« Reply #30 on: October 05, 2011, 10:23:15 PM »
Plus the entire [Force] line of spells that just bomb the area smacking demanifested ghosts into next Tuesday...
The only one I can think off off-hand that does that at these levels, SorO, is Wings of Flurry, and that's really not that common of a spell. Magic Missile, Chain Missiles, Orb of Force, and Scourge of Force all require targets, and I can't think of any others that hit an area. What's more, the only downside to this is that you have to sit out a few in-game days. It's not that big of a threat.
This says there are 34 [Force] spells, dunno how accurate or updated it is but out of the five you named one of them is an area effect. I like those odds.
Yeah killing a ghost is damn near impossible, soul capture ghostbuster style is the only feasible means. There is a
HUGE advantage there, but don't slip into a relaxed defense thinking your covered. If I knew more about anti-ghost stuff I'd know ways around them but I don't so all I can do is try to prod you guys in that direction.
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Tiers explained in 8 sentences. With examples!
[spoiler]Tiers break down into who has spellcasting more than anything else due to spells being better than anything else in the game.
6: Skill based. Commoner, Expert, Samurai.
5: Mundane warrior. Barbarian, Fighter, Monk.
4: Partial casters. Adapt, Hexblade, Paladin, Ranger, Spelltheif.
3: Focused casters. Bard, Beguiler, Dread Necromancer, Martial Adapts, Warmage.
2: Full casters. Favored Soul, Psion, Sorcerer, Wu Jen.
1: Elitists. Artificer, Cleric, Druid, Wizard.
0: Gods. StP Erudite, Illthid Savant, Pun-Pun, Rocks fall & you die.
[/spoiler]