Author Topic: Feat help for a monster game  (Read 3067 times)

0 Members and 1 Guest are viewing this topic.

VennDygrem

  • Member
  • Grape ape
  • *
  • Posts: 1689
    • Email
Feat help for a monster game
« on: September 26, 2011, 09:41:15 PM »
I've got a bit of a head-scratcher, here. Like dna1, I'm building a character for a monster game being run by Oslecamo, wherein all players must incorporate some levels from the classes in his Improved Monster Classes thread. You can check out my progress here on my character sheet.

Some creation rules from the game for reference:
[spoiler]
Quote
Sources: All 3.5 books under the sun allowed (but no dragon magazine as I simply don't have easy acess to it). Homebrew material is ok after being reviewed by me (my homebrew of course being automatically aproved). I reserve myself the right to ban certain combinations or specific items I may find too cheesy. Also Oriental Adventures and Arms and equipment guide wich are technically 3.0 but work just fine in 3.5

Gear: Standard wealth by level, no spending more than 1/2 your WBL in a single item, no pre-game crafting unless it's something really essential to you.

Flaws/Traits: Flaws and traits allowed as in the srd (aka up to two flaws and one trait, and you can only pick flaws/traits from the srd list)
[/spoiler]

I'm going to be playing a sort of "Chilling Phantasm" using Son/Daughter of Silence and the Snowscaper pseudocaster 'frost mage' class (with some minor alterations by Oslecamo for balancing reasons).

So, I've got a bunch of rad abilities, but they're all Supernatural. Which is great, but there are hardly any (good) feats that modify or improve them. I'm not even sure I need feats to improve my abilities, per se, so much as to fill in the gaps I may be missing.
For instance, as a standard Humanoid, my race doesn't get darkvision. A ghost who can't see in the dark is kind of lame. Also, my tricks kind of run out of steam after "grapple creature, drag it underground or into the air, and drop it for shunting/falling damage," "steal people's voices," and "make things cold/make cold things."

Oh, and I can't breathe stone: My incorporeality allows me to move through solid objects or water without technically interacting with them, but there is no breathable air in those spaces. I likely won't spend terribly long hiding underground or in the ocean or something, but I'd like to not have to worry about it. Plus, hiding in objects and spooking NPCs could be fun. :D
Are there any ways to avoid having to breathe other than spending a big chunk of my money on an ioun stone, or without just being a construct, undead, elemental, or UA Air Gnome/Goblin?

tl;dr:
A little help, please?  ???
« Last Edit: September 27, 2011, 01:40:54 PM by VennDygrem »

weenog

  • Grape ape
  • *****
  • Posts: 1706
Re: Help with a Chilling Phantasm
« Reply #1 on: September 26, 2011, 10:05:37 PM »
Presumably your equipment and its effects go with you when you pass through stone.  A necklace of adaptation (9,000 gp) keeps you surrounded in a shell of fresh air regardless of the local conditions.  A bottle of air (7,250 gp) can be carried around and you can breathe out of it as a standard action, and you can share it around with others.  Or you could just get the thing put inside one of your lungs, depending on how kindly your DM looks upon amateur implantation surgery for fun and profit.
"We managed to make an NPC puke an undead monster."
"That sounds like a victory to me."

VennDygrem

  • Member
  • Grape ape
  • *
  • Posts: 1689
    • Email
Re: Help with a Chilling Phantasm
« Reply #2 on: September 27, 2011, 12:47:51 AM »
Hmm, of those options, I think the necklace might be the most useful for that purpose. The bottle of air would be useful for other reasons, most of all for if the party goes traveling around in an enveloping pit (as they are wont to do).

Now to figure out feats... Which really don't need to be homebrew, but there's such a variety of benefits that non-WotC people come up with. :)
I suppose if anyone could just point me to a couple other good resources, I might be set. Still, any other suggestions on where I might go with my feats would be appreciated.
« Last Edit: September 27, 2011, 12:54:33 AM by VennDygrem »

PhaedrusXY

  • Organ Grinder
  • *****
  • Posts: 8022
  • Advanced Spambot
Re: Feat help for a monster game
« Reply #3 on: September 27, 2011, 03:28:02 PM »
The Darkvision spell is pretty cheap in a wand, and lasts 1 hr/lvl. It can also be made permanent, if you can stomach the dispel risk. You might just want to try getting Mindsight, though, as you'll probably want a way to "see" people while you're inside objects.

I love the race, by the way. What book is that originally from? It sounds like it should be tons of fun, and also add a lot of versatility to the party. The ability to give allies incorporeality is incredible...

As far as feats that work with Su abilities, there are a few in the Tome of Magic, but I remember most of them sucking.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

McPoyo

  • Organ Grinder
  • *****
  • Posts: 3783
    • Email
Re: Feat help for a monster game
« Reply #4 on: September 27, 2011, 09:16:21 PM »
Some manner of telepathy would be good, just to communicate.
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]


dna1

  • Hong Kong
  • ****
  • Posts: 1131
  • Im not albino Im just from Alaska
    • Email
Re: Feat help for a monster game
« Reply #6 on: September 27, 2011, 11:55:18 PM »
Some manner of telepathy would be good, just to communicate.
+1

You character turned out pretty awesome. Do you have any means of communication though?
Slappin ho's like E-Honda

VennDygrem

  • Member
  • Grape ape
  • *
  • Posts: 1689
    • Email
Re: Feat help for a monster game
« Reply #7 on: September 28, 2011, 01:09:44 AM »
I honestly had no idea what to do for that. :lol

I was hoping eventually I'd get telepathy somehow, since otherwise I'd have to steal other people's voices to speak. Mindsight would be good, too, but I'm not sure how to go about gaining reliable telepathy.

This feat, maybe?

PhaedrusXY

  • Organ Grinder
  • *****
  • Posts: 8022
  • Advanced Spambot
Re: Feat help for a monster game
« Reply #8 on: September 28, 2011, 01:21:38 AM »
I honestly had no idea what to do for that. :lol

I was hoping eventually I'd get telepathy somehow, since otherwise I'd have to steal other people's voices to speak. Mindsight would be good, too, but I'm not sure how to go about gaining reliable telepathy.

This feat, maybe?
Isn't Mindbender one of those PrCs that you can get into with just a caster level (not X level spells)? If so, could you dip into that?
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

VennDygrem

  • Member
  • Grape ape
  • *
  • Posts: 1689
    • Email
Re: Feat help for a monster game
« Reply #9 on: September 28, 2011, 01:30:49 AM »
You need to be able to cast Charm Person as a spell or SLA. I'm also not sure I could qualify as having a caster level, except as pertaining to abilities of the Snowscaper class. Even then, it's not specifically caster levels, since they're all (Su) abilities and not SLA's.

dna1

  • Hong Kong
  • ****
  • Posts: 1131
  • Im not albino Im just from Alaska
    • Email
Re: Feat help for a monster game
« Reply #10 on: September 28, 2011, 01:46:44 AM »
use cantrip or something and write icey messages in the air ?
Slappin ho's like E-Honda

PipTheBlue

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 156
Re: Feat help for a monster game
« Reply #11 on: September 29, 2011, 06:19:38 PM »
Okay, I'm creating a character for this game as well and have the same problem as VD: I have no idea what feats would improve and/or complement my abilities.

My character sheet can be found here. As you can see, I have two open feats from 3rd and 6th level.
I also have a 'cohort' (kidnapped child), who's sheet can be found here.

Link to the Annis Hag class
Link to the Librarian class
Link to the Monstrumologist class

Now, I know that the build isn't what you'd call powerplayed, but I liked the idea of a crazy old woman which dissects monsters and the idea of the monstrumologist in general. She does have some melee capabilities, but I'm not sure how powerful she really is for her character level. Ofcourse, to gain more power, she should vivisect a lot of creatures, which means she should defeat them without killing them. My first idea was to use my cohort and his Master of Poisons to deal Str or Dex damage to paralyze them, but as the hag is better at melee fighting, she's bound to be the one delivering the final blow. Any suggestions on how to do this?

Gnomeo

  • That monkey with the orange ass cheeks
  • ****
  • Posts: 221
Re: Feat help for a monster game
« Reply #12 on: September 30, 2011, 06:32:24 AM »
Assuming my mindstealer drone character gets into the game as well, he could level drain the target to unconsciousness and drain enough memories to leave it an empty husk.
The next thing I say to you will be true.
The last thing I said was false.

PhaedrusXY

  • Organ Grinder
  • *****
  • Posts: 8022
  • Advanced Spambot
Re: Feat help for a monster game
« Reply #13 on: September 30, 2011, 01:06:27 PM »
Assuming my mindstealer drone character gets into the game as well, he could level drain the target to unconsciousness and drain enough memories to leave it an empty husk.
My vampire can aid with the level drain. :D Con drain and being grappled can also help knock them out without killing them, if you're careful to only do non-lethal damage.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

dna1

  • Hong Kong
  • ****
  • Posts: 1131
  • Im not albino Im just from Alaska
    • Email
Re: Feat help for a monster game
« Reply #14 on: September 30, 2011, 02:09:59 PM »
Ahh nice, we have two leeches  :D  If we want to torture anyone we can just toss'm over to our PC Vacuums haha :lmao
Slappin ho's like E-Honda

PipTheBlue

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 156
Re: Feat help for a monster game
« Reply #15 on: September 30, 2011, 03:39:20 PM »
So what you're saying is I should use my feats for 2x Toughness? :P

Gnomeo

  • That monkey with the orange ass cheeks
  • ****
  • Posts: 221
Re: Feat help for a monster game
« Reply #16 on: September 30, 2011, 05:35:38 PM »
If its information we want there's no need for torture if we don't care if the target lives.  Tenth can drain their memories away and feed the remains to Big T.

He might torture for fun if time permits, but that's just a bonus.
The next thing I say to you will be true.
The last thing I said was false.

VennDygrem

  • Member
  • Grape ape
  • *
  • Posts: 1689
    • Email
Re: Feat help for a monster game
« Reply #17 on: October 01, 2011, 03:00:17 AM »
Or I can just drag them down into an eternal grave deep in the ground. :D

McPoyo

  • Organ Grinder
  • *****
  • Posts: 3783
    • Email
Re: Feat help for a monster game
« Reply #18 on: October 01, 2011, 03:08:25 AM »
I have poison, as well, iirc.

Also, I'm a cannibal as well.
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

VennDygrem

  • Member
  • Grape ape
  • *
  • Posts: 1689
    • Email
Re: Feat help for a monster game
« Reply #19 on: October 01, 2011, 09:54:35 AM »
So many foe-eaters in the game! Ah well, you lot'll never go hungry, I imagine. :P