Author Topic: [D&D 3.5] ECL 10+ Campaign  (Read 21175 times)

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bearsarebrown

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #80 on: October 23, 2011, 04:32:33 PM »
I don't think the problem is too many divine as much as not enough arcane. And I think a Rogue poisoner would fall behind the Ur Priests, full manifesters and binders pretty fast.

Harald

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #81 on: October 23, 2011, 04:46:32 PM »
I'm not too hot on playing an arcane caster, but I could try. Perhaps a War Weaver ? A wizard 5/ War Weaver 5/full casting something 5 (Incantatrix ?) might be helpful.

DrHorrible

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #82 on: October 23, 2011, 05:08:51 PM »
Ok, this is what I got for the Cleric. It would be an elusive, dead-animating, divine caster with some fluff on gardening.


[SIZE=+1]Kristian Matsson[/SIZE][/URL]
Male N-E Human Cleric, Level 15, Init +9, HP 261/161, DR 10/Magic, Speed 20 ft/40 ft
AC 50, Touch 34, Flat-footed 41, Fort +20, Ref +14, Will +20, Base Attack Bonus +11/+6/+1  
Collision, Seeking Greatbow+1 +21/+16/+11 (1d10+5,  )
 (+3 Armor, +9 Dex, +13 Natural, +4 Deflect, +11 Misc)
Abilities Str 8 , Dex 28, Con 22, Int 18, Wis 32, Cha 12
Condition Every morning Kristian casts the following spells:

- Persisted Necrotic Empowerment: Granting +8 to Dex, Int and Wis, +8 NA, +5 on Fort and 100 temp hit points.
- Persisted Visage of the Deity: Granting Fire and Cold resistance 20, SR 20 and DR 10/Magic
- Magic Vestment: +3 to AC for 16 hours.


Any advice?
Believe.

sirpercival

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #83 on: October 23, 2011, 05:39:21 PM »
OK, I will take on myself the position of evil arcane caster.  Since that's what I want to do anyway.

However, knight of the weave is any non-evil... which is why I wanted to re-fluff it to be shadow weave.

But if I don't do UM, then I don't need KotW.  So I'll put something together (something FINAL) and post it in a little while.
Burn all the microfiche!  Firebomb all the 8-tracks!

I'm not just a druid -- I'm a singing, dancing, Broadway druid.

[spoiler]
Quote from: PhaedrusXY
"You... saved me? So I was dismantled? I... thank you, then. I will not incinerate you."

There's only one character concept worth having, and that's the one you've thrown darts at.
[/spoiler]

Harald

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #84 on: October 23, 2011, 06:04:13 PM »
here is the first character, I'll edit later to add the second one. All advices & criticisms welcome, especially on items.
Myosotis
Female L-E Pixie Dragonfire Adept, Level 11, Init +5, HP 99/99, DR 2/Magic, Speed 20 ft /60 ft (flight. good manoeuvrability)
AC 20, Touch 19, Flat-footed 15, Fort +11, Ref +8, Will +11, Base Attack Bonus +5  
Abilities Str 8 , Dex 20, Con 18, Int 18, Wis 16, Cha 20

http://www.myth-weavers.com/sheetview.php?sheetid=339698


second character (I'd rather try the first though).
Female L-N Feral Half-Fey Raptoran, Level 12, Init +0, HP 112/112, DR none, Speed 30 ft /40 ft (flight. average manoeuvrability)
AC , Touch , Flat-footed , Fort +13, Ref +3, Will +11, Base Attack Bonus +16/+11. 
Abilities Str 22 , Dex 10, Con 14, Int 10, Wis 12, Cha 20
http://www.myth-weavers.com/sheetview.php?sheetid=339713
« Last Edit: October 23, 2011, 07:24:22 PM by Harald »

sirpercival

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #85 on: October 23, 2011, 06:52:11 PM »
bears, I'm working on a psiotheurgy build.  What discipline Psion are you?  I'm considering a Seer/Focused Diviner, but I don't want to overlap too much.

EDIT: OK, my 3 choices are Diviner/Seer, Transmuter/Egoist, or Conjurer/Shaper.  Anyone want to weigh in?

EDIT: nevermind.  I want to do Ardent, not psion.  Duh.
« Last Edit: October 23, 2011, 07:00:47 PM by sirpercival »
Burn all the microfiche!  Firebomb all the 8-tracks!

I'm not just a druid -- I'm a singing, dancing, Broadway druid.

[spoiler]
Quote from: PhaedrusXY
"You... saved me? So I was dismantled? I... thank you, then. I will not incinerate you."

There's only one character concept worth having, and that's the one you've thrown darts at.
[/spoiler]

Carnap

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #86 on: October 23, 2011, 07:00:55 PM »
My current character. Any comments? Feats are totally changeable, I chose them, because I don't know any viable tactic except charging.

Human Binder 15, Storm Giant Major Bloodline

Code: [Select]
Lvl  Class        BAB  Fort Ref  Will  EBL   Feat                                    Class Ab.
1    CC 1          0    0    0    2     0    Darkstalker, Combat Reflexes            Domains: Mind, Pride, Knowledge -> Knowledge Devotion
2    Binder 1      0    2    0    4     4                                            Soulbinding (BL - Power Attack)
3    Binder 2      1    3    0    5     5    Improved Bullrush                       Pact augmentation (1 ability), suppress sign
4    Binder 3      2    3    1    5     6                                            -
5    Binder 4      3    4    1    6     7                                            Bonus Feat
6    UT 1          3    4    3    6     7    Weapon Focus                            Bonus trick, favorite trick
7    UT 2 (binder) 4    4    4    6     11                                           Bonus trick, favorite trick (Pact augmentation (2 abilities))                              
8    KoSS 1        5    6    4    6     15   Shocktrooper                            Align weapon, patron vestige (Dantalion)                          
9    SoD 1         5    8    4    8     19                                           Favored of Dantalion, scholarship of Dantalion
10   UT 3 (SoD)    6    9    4    9     23   Leap Attack                             Bonus trick, favorite trick, tricky defense (Improved read thoughts, swift awe of Dantalion)
11   LC 1          6    9    4    11    23                                           Reduced ritual cost (lesser), bond of lore
12   LC 2 (Binder) 7    9    4    12    27                                           Replace legacy ability (least) (Soulguardian: fear immunity)
Flaw: Vulnerable (Stand Still)


Abilities as:
Cloistered Cleric of Memnor 1 (CL 4)
Binder 6 (EBL 27)
Scion of Dantalion 2
Knight of Sacred Seal 1

Weapon of legacy (table 4-3):
Legacy Item - Ring of Darkhidden +1 Deflection bonus (4k gp)
Least:
Mindlink, Crux of Balance, Fearie Fire, Least Maneuver (Sudden Leap), Saving Throw Bonus (Reflex +2 sacred), Called
Lesser:
Intelligent Legacy (major)
« Last Edit: October 23, 2011, 07:42:39 PM by Carnap »

Shiki

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #87 on: October 23, 2011, 09:49:40 PM »
I guess I could go on with a Gish since everyone in the current party and everything else in FR will have magicks and etc; being mundane could somewhat be totally terribad.

If not, any thoughts on what the party would need?
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sirpercival

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #88 on: October 23, 2011, 09:56:55 PM »
So far we have:

1) Lich Illithid Psion (bears)
2) Binder (carnap)
3) Pixie DFA (harald)
4) Some sort of martial character (dna1)
5) wildshape range MoMF (shadowhunter)
6) jurassicleric (drhorrible)
7) psiotheurgist (sirpercival)

If you want to rock a gish, you could try the amazing divine gish idea I had, entitled "Yo Dawg":

Yo Dawg, I herd you like crusaderz -- Crusader 7/Divine Crusader 1/Sovereign Speaker 7 (--> SS +2/DC+2/C+1)

BAB +17, 9th-level casting from 10 domain lists, IL 14, SAD Charisma.
« Last Edit: October 23, 2011, 10:13:43 PM by sirpercival »
Burn all the microfiche!  Firebomb all the 8-tracks!

I'm not just a druid -- I'm a singing, dancing, Broadway druid.

[spoiler]
Quote from: PhaedrusXY
"You... saved me? So I was dismantled? I... thank you, then. I will not incinerate you."

There's only one character concept worth having, and that's the one you've thrown darts at.
[/spoiler]

bearsarebrown

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #89 on: October 23, 2011, 10:28:45 PM »
Don't want to be that guy, but seven level 15 characters will get way out of hand. Has DM said how many people will play?

Illithid is coming along great. Still searching the web for Mind Flayer naming patterns before I decide that. Stats are mostly done, nailing down persisted spell effects and items. Psicrystal still needs work however. Fluff is mostly done too. Excited to play this character.
« Last Edit: October 23, 2011, 10:37:10 PM by bearsarebrown »

Shadowhunter

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #90 on: October 23, 2011, 10:36:01 PM »
Nope. Hence why I'm crossing my fingers and holding my thumbs.
[Spoiler]
Quote from: Runestar
the most effective optimization is the one you can actually get away with.  :smirk

Quote from: Vinom
(A group of nerds are called a murder because like crows we are anti-social, like shiny things, and often squack at each other over nothing for hours)

I often have to remind people not to underrate divination.  The ability to effectively metagame without actually metagaming beats the ability to set things on fire more times than not.
[/quote]
[/spoiler]

Binder? You're Welcome

Zceryll makes Binders go from tier 3 to tier 2.
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Before giving the advice that build X would be better of with Fist of the Forest, take a long, good look at Primal Living. Twice.

sirpercival

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #91 on: October 23, 2011, 11:47:18 PM »
My psiotheurgist build is in the works.  Here's some basics (still deciding on feats, etc.):

Str 8 Dex 10 Con 14 Int 20 (17+3) Wis 16 Cha 9

LE Illumian Focused Conjurer 1/Ardent 2/Cerebremancer 2/Incantatrix 5/C +1/I +2/C+1/I+1 (for FC1/A2/C4/I8)

Feats: SF: Conjuration, Improved Initiative, Improved Sigil: Krau [flaw], Extend Spell, Iron Will [Otyugh Hole], Persistent Spell, Psiotheurgist: Conjuration, Twin Spell, Practiced Manifester: Ardent, Quicken Spell, 2 free.

ML 12 (6th-level powers), CL 15 (7th-level spells). 

Any suggestions?  The build doesn't shout "EVIL!", but I guess that'll be how I play him.
Burn all the microfiche!  Firebomb all the 8-tracks!

I'm not just a druid -- I'm a singing, dancing, Broadway druid.

[spoiler]
Quote from: PhaedrusXY
"You... saved me? So I was dismantled? I... thank you, then. I will not incinerate you."

There's only one character concept worth having, and that's the one you've thrown darts at.
[/spoiler]

einherjar

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #92 on: October 24, 2011, 12:34:26 AM »
Someone asked me about leadership, and that is fine, just realize that a cohort is weaker than the rest of the party and can become the weakest link if you depend on them. A valuable but underpowered cohort can make an excellent target. :devil Also, remember that you need epic leadership to improve your cohorts and followers into epic lvls.
Till we meet again in Valhalla...

dna1

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #93 on: October 24, 2011, 07:11:09 AM »
Don't want to be that guy, but seven level 15 characters will get way out of hand. Has DM said how many people will play?


Agreed.
Im not sure what the player cap will be, I can only assume 4-6 players. I know his preferred party size is 4.. so who knows.
But since I found the DM.. + he is my friend IRL, its pretty safe to say Im for sure in  :devil

Still tossing around build Ideas. Its a little hard atm since Im in the hospital currently with newborn twins! :P
But Im sure I will come up with something outrageous fairly soon  :smirk
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Carnap

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #94 on: October 24, 2011, 08:33:30 AM »
So no LA buy-off? Could cohorts take leadership too?

Shiki

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #95 on: October 24, 2011, 09:43:40 AM »
Hmm.. what about:

Dread Necro 1/Refluffed to evil Rainbow Servant 10/Prestige Paladin of Tyranny or Slaughter 4/whatever full casting x? What about serving an Elder Evil? Feats are yummy..
"An ally of truth."

Soundtrack of the week:
Kagamine Rin - Antichlorobenzene (ft. Kagamine Ren)

dna1

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #96 on: October 24, 2011, 10:46:15 AM »
Well it seems nearly impossible to get away from casting completely and still be relevant around these levels... So after thinking it over for awhile I came up with a few builds here.
Torn between a blackguard or some sort of RB..
I was liking a Runescarred Berserker idea so I kind of fleshed that out.

[spoiler]something6 / Blackguard7 / NarDemonbinder7

Paladin of Slaughter 2/Hexblade 3/Ur-Priest 2/Bone Knight 10/Blackguard 2/(Something 1)

half-minotaur or maybe something tauric -6/ Spirit Lion Totem Barbarian 1/ Runescarred Berserker 8
(f)Endurance, (f)Power Attack, (1)Imp. BR,  (3)Shock Trooper, (6)Combat Brute,  (9)Knockback, (12)Steadfast Determination,(15)Rampaging Bull Rush, IronWill(otyugh hole) Flaws (Shaky), (Vulnerable)
1. Divine Favor, True Strike, See Invisibility, Blank
2. Darkvision, Invisiblity, Keen Edge, Protection from Elements
3. Death Ward, Freedom of Movement, haste
4. Righteous Might, Restoration
5. Anti-Magic Field or Heal[/spoiler]
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bearsarebrown

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #97 on: October 24, 2011, 03:33:03 PM »
Leadership is allowed? Um... well I'm just not going to take it. All the problems with having a 6 player game? Having 4 players with Leadership is just as bad. And it puts people in a position where if they DONT take Leadership they're woefully behind everyone else.

sirpercival

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #98 on: October 24, 2011, 03:35:09 PM »
I was just considering taking Leadership to get an artificer cohort to make items for everyone.
Burn all the microfiche!  Firebomb all the 8-tracks!

I'm not just a druid -- I'm a singing, dancing, Broadway druid.

[spoiler]
Quote from: PhaedrusXY
"You... saved me? So I was dismantled? I... thank you, then. I will not incinerate you."

There's only one character concept worth having, and that's the one you've thrown darts at.
[/spoiler]

Carnap

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #99 on: October 24, 2011, 04:10:26 PM »
Leadership is allowed? Um... well I'm just not going to take it. All the problems with having a 6 player game? Having 4 players with Leadership is just as bad. And it puts people in a position where if they DONT take Leadership they're woefully behind everyone else.

Speaking of what, one of us (bot me, because I'm only 12th level) should get artificer as cohort. We could keep him in portable hole, constantly producing cheap magic items for us.