Barrist Trickster
"With a flick of the wrist is all that is needed to turn the tide of battle" - Niddion Swant, Gnome Barrist Trickster
HD: d8
Skills: Choose ten
Skp/level: 6+int
Saves: Fort Good, Relfex poor, Will good
Bab: Good
level, benefit
1 Spellcasting, Trickster Knack
2 Summon familiar, Eschew materials
3 Bonus Feat, Ace up the sleeve
4 Magic Scroll, Ranged Expertise
5 Tricky Style +2
6 Skill Mastery, Natural Skill
7 Bonus Feat, Gallant Nature
8 Skill Mastery, Forced Swiftness
9 Tricky Style +3
10 Skill Mastery, Studious
11 Bonus Feat, Eschew Foci
12 Skill Mastery, Natural Skill
13 Tricky Style +4
14 Skill Mastery, Stalwart
15 Bonus Feat,
16 Skill Mastery, Steadfast
17 Tricky Style +5
18 Skill Mastery, Natural Skill
19 Bonus Feat,
20 Skill Mastery, Big Joker
Weapon and Armor Proficiency: All simple and martial weapons, all armor and all shields (including tower shields)
Starting Gold
6d8x10gp
Spellcasting: As Adept and add universal spells to the list. (Excluding Polymorph and Baleful Polymorph)
Trickster's Knack (Sp): Gain Ghost Sound, Detect Magic, Prestidigitation, and Message at will as a swift action.
Summon Familiar: as Wizard
Bonus Feats:At 3rd and every 4 levels, the BT gains a bonus feat. He can choose a metamagic feat, an item creation feat, or a general feat. The BT must still meet all the requirements for a bonus feat, including caster level minimums.
Ace up the sleeve (su): You can channel divine energy into increasing combat ability. As a swift action, you can "lose" an orison to gain a +3 to damage rolls and +10' enhancement bonus to movement until the start of your next turn.
Tricky Style (Ex): In any round when you move 10ft or more, you gain a comptance bonus to Saving throws, AC, spell DC, or Attack equal to your style bonus until the start of your next turn.
Skill Mastery: The BT becomes so certain in the use of certain skills that she can use them reliably even under adverse conditions. Upon gaining this ability, she selects a skill. When making a skill check with one of these skills, she may take 10 even if stress and distractions would normally prevent her from doing so.
Gallant Nature (Ex): At 7th level, a BT has a persuasive way of gaining favors from the aristocracy. A BT can reroll a Diplomacy check once per day, but only when attempting to influence the attitudes of nobility or royalty. A BT must take the result of the re-roll, even if it's worse than the original roll. See Diplomacy on pg. 73 of the Player's Handbook
Seduction (Ex): At 6th level, a BT has a lascivious way of acquiring knowledge through less than diplomatic channels. A BT gains an additional use of the Bluff skill called seduce to learn secret. The BT can use charm, flirtation, or seduction to learn a coveted secret that is known by a nonplayer character. In order for this iteration of the Bluff skill to work, the non-player character must find the BT physically attractive and be in a position to actually know the secret in question. There are five kinds of secrets that can be learned with a seduce to learn secret check . The fewer people that know a secret, the greater their loyalty to keep that secret.
Secret DC* Example
Common 10 Password told to the city guard, known by 16 or more people
Uncommon 20 Identity of thieves' guild leader, known by 9 to 16 people
Valuable 30 A merchant ship hauling exotic goods, known by 5 to 8 people
Deadly 40 Plans to invade a foreign land, known by 3 to 4 people
Unutterable 50 The mental disability of a king, known by 3 or less people
*The DC assumes that the nonplayer character is indifferent.
The Bluff check is modified by -20 if the NPC is hostile, -10 if the NPC is unfriendly,
+5 if the NPC is friendly, and +10 if the NPC is helpful.