Author Topic: [D&D 3.5] ECL 10+ Campaign  (Read 21521 times)

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bearsarebrown

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #120 on: October 25, 2011, 01:38:45 AM »
Character powerlevel comes more from how it's played. What's your characters shtick?

I teleport around the battle making full attacks/grappling while throwing out powers with Schism. My ballpark AC/Saves are in my character sheet mockup a couple pages back.

sirpercival

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #121 on: October 25, 2011, 01:50:16 AM »
Well, basically, uber-BC like only a CL 27 conjurer (with lots of free metamagic) can do, in the middle of a ML 27 temporal acceleration.  Also, shutting down and stealing opponent's magical effects with Incantatrix ridiculosity (speaking of which... how do I possibly fit an Item Familiar into my feats?  I'm so feat strapped...).

I'm not sure exactly where the evil part comes in...

BTW, we don't need an artificer!  We have an evil anima mage, so Astaroth + Evil Party = DARK CRAFT XP AND GOLD.
Burn all the microfiche!  Firebomb all the 8-tracks!

I'm not just a druid -- I'm a singing, dancing, Broadway druid.

[spoiler]
Quote from: PhaedrusXY
"You... saved me? So I was dismantled? I... thank you, then. I will not incinerate you."

There's only one character concept worth having, and that's the one you've thrown darts at.
[/spoiler]

Shiki

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #122 on: October 25, 2011, 03:46:23 AM »
I've got no real problem with powerful chars; I'm just really surprised it got at that level before entering borked-epic. :p

But anyway, I'll have to think a bit about my char's shtick, but it needs 5 levels of full casting to get 9ths, since its base is Dread Necro and I'm losing 2 levels of progression with Prestige Paladin. Battle Blessing etc. Maybe Incantatrix 4/Mindbender 1 for Mindsight at 18th? Even this can Gish it out like I wanted at the beggining. In Epic, maybe dip Crusader and get into refluffed Ruby Knight Windicator..
"An ally of truth."

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Kagamine Rin - Antichlorobenzene (ft. Kagamine Ren)

sirpercival

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #123 on: October 25, 2011, 03:53:00 AM »
With Prestige Paladin you get Heavy Armor Prof, so you could go into Runesmith :D
Burn all the microfiche!  Firebomb all the 8-tracks!

I'm not just a druid -- I'm a singing, dancing, Broadway druid.

[spoiler]
Quote from: PhaedrusXY
"You... saved me? So I was dismantled? I... thank you, then. I will not incinerate you."

There's only one character concept worth having, and that's the one you've thrown darts at.
[/spoiler]

einherjar

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #124 on: October 25, 2011, 04:26:46 AM »
Alright, I'm posting a few ground rules here before this gets too out of hand. :D

First off, leadership. I will allow one of you to have leadership. If you want an artificer cohort, you can have one, but you better make sure to protect them, cause like I said, any intelligent high lvl enemy will have an information network to either scry or spy out your weaknesses, and an artificer cohort would have a massive target on their back. :devil On a related note, I am perfectly alright with custom items in theory, but I would ask that you run them by me and explain their function before pulling them out in game. Rules for item creation can in the back of the magic item section of the DMG or at the d20 SRD.

Second off, I've been asked about magic/psionics transparency. I prefer to use the "psionics is different" rule variant. I do this for two reasons: one, that seems to be the way things work in the novels that the game is based off of, and two, it just makes more sense to me. As such, in my games magic and psionics cannot interact directly in most circumstances. This means, among other things, that magic ignores psi resistance and psionics ignore spell resistance, psionic powers can be freely manifested in an antimagic field and spells can be freely cast in a null psionics field, etc. Conversely, energy resistances and immunities apply normally regardless of origin, as they negate the effects of magic or psionics rather than having the two interact directly. There are certain abilities - class features, feats, etc. - that allow them to interact when they otherwise wouldn't. Final say on what is or is not bypassed is, naturally, up to the DM (me).

Finally, I am willing to allow 5 players. This will be first come, first serve. Dna1 and sirpercival have already contacted me with, so their slots are secure. The other three slots are open on a first come first serve basis. PM me if you want in.
Till we meet again in Valhalla...

bearsarebrown

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #125 on: October 25, 2011, 05:30:08 AM »
Just to let the other hopeful players know, I dropped out. I can't handle level 15 pbp.

dna1

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #126 on: October 25, 2011, 07:09:15 AM »
Ok so here is what I have so far. It is using RAW, not RAI.. so be warned there is a slight hint of cheese. But still by no means will I be overshadowing any of your characters obviously a caster > everything  :devil
So without further delay

[spoiler]
+1LA-Arctic/Half Minotuar - Large size, +12 Str, +8 Con, -2 Cha  
+1LA-Symbiotic-Greenbound/Sprite (Pixie) - MM 236 -- Int 16, Wis 15, Cha 16,

Combined Abilities
Scent, Track, Gore, +10'speed
DR 10/Cold Iron, SR 15, Greater Invis, LLV, Dodge,
Weapon Finesse, +2 Search, +2 Spot, +2 Listen

Stats before Racial/Template Mods (and I assigned stats like I would if I wasent planning on taking the Symbiotic template just to keep things from being totally cheesed out :P)
STR 14, DEX 8, CON 18, INT 13, WIS 13, CHA 8
After Mods and level adjustments
Str-27
Dex-10
Con-26
Int-16
Wis-15
Cha-16

Arctic Half-Minotaur Human - Symbiotic-Greenbound Sprite-2/Lion Barb-1/Warblade-6/RuneScarred Berserker-6

(f)EWP SpikeChain, (f)Power Attack,(h) Imp Sunder, (1)Imp. BR,  (3)Shock Trooper,(5b) Endurance, (6)Combat Brute,  (9)Knockback, (12)Steadfast Determination,(15)Rampaging Bull Rush, IronWill(otyugh hole) Flaws (Shaky), (Vulnerable)
 
1. Divine Favor, True Strike, See Invisibility, Blank
2. Darkvision(?), Invisiblity, Keen Edge, Protection from Elements
3. Death Ward, Freedom of Movement, haste
4. Righteous Might, Restoration
5. Anti-Magic Field or Heal

Still need my Warblade Manuevers and Stances. Suggestions?
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Harald

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #127 on: October 25, 2011, 07:31:53 AM »
Oh, I've never seen the Symbiotic creature. That means I can be a nearly full fledged pixie, by taking only a LA+0 race, for a mere LA +1 ? I need to modify my character then.

EDIT : by MM, do you mean Savage Species for Symbiotic Creature ?  :P

By the way, here is her portrait -work in progress- :
[spoiler][/spoiler]

EDIT 2 : here is the new version, sheet currently modified.
[spoiler]
Female L-E Raptoran -Symbiotic-Greenbound Pixie* 1/ Marshal 1/ Dragonfire Adept 12/Mindbender 1, Init +2 (+7 whith Marshall Aura), HP 143/143, DR 10/Magic, Speed 30 ft /40 ft (flight. average manoeuvrability)
AC(no armour for the moment) 16, Touch 16, Flat-footed 14, Fort +15, Ref +6, Will +13, Base Attack Bonus +5/+0 melee, +6/+1 ranged  
Abilities Str 8 , Dex 14, Con 21, Int 18, Wis 16, Cha 20
Feats :
Dodge, Weapon Finesse (Pixie feats) ;
Dragontouched (DFA 1); Skill Focus (Diplomancy) (Marshall 1);
Draconic heritage (black dragon) (Flaws : Shaky);
Entangling Exhalation (1rst), Flyby Attack (3rd), Quick Reconnoiter(6th), Darkstalker ( 9th), Mindsight (12th). Later :  Improved Flight(15th) Extra Invocation (18 th)
Invocations : Magic Insight (1st), Endure Exposure (3rd), See the Unseen (6th), Voracious Dispelling (8th), Charm (11th), Chiling Fog (13th).
Breathes : Frost Breath (2nd), Slow Breath (5th), Sleep Breath (10th), Thunder Breath (12th).
[/spoiler]
goodies :
- at will : greater Invisibility, entangle, pass without trace, speak with plants.
- a whole bunch of SLA. * shall I take a "Otto's Irresistible Dance" pixie to add harm to injury ?  :smirk
- low-light vision, Darkvision 60 feet, blindsense 20 feet, Tremorsense 60 feet.
- DR 10/magic & slashing, DR 10/cold iron.
- Fast healing 3.
- Cold/ Electricity Resistance 10.
- Spell Resistance 29.
- 1d6 slam Attack. Don't care, got breath !
- +2 racial bonus on Climb, Search Listen, and Spot checks. +10 to Jump Checks.
- Flight, thanks to Raptoran.

what can she do :
- scouting. Flying, Greater Invisibility, Tremorsense & Mindsight, High Hide, Spot & Listen. Ever vigilant thanks to Quick Reconnoiter, later, hard to detect thanks to Darkstalker. always on : See Invisibility, Detect Magic.
- can be a Face thanks to Charm, high diplomacy.
- battlefield control : entangle at will, entangling Exhalations & Slow or Sleep Breath, Chiling Fog.
- AOE : 6d6 breathes at will. Can and will immune all party members against their effects beforehand, to breathe freely.
- party enhancer : thanks to Motivate Dexterity, she provides +5 Bonus on Dexterity checks, Dexterity-based skill checks, and initiative checks on every party member, including herself, in a 60 feet radius.
- Can help a bit on knowledge checks thanks to Draconic Knowledge.
- need no weapons & got UMD, thus, can use wands to help the party.
« Last Edit: October 25, 2011, 05:22:50 PM by Harald »

dna1

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #128 on: October 25, 2011, 08:18:58 AM »
Put a spoiler on that picture please, its pretty good though. You going to do anything with art or just for fun? I draw and paint as well  :D


On to the build. As I said its RAW(read as written) and not RAI(read as intended), using some cheese. Its no more OP then some of the kobold shenanigans. The symbiote template states
[spoiler]
“Symbiotic” is an acquired template that can be added to
any two living creatures of the following types: animal,
humanoid, plant, or vermin. The two creatures need not be
the same type. One (hereafter referred to as the guest) must
be at least two size categories smaller than the other (hereafter
referred to as the host).
A symbiotic creature has characteristics of both the host
and the guest, as noted below.“Symbiotic” is an acquired template that can be added to
any two living creatures of the following types: animal,
humanoid, plant, or vermin. The two creatures need not be
the same type. One (hereafter referred to as the guest) must
be at least two size categories smaller than the other (hereafter
referred to as the host).
A symbiotic creature has characteristics of both the host
and the guest as noted below:
Size and Type: The creature’s type changes to aberration.
Hit Dice: A symbiotic creature uses the host’s Hit Dice
and Constitution modifier.
Speed: A symbiotic creature uses the host’s speed and
modes of movement, including maneuverability if applicable.
AC: Same as the host.
Attacks: A symbiotic creature uses the host’s base attack
bonus and attack forms. However, if the guest has a different
attack form (such as a stinger), the symbiotic creature can
make a secondary attack with that weapon. All attacks use
the host’s Strength or Dexterity modifier, as appropriate.
If the guest is Tiny or smaller, using its attack(s) would
normally require entering the opponent’s space. Since it is
now part of a larger being, the only way to bring its attack(s)
to bear is by entering a grapple and getting a hold.
Damage: The host’s attacks deal the host’s normal
damage. The guest’s attack deals its base damage plus 1/2
the symbiotic creature’s Strength modifier.
Special Attacks: A symbiotic creature can use a special
attack of either the host or the guest but cannot use both in
the same round (unless it somehow has an additional partial
action, such as from haste). Attack forms that require the
use of the guest’s entire body, such as constrict, are not
allowed unless the guest detaches (see below). Special
attacks that involve prolonged contact with an opponent
may require the host to make grapple checks each round to
maintain the hold.Special Qualities: A symbiotic creature has the special
qualities, both advantageous and disadvantageous, of both
host and guest.
Detach (Ex): If the survival of a symbiotic creature is
threatened, its two members can separate in an effort to
save at least one of them (often this is the guest). This
process deals 1d6 points of damage to the host. Detaching is
a standard action that provokes an attack of opportunity,
which may be made against host or guest. A symbiotic creature
may also separate to better bring to bear a host’s or
guest’s special attacks.
Reengaging is not a simple matter; it takes one day of
complete rest. If the reattaching creatures are disturbed
during this process, each takes 1d6 points of Constitution
damage from bleeding, and they remain separate.
Base Saves:
A symbiotic creature uses the better of the
host’s or the guest’s base saves.Abilities: Use the physical scores (Strength, Dexterity,
Constitution) of the host, and the mental scores (Intelligence,
Wisdom, Charisma) of the guest (minimum Intelligence 3).
[/spoiler]

Basically by cheesing the greenbound template onto a sprite i turned it into a plant subtype. Its still up to DM final ruling... although I dont really see the big deal. If I wanted to take the time I could make a complicated FoP/Thrallherd and accomplish much cheesier things...    :P
« Last Edit: October 25, 2011, 08:23:15 AM by dna1 »
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Harald

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #129 on: October 25, 2011, 09:05:05 AM »
It's just for fun, Drawing is just an hobby ;).

Symbiotic Template is indeed a very very sexy thing... especially when your symbiote is a templated creature. How about a Parangon Legendary Greenwood Pixie, just to be utterly silly ?  :lmao

i've converted the DFA using said Symbiotic Template, with a Greenbound Pixie. A normal Pixie symbiote, or hell just a true pixie is fine enough if it is too cheesy for our poor DM.

EDIT : Something I remember. If I take the Charm Invocation, as I am non-good, I can take a dip into Mindbender. A Telepathic range of 100 feet might be useful for her to scout efficiently, isn't it ? As well, I'm tempted to swith Magic Insight ( free Identify for everyone) to See the Unseen ( See invisibility at will). Your thoughts ?
« Last Edit: October 25, 2011, 09:25:48 AM by Harald »

Carnap

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #130 on: October 25, 2011, 09:21:29 AM »
Due to real-life issues, I quit. Sorry! Have a lot of high-level fun ;)

sirpercival

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #131 on: October 25, 2011, 02:04:55 PM »
Well, crap, we lost our binder.  OK, new plan.  I'm taking Leadership or a level in Thrallherd, and my cohort/thrall is going to be a binder 5/ur-priest 2/anima mage 6.  Using Astaroth and Knowledge (Religion) checks, he can craft anything (including psionic items, no problem taking Craft Universal Item) using dark craft XP and gold; he can supply up to 8th-level divine spells, I can supply up to 7th-level arcane spells or 6th-level psionic powers (probably, depending on my adjusted build), or whatever else -- since I have to take Magic as a mantle to force transparency and make my character work, I have UMD as an ardent class skill.  Thrallherd might be better, as I can attract believers and sacrifice them, and they'll probably be happy about it since people who are psychically resonant with my badass self will want to give their lives "for the greater good".

Great... now I'm seriously considering changing my dude's name to Gellert Grindelwald.

I'll post updated builds in a little while.

@dna1, your dude looks great, except (a) isn't it 32pb, and (b) don't we only get 1 flaw?

@harald, that drawing rules.  I'll give you descriptions for my dudes (including thrall) if you don't mind taking the time.  I love having character sketches (I know a couple fantasy artists, so I've had a large number of them over the years), but I have no drawing talent myself.

EDIT: Does a kalashtar's mindlink ability qualify him for Thrallherd?
« Last Edit: October 25, 2011, 03:21:00 PM by sirpercival »
Burn all the microfiche!  Firebomb all the 8-tracks!

I'm not just a druid -- I'm a singing, dancing, Broadway druid.

[spoiler]
Quote from: PhaedrusXY
"You... saved me? So I was dismantled? I... thank you, then. I will not incinerate you."

There's only one character concept worth having, and that's the one you've thrown darts at.
[/spoiler]

PhaedrusXY

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #132 on: October 25, 2011, 03:52:38 PM »
EDIT: Does a kalashtar's mindlink ability qualify him for Thrallherd?
Yes. Barring DM fiat, anyway. :P
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

sirpercival

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #133 on: October 25, 2011, 03:57:20 PM »
EDIT: Does a kalashtar's mindlink ability qualify him for Thrallherd?
Yes. Barring DM fiat, anyway. :P

Yes!  Good.  Haha.


OK, here's an updated party (I'm losing track):

1) Psiotheurgist Thrallherd
   1a) Anima Disciple Thrall
2) Symbiotic Runescarred Berserker
3) Symbiotic Pixie DFA
4) Gravity's Rainbow Servant DN
5) Wildshape Ranger/MOMF
6) Jurassicleric

We have one too many... :(  I like all these character concepts!

Question for einherjar: How do you want to handle the items made by the Anima Disciple, with dark craft xp and gp?
Question #2: Are you allowing vestiges from non-ToM sources?
« Last Edit: October 25, 2011, 05:49:18 PM by sirpercival »
Burn all the microfiche!  Firebomb all the 8-tracks!

I'm not just a druid -- I'm a singing, dancing, Broadway druid.

[spoiler]
Quote from: PhaedrusXY
"You... saved me? So I was dismantled? I... thank you, then. I will not incinerate you."

There's only one character concept worth having, and that's the one you've thrown darts at.
[/spoiler]

PhaedrusXY

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #134 on: October 25, 2011, 04:03:11 PM »
I made an evil Rainbow Servant variant here, based on being a servant of nagas instead of coatls. Feel free to use/adapt it as you need.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

sirpercival

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #135 on: October 25, 2011, 04:06:38 PM »
I made an evil Rainbow Servant variant here, based on being a servant of nagas instead of coatls. Feel free to use/adapt it as you need.

That is awesome.
Burn all the microfiche!  Firebomb all the 8-tracks!

I'm not just a druid -- I'm a singing, dancing, Broadway druid.

[spoiler]
Quote from: PhaedrusXY
"You... saved me? So I was dismantled? I... thank you, then. I will not incinerate you."

There's only one character concept worth having, and that's the one you've thrown darts at.
[/spoiler]

DrHorrible

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #136 on: October 25, 2011, 06:08:00 PM »
[SIZE=+1]Kristian Matsson[/SIZE][/URL]
Male N-E Human Cleric, Level 15, Init +9, HP 212/112, DR 10/Magic, Speed 30 ft/60 ft
AC 50, Touch 34, Flat-footed 41, Fort +17, Ref +14, Will +20, Base Attack Bonus +11/+6/+1   
Collision, Seeking Greatbow+1 +21/+16/+11 (1d10+5,  )
  Short Sword +6/+1/-4 (1d6-1, x2)
 (+3 Armor, +9 Dex, +13 Natural, +4 Deflect, +11 Misc)
Abilities Str 8 , Dex 28, Con 16, Int 18, Wis 32, Cha 16
Condition Every morning Kristian casts the following spells:

- Persisted Necrotic Empowerment: Granting +8 to Dex, Int and Wis, +8 NA, +5 on Fort and 100 temp hit points.
- Persisted Visage of the Deity: Granting Fire and Cold resistance 20, SR 20 and DR 10/Magic
- Magic Vestment: +3 to AC for 16 hours.

The sheet is finished, I just need to write the background, that I already have in mind anyway.
I'll soon post the sheet of a zombie that will be with me, and the T-Rex.
Believe.

sirpercival

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #137 on: October 25, 2011, 06:30:51 PM »
OK, here are the sheets for my Psiotheurgist and his thrall.  Still need to do spellbook, powers, items, buffs, as well as write backgrounds and the description/personality for the thrall.

Durgo Flinn, Megalomaniac Genius
Male LE Magic-Blooded Kalashtar Wiz/Ardent/Cereb/Incant/Thrall, Level 1/2/4/7/1, Init +8, HP  / , Speed 30 feet
AC 12, Touch 12, Flat-footed 10, Fort +6, Ref +7, Will +22, Base Attack Bonus 8 /75
 (+2 Dex)
Abilities Str 8, Dex 14, Con 12, Int 26, Wis 20, Cha 18
Condition None

Tall and extremely thin, without an ounce of spare flesh on him.  His eyes are two chips of black stone that bore into you, and his short-cropped black hair is grey at the temples.  He wears robes of blue and purple dark enough to be black.

Arrogant, paranoid, domineering.  Dedicated to power in all things.  He believes that with enough power he can reshape the world, to fix all those pesky quirks of reality that bother him.  People flock to him because he is a charismatic leader, and they willingly give themselves in sacrifice to his cause, "for the greater good".


Arius Mentum, Insane Cultist
Male LE Lesser Asimaar Binder/Ur-Priest/Anima Disciple, Level 5/2/7, Init +0, HP  / , Speed  
AC 10, Touch 10, Flat-footed 10, Fort +9, Ref +4, Will +21, Base Attack Bonus 8  

Abilities Str 10, Dex 10, Con 14, Int 14, Wis 27, Cha 16
Condition None

Burn all the microfiche!  Firebomb all the 8-tracks!

I'm not just a druid -- I'm a singing, dancing, Broadway druid.

[spoiler]
Quote from: PhaedrusXY
"You... saved me? So I was dismantled? I... thank you, then. I will not incinerate you."

There's only one character concept worth having, and that's the one you've thrown darts at.
[/spoiler]

DrHorrible

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #138 on: October 25, 2011, 06:39:39 PM »
I would have loved to go with dinosaurs but the HD cap is a bitch. I'll have to go for Dragons.


 :D
Believe.

sirpercival

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Re: [D&D 3.5] ECL 10+ Campaign
« Reply #139 on: October 25, 2011, 06:41:08 PM »
You could go with megaraptors instead of T-Rexes... they have pounce, do they keep it?
Burn all the microfiche!  Firebomb all the 8-tracks!

I'm not just a druid -- I'm a singing, dancing, Broadway druid.

[spoiler]
Quote from: PhaedrusXY
"You... saved me? So I was dismantled? I... thank you, then. I will not incinerate you."

There's only one character concept worth having, and that's the one you've thrown darts at.
[/spoiler]