Author Topic: [D&D 3.5] ECL 10+ Campaign  (Read 31292 times)

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sirpercival

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #100 on: October 24, 2011, 12:12:34 PM »
This was exactly my idea.  However... does someone else want to take the feat?  I just don't have room for it.  I'd be happy to build the cohort.
Burn all the microfiche!  Firebomb all the 8-tracks!

I'm not just a druid -- I'm a singing, dancing, Broadway druid.

[spoiler]
Quote from: PhaedrusXY
"You... saved me? So I was dismantled? I... thank you, then. I will not incinerate you."

There's only one character concept worth having, and that's the one you've thrown darts at.
[/spoiler]

Carnap

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #101 on: October 24, 2011, 12:24:17 PM »
I can take it, but I'm limited to 10th level cohort :/

bearsarebrown

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #102 on: October 24, 2011, 02:29:01 PM »
I can drop a Mind Flayer level and pick up Thrallherd.

PhaedrusXY

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #103 on: October 24, 2011, 02:29:18 PM »
Leadership is allowed? Um... well I'm just not going to take it. All the problems with having a 6 player game? Having 4 players with Leadership is just as bad. And it puts people in a position where if they DONT take Leadership they're woefully behind everyone else.

Speaking of what, one of us (bot me, because I'm only 12th level) should get artificer as cohort. We could keep him in portable hole, constantly producing cheap magic items for us.
Are you going to name him Q?  ;)
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

sirpercival

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #104 on: October 24, 2011, 02:31:04 PM »
I can drop a Mind Flayer level and pick up Thrallherd.

Ooh... I like it.  And it's perfectly in keeping with an Illithid.  Do you want me to stat an artificer (I could make him undead, if you like -- and that way he can work 24/7) or do you want to do it?
Burn all the microfiche!  Firebomb all the 8-tracks!

I'm not just a druid -- I'm a singing, dancing, Broadway druid.

[spoiler]
Quote from: PhaedrusXY
"You... saved me? So I was dismantled? I... thank you, then. I will not incinerate you."

There's only one character concept worth having, and that's the one you've thrown darts at.
[/spoiler]

Carnap

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #105 on: October 24, 2011, 03:32:13 PM »
Guys, do we go the whole hog? If yes, let unite our forces. Let's form a cabal, which plots to take over the Toril.

Do we need a secret base? Do we need a stronghold feat? ;)

PhaedrusXY

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #106 on: October 24, 2011, 03:36:38 PM »
Guys, do we go the whole hog? If yes, let unite our forces. Let's form a cabal, which plots to take over the Toril.

Do we need a secret base? Do we need a stronghold feat? ;)
So you're basically combining this game with this one? And raising the level? I'm really glad I'm not the DM for this.  :lol  :lmao
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

bearsarebrown

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #107 on: October 24, 2011, 03:42:34 PM »
I'm really glad I'm not the DM for this.  :lol  :lmao
I'm worried about even being a player in it. I'd much rather see Leadership not allowed. I've followed the Death Of An Artist game and dear lord it is a logistical nightmare.

Harald

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #108 on: October 24, 2011, 03:53:25 PM »
I can free a feat for leadership if you wish, and as I will have quite a high Charisma, it will be almost near the max. I am not accustomed to artificers though, so if some of you want to build it...

four questions :
- are every one in ?
- where are we in the forgotten realms ? shall we be from some particular place ?
- If I am in, how much have we available to spent, and is there banned items ? I do have UMD, I can take a few wands, any suggestions ?
- shall I take a level of marshall - pixie 4 DFA 10- Marshall 1, thus no greater invocation at char gen, but instead the minor "Cha to Dex" Aura and thus +5 to each team member's initiative ?


PhaedrusXY

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #109 on: October 24, 2011, 04:00:30 PM »
I'm really glad I'm not the DM for this.  :lol  :lmao
I'm worried about even being a player in it. I'd much rather see Leadership not allowed. I've followed the Death Of An Artist game and dear lord it is a logistical nightmare.
Yes, Eddie (a thrallherd who makes optimal use of all of his minions...) is certainly the biggest pain-in-the-ass character I've ever played, and pretty much everyone in that game has leadership... Boz is a champ (or masochist) for dealing with it...

And I can say that by far the most difficult character I've DMed for is Head_of_Vecna's minion-master in my Fall of Pun-Pun game, who has some of the Leadership+ Tome feats... Having a crazy amount of well-built minions means you can literally have an answer for just about every problem. Also, the PCs being able to blanket an area with crowd-control from multiple sources makes designing encounters very difficult...
« Last Edit: October 24, 2011, 04:07:55 PM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

dna1

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #110 on: October 24, 2011, 04:04:19 PM »
I would say lets try to make it easy on the DM and NOT all take leadership. But to each there own  :P


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Carnap

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #111 on: October 24, 2011, 04:43:21 PM »
Guys, do we go the whole hog? If yes, let unite our forces. Let's form a cabal, which plots to take over the Toril.

Do we need a secret base? Do we need a stronghold feat? ;)
So you're basically combining this game with this one? And raising the level? I'm really glad I'm not the DM for this.  :lol  :lmao

Firstly I had planned straight Binder 15. But after comparing my character to others and warning of DM, I decided to improve my character. And in the blink of an eye the game become so high optimized, that I'm barely able to contribute anymore. Damn that ;)

bearsarebrown

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #112 on: October 24, 2011, 05:37:19 PM »
I would say lets try to make it easy on the DM and NOT all take leadership. But to each there own  :P
My only issue with this is if one person takes Leadership, everyone else falls far behind. Balance-wise it's an all-or-nothing feat, and I'd rather play no Leadership than all Leadership.

sirpercival

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #113 on: October 24, 2011, 05:41:52 PM »
I had simply suggested Leadership so that we could all have custom items without spending our own XP.  But if we think that's OP (Artificers are tier 0, after all), then we can just skip it.
Burn all the microfiche!  Firebomb all the 8-tracks!

I'm not just a druid -- I'm a singing, dancing, Broadway druid.

[spoiler]
Quote from: PhaedrusXY
"You... saved me? So I was dismantled? I... thank you, then. I will not incinerate you."

There's only one character concept worth having, and that's the one you've thrown darts at.
[/spoiler]

Harald

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #114 on: October 24, 2011, 05:55:33 PM »
For Leadership, a whole team with it seems a tad too much. I don't mind if there is only one, as the artificer will enhance the whole group; personally, I'm not here to be the most OP of the whole lot - hell,  I do think  I have the lowest power level, the DFA is a tier 3 class, even perhaps tier 4.

EDIT : by the way, working on the background of said DFA, as well as her portrait. I draw a little bit, so if someone wants a character portrait later, I'll try to provide ;).

« Last Edit: October 24, 2011, 05:57:52 PM by Harald »

sirpercival

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #115 on: October 24, 2011, 06:05:12 PM »
I'd love one.  I'll give you a description when I have it finished (there's still the chance my char concept gets the kibosh...).

EDIT: Your cohort would be even worse (9th level)!  Oh well... maybe we should just forget about leadership.  If we can buy custom items then great, otherwise we'll have to do without.

And anyway, if my char concept gets nuked, then how about I just play an evil artificer?  :D 
« Last Edit: October 24, 2011, 06:14:27 PM by sirpercival »
Burn all the microfiche!  Firebomb all the 8-tracks!

I'm not just a druid -- I'm a singing, dancing, Broadway druid.

[spoiler]
Quote from: PhaedrusXY
"You... saved me? So I was dismantled? I... thank you, then. I will not incinerate you."

There's only one character concept worth having, and that's the one you've thrown darts at.
[/spoiler]

dna1

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #116 on: October 24, 2011, 07:05:51 PM »
Im sure there will be plenty of dropped goodness, lets skip the Leadership shall we? Im sure the DM will have his hands full with us already... Also I know if I was the DM and everyone was taking leadership I would cut the player slots dramatically.

As far as optimization goes, I also am not trying to make the most powerful character in the group. Im just trying to keep up with abunch of Tier 1's, using minimal casting. So of course I will have to pull out the big guns  :devil
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sirpercival

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #117 on: October 24, 2011, 07:09:00 PM »
I'm not TRYING to make the most powerful character... but I tend to optimize pretty heavily and play full casters, so it just kind of happens.
Burn all the microfiche!  Firebomb all the 8-tracks!

I'm not just a druid -- I'm a singing, dancing, Broadway druid.

[spoiler]
Quote from: PhaedrusXY
"You... saved me? So I was dismantled? I... thank you, then. I will not incinerate you."

There's only one character concept worth having, and that's the one you've thrown darts at.
[/spoiler]

Shiki

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #118 on: October 24, 2011, 08:30:43 PM »
This power level is somewhat getting way over my head, and we're not even starting at Epic levels. :shakefist I'll skip Leadership and just buy someone to PsyRef my head as far as crafting things goes, I think, unless someone do take a cohort Artificer... Oh, by the way, any thoughts on what PrC I could take after Dread Necro 1/Refluffed Rainbow Servant 10/Prestige Paladin of Tyranny or Slaughter 4?
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sirpercival

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #119 on: October 24, 2011, 09:21:17 PM »
What party role are you looking to go after?

You could throw down Pale Master, you could go with one of the Disciples from BoVD, etc.

Is the power level of my character too much for everyone?  I can go elsewhere (again...) and stop optimizing so much... I could do my divine gish idea but then we'd have very little arcane magic...
Burn all the microfiche!  Firebomb all the 8-tracks!

I'm not just a druid -- I'm a singing, dancing, Broadway druid.

[spoiler]
Quote from: PhaedrusXY
"You... saved me? So I was dismantled? I... thank you, then. I will not incinerate you."

There's only one character concept worth having, and that's the one you've thrown darts at.
[/spoiler]