For jumping, climbing, swimming, these feats of athleticism mainly grant these aspects:
-Distance moved, the most raw and direct one. What if high level jump is a feasible alternative to magical flight or teleportation as a means of travel?
-Obstacles overcome, you have a few. Water and its varying conditions are obstacles to movement that swim overcomes. Gravity, as well as physical obstructions are obstacles that climb and jump overcomes. The key is in bypassing such barriers to movement, and in the same stroke, reducing magnitude. Think free-running, the many buildings and obstacles in a city area do not provide much hinderance in terms of linear speed to the free-runner. A cinematic variation of this can be better than flight, by turning obstacles into movement vectors. In short, bypass or take advantage of cover and terrain with acrobatics.
-Hindrances overcome. Less spectacular, this just means continuing to act in spite of internal difficulties. Probably to be discouraged, since there has to be some point to inflicting internal difficulties after all.
-Battle assistance. Direct, tangible benefits to combat, like surprise, or enhanced damage, or even increased attack approaches. Also to be discouraged, due to overflow into other areas of the game. Keep skills in the problem solving realm where possible eh?