« Reply #5 on: October 10, 2011, 04:11:08 PM »
Don't force arrows go through those still? heard being force lets them go through wind walls and stuff.
As for friendly fire that spell is too broken and I don't have that book.
It kind of is. Ray Deflection is also 4th level and it only makes you immune to ranged touch attacks rather than the added effect of reflecting them.
The way Stormrage is written suggest it doesn't care about Wind Wall but you may have with with Force.
You harness the powers of wind and storm to move, protect yourself, and attack. = Flavor, not rules.
You can fly at a speed of 40 feet, and you gain immunity to thrown weapons and projectile ranged attacks. = Immunity to comets & meteors.
Energy isn't a projectile and since Friendly Fire only guards against Ranged Touch Attacks, you may have established the minimum point in which to build from.
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Tiers explained in 8 sentences. With examples!
[spoiler]Tiers break down into who has spellcasting more than anything else due to spells being better than anything else in the game.
6: Skill based. Commoner, Expert, Samurai.
5: Mundane warrior. Barbarian, Fighter, Monk.
4: Partial casters. Adapt, Hexblade, Paladin, Ranger, Spelltheif.
3: Focused casters. Bard, Beguiler, Dread Necromancer, Martial Adapts, Warmage.
2: Full casters. Favored Soul, Psion, Sorcerer, Wu Jen.
1: Elitists. Artificer, Cleric, Druid, Wizard.
0: Gods. StP Erudite, Illthid Savant, Pun-Pun, Rocks fall & you die.
[/spoiler]