced Manifester: Ardent (+4 ML for Ardent)
oty- Iron Will (+2 will saves, bought via Otyugh Hole)
6th- Extend Spell (+1 level for 2x duration)
int1- Persistent Spell (+6 levels for 24hr duration; incantatrix lvl1 bonus)
9th- Psiotheurgist: Conjuration (ML and CL stack for metacreativity, psychoportation, and conjuration (anything but healing) spells & powers; dragon mag #349)
int4- Twin Spell (+4 levels to get doubled spell; incantatrix lvl4 bonus)
12th- Inquisitor (expend focus for +10 sense motive)
int7- Quicken Spell (+4 levels to cast spell as swift action; incantatrix lvl7 bonus)
15th- Cerebremetamagic (spend pp to power metamagic spontaneously; dragon mag #349)
DCFS- Linked Power (link 2 powers together; DCFS from Creation Mantle power)

Magic-Blooded Kalashtar Traits
 -1 bonus pp/level
 -+2 saves vs. mind-affecting effects
 -+2 Bluff, Diplomacy, Intimidate
 -immune to dreams
 -mindlink 1/day
 -low-light vision
 -+2 Knowledge:Arcana, Spellcraft
 -SLA's 1/day

Wizard Abilities
 -Focused Specialist: Conjurer (give up an additional school of magic and 1 spell slot per spell level; gain 2 spell slots per spell level for conjuration spells only)
 -Abrupt Jaunt (give up familiar, 8/day immediate action 10ft teleport)
 -Banned Schools: Enchantment, Evocation, Illusion

Ardent Abilities
 -Creation Mantle: Bonus ectopic form feat
 -Magic Mantle: UMD is a class skill, force psi-magic transparency
 -Time Mantle: +2 initiative, 1/day delay damage 1 round

Incantatrix Abilities
 -Focused Study: Necromancy (ban an additional school)
 -Cooperative Metamagic (11/day add metamagic to someone else's casting with a spellcraft check)
 -Metamagic Effect (11/day add metamagic to already ongoing spell effect with a spellcraft check)
 -Metamagic Spell Trigger (add metamagic to spell trigger items by spending additional charges)
 -Seize Concentration (opposed caster level check to seize concentration of a spell from another)
 -Instant Metamagic 1/day (add metamagic spontaneously to a spell for free)

Thrallherd Abilities
 -Thrallherd (improved leadership, score 20)



________________________________________
Items and Wealth

Wealth 1,225 gold; Carrying Capacity 26/53/80

Standard Equipment Array
 Head      - Headband of Enlightened Decision Making [+6 Int, +6 Wis] (24750 gold)
 Throat    - Amulet of the Penultimate Sleep [continuous Delay Death, Beastland Ferocity, any evil, Spellcraft 5 ranks] (10710 gold)
 Body      - Cloak of Paranoia [continuous Nondetection, Friendly Fire, any evil, Spellcraft 5 ranks] (27090 gold)
 Hands     - Gloves of Dexterity +6 (18000 gold)

 M. Weapon - +1 Eager Quarterstaff of Warning (4 lbs, 9000 gold)

Unslotted Items
 - Tome of Leadership and Influence +3 (82500 gold)
 - Wand of Nerveskitter [in wand chamber in staff] (475 gold)
 - Wand of Mystic Aegis [CL 9, in wand chamber in staff] (13600 gold)
 - Minor Schema of Greater Anticipate Teleport (13200 gold)
 

Possessions
Belt Pouch:
 - Coins - 100pp, 100gp, 230sp, 200cp

________________________________________
Character Description
Medium size, 6'2" tall, 146 lbs, 32 yrs old
Black short-cropped hair greying at the temples, dead black eyes, pale skin
105,000 xp (120,000 for next level)

Speaks Common, Infernal, Celestial, Elven, Draconic, Dwarven

Background
TBD

Personality
Arrogant, paranoid, domineering.  Dedicated to power in all things.  He believes that with enough power he can reshape the world, to fix all those pesky quirks of reality that bother him.  People flock to him because he is a charismatic leader, and they willingly give themselves in sacrifice to his cause, "for the greater good".

Description
Tall and extremely thin, without an ounce of spare flesh on him.  His eyes are two chips of black stone that bore into you, and his short-cropped black hair is grey at the temples.  He wears robes of blue and purple dark enough to be black.


« Last Edit: October 30, 2011, 01:13:52 AM by sirpercival » Logged

Burn all the microfiche!  Firebomb all the 8-tracks!

I'm not just a druid -- I'm a singing, dancing, Broadway druid.

Quote from: PhaedrusXY
"You... saved me? So I was dismantled? I... thank you, then. I will not incinerate you."

There's only one character concept worth having, and that's the one you've thrown darts at.
einherjar
Domesticated Capuchin Monkey
**
Posts: 121


Those who will not follow are doomed to lead.


« Reply #172 on: October 30, 2011, 06:05:24 AM »

OK, I've got a cold and I haven't been keeping up with you guys for a couple days. I'll try to catch up with everybody in the next couple days.
Logged

Till we meet again in Valhalla...
dna1
Hong Kong
****
Posts: 1131


Im not albino Im just from Alaska


« Reply #173 on: October 30, 2011, 06:19:29 AM »

No problem dude, Iv been slackin as well    I still have like pretty much my entire guy to make still haha
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Slappin ho's like E-Honda
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