Again, all of the undead creating ones. Because they're not really based on the Leadership feat, following completely diferent rules for your minions, and then hand you multiple of your CR-2, which is completely retarded whetever Leadership exists or not.
All the ones that are based on leadership? Yes, I just said those are all terrible. Everything that is based off leadership is terrible, just like it is in the Core rules. The undead creation feats aren't particularly more problematic than undead clerics turning a Shadow at level 4, then creating an infinite shadow army through butterfly murder. Or people casting Dominate Monster several hundred times in order to amass an army of slaves, or calling magic, or any of the other things that are just as bad in 3.5.
Yes, everything the Tome does to give people armies is fucking terrible. Just like everything that 3e has ever done to give people armies. The problem is the armies part, not the design, because there is no way to do it right. The Tomes just give DM unspecific versions that cost feats, instead of DM specific versions that cost nothing. Dominate Monster chaining is not in any appreciable way less of a problem than Tome undead creation feats.
Here's a little secret. Metamagic isn't broken by itself. What's broken are metamagic reducers that started to sprout rampadly trough splatbooks (divine metamagic, incantrix, you name it)
Yes. I agree that metamagic is not broken by itself. That's why I made a bunch of metamagic feats and a system that are objectively more powerful than 3.5 metamagic without reducers.
Your "fix" is, basically, free metamagic. With the limitation that you don't get to go over your normal level, so still in overpowered if not simply broken territorry, because lower level spells cast as swift actions whitout burning your precious high level spell slots are still greatly increasing the caster's power. And of course using standard TO interpretation skills, people will claim it stacks with Divine metamagic/Incantrix style reducers anyway.
My fix is designed to increase caster power. That was it's purpose. Because it's designed to be played with Tome rules, including Races of War, and including heavy monster optimization, and so the power up to casters in the form of metamagic application is not a problem, it is the goal. And I still think I can appropriately challenge PCs using those rules, or I wouldn't have a recruitment thread on this forum where I'm DMing using those rules.
And yes, people might argue that they can still use Incantatrix and DMM and that is left specifically vague so that DMs can make that decision themselves, though I have in the thread with those rules, my explicit recommendation that they allow DMM Persist, but no Incantatrix/Arcane Thesis/Ect, and I use those rules in my own games.
As for other borked feats, Child necromancer is +4 to CL, free AC and to-hit bonus, plus several other goodies rolled into 1.
Ghost-cut tecnique is wraithstrike and Lifesight rolled into one, the second of which is actually a pretty powerful feat by itself.
Paralyzing touch, well, paralyzes for 1 minute with all your natural and unarmed attacks, which is just on par with frank's combat school(no bonus to attack/damage, but 1 minute duration means they're completely screwed if they fail a save. And it stacks with combat school!). And then throw in Enervating Touch for no-save negative levels with your natural and unarmed attacks.
Stoning gaze is yet another save-or-die as a free action stacked with the rest. And to imagine Robbypants said lots of people at the GD didn't love rocket tag to the extreme.
1) +4 CL for necromancy spells. And the "free ac and to hit bonuses" are the same as the ones they get for being a small creature, with the same drawbacks. Unless you ban Strong Heart Halflings, I'm not sure why you think that's broken aside from +4 CL to necromancy spells, which of course... isn't.
2) So... You think Ghost Cut Technique is more powerful than Races of War feats? It's pretty balanced to me.
3) And Paralysis, lots of people have immunity, unlike Daze, and yes, it wins fights. So does killing people, so do save or dies. If you are a Ghoul, you can take a feat that gives you the Paralysis that Ghouls have. But first you have to be a Ghoul.
4) Only if you are willing to write off ever standing within 60ft of people you don't want to stone. I consider that a high enough cost for a level 9 character to obtain a free action stoning gaze, because some people like to have allies near them even when enemies are not.
Bottom line, you haven't really named any feats that are more powerful than Races of War feats.