Author Topic: Monster Game - Interest?  (Read 17831 times)

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VennDygrem

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Re: Monster Game - Interest?
« Reply #160 on: September 28, 2011, 07:28:36 AM »
Your sheet is set to private.

heroicraptor

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Re: Monster Game - Interest?
« Reply #161 on: September 28, 2011, 07:29:31 AM »
Thanks :)

zook1shoe

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Re: Monster Game - Interest?
« Reply #162 on: September 28, 2011, 07:38:38 AM »
I will do mine in the morning

Flay Crimsonwind

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Re: Monster Game - Interest?
« Reply #163 on: September 28, 2011, 09:21:25 AM »
Got the last item slotted; sheet's done, cleaning up the backstory soon.

VennDygrem

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Re: Monster Game - Interest?
« Reply #164 on: September 28, 2011, 10:58:29 AM »
Equipment's done, just need final word from Osle on feat stuff.

zook1shoe

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Re: Monster Game - Interest?
« Reply #165 on: September 28, 2011, 08:19:12 PM »
can i do some sort of Lesser Wispling-Tauric animal -> Halfling Chicken Wrangler?

[spoiler]
   CHICKEN WRANGLER
Chicken wranglers rarely leave their farms. But on occasion, either due to wanderlust or bad luck, they find themselves on wild adventures, using their unique skills with chickens for fun and profit.

   Requirements
To qualify to become a chicken wrangler (ChW), a character must fulfill all the following criteria.
Race: Halfling
Skills: Craft (Cook) 2, Handle Animal 6, Profession (Farmer) 3
Feats: Point Blank Shot

      Chicken Wrangler         Hit Die: d6
Level   BAB   Fort   Ref   Will   Special
1   +0   +0   +2   +0   Farmer’s Empathy, Have an Egg, Tend the Flock
2   +1   +0   +3   +0   Quick-Hatch
3   +2   +1   +3   +1   Furious Flurry of Feathers
4   +3   +1   +4   +1   Fabulous Feast, Feathered Steed
5   +3   +1   +4   +1   Everything I Need to Know I Learned from a Chicken
   Class Skills: Craft (Int), Handle Animal (Cha), Profession (Wis), Spot (Wis), and Survival (Wis). Skill Points at Each Level: 4 + Intelligence modifier.

   Class Features
All of the following are class features of the chicken wrangler prestige class.
   Weapons and Armor Proficiency: Chicken wranglers are proficient with all simple weapons. They gain no additional proficiency with any armor.

   Farmer’s Empathy: He knows farm animals. The chicken wrangler enjoys Wild Empathy against chickens, horses, cows, pigs, turkeys, dogs, cats, mice, and other common farm animals, even if those animals are encountered in the wild.
   The chicken wrangler can enhance Farmer’s Empathy with the Tamer of Beasts feat.

   Have an Egg: Few can match the chicken wrangler in egg-throwing. At the beginning of each day, he can coax one egg from each chicken in his flock, which he carries with him for the day as impromptu missile weapons. When throwing eggs, the chicken wrangler enjoys the benefit of the Rapid Shot feat and enjoys a bonus to his ranged attack rolls equal to his level in chicken wrangler. An egg has a range of 30 feet and causes no damage when it strikes, but it’s pretty annoying. A creature struck by an egg is blinded for 1d3 rounds or until it wipes the egg from its face, a move-equivalent action. Spellcasters struck while casting a spell must make a Concentration check (DC 10 + chicken wrangler level + Dexterity modifier) or lose the spell being cast. The effects of being struck with multiple eggs stack. Many chicken wranglers store their eggs in a halfling egg holster.
   Eggs older than 5 days are considered rotten. Eggs so thrown force the target to make a Fortitude save (DC 10 + chicken wrangler level) or also be nauseated for 1d3 rounds from the horrible stench; such eggs have a 10% chance of breaking in the wrangler’s hand as he prepares to throw it, forcing him to make the Fortitude save or be nauseated. Eggs older than 10 days are considered to foul too use, and automatically break in the chicken wrangler’s hands if they are thrown.
   The chicken wrangler can also eat the eggs; they are eggs, after all. Two eggs, cooked or raw, provide a day’s nutrition for a humanoid of Medium size or smaller.
   The chicken wrangler can enhance Have an Egg with the Egg Focus and Stinky Egg feats.

   Tend the Flock: The chicken wrangler is rarely without his clucking flock. He attracts a number of chickens as animal companions equal to twice his chicken wrangler level + his Charisma modifier (if positive). These fowl accompany the chicken wrangler wherever he travels, clucking and pecking and often leaving a gooey mess. The chicken wrangler communicates with his chickens with Verbal cues.
   The chicken wrangler can replace killed chickens by purchasing them or by using his Quick-Hatch class feature.
   The chicken wrangler can also eat his chickens, although he will do so under only the direst of circumstances. A killed and cooked chicken provides daily nutrition for four humanoids of size Medium or smaller.

   Quick-Hatch [2nd level]: The chicken wrangler replace his flock at a magical rate. Once per day, he may spend 10 minutes warming and whispering to his eggs, causing full-grown chickens to hatch from them at the end of this time. He may affect a number of eggs per day equal to his chicken wrangler level + his Charisma modifier, but is still limited to the number of chickens he may have in his flock at any one time. Only eggs up to three days old can be used for Quick-Hatch; eggs older than three days are considered spoiled and suitable only for throwing. Using Quick-Hatch is a spell-like ability.

   Furious Flurry of Feathers [3rd level]: He can whip his chickens into a frenzy of flapping wings, maddening clucks, and swirling feathers. Up to three times per day, he may cause his chickens to flurry as a standard action. When the chickens flurry around the chicken wrangler himself, they provide 20% cover. Attacks that fail to strike the chicken wrangler have a 50% chance of striking one of the chickens. A flurry lasts a number of rounds equal to his chicken wrangler level x his Charisma modifier (if positive) or until the chicken wrangler ends the flurry with a vocal command as a free action. This is extraordinary.
   The chicken wrangler can also direct his chickens to flurry around an enemy. The wrangler can designate any target within 30 feet, and the chickens will immediately surround the target and begin their flurry. Designating the target is a move-equivalent action, and it takes a standard action for the chickens to reach the target and begin their flurry. Each round subjected to the flurry, the target must make a Will save (DC 10 + number of chickens) or be confused for that round (50%) or panicked for that round (50%). At the beginning of each round of the flurry, the targeted creature must make another save to determine its reaction that round; if it succeeds at a Will save, it receives a +3 bonus to his Will save against the flurry on the next round. Chickens will remain flurrying around the target if it flees, but if the target moves more than 60 feet from the chicken wrangler, the chickens will cease their flurry and return to their wrangler, which takes a full round. This is extraordinary.

   Fabulous Feast [4th level]: He can whip up an amazing chicken dinner. Once per day, the chicken wrangler can sacrifice chickens and eggs to create a heroes’ feast. The feast can benefit two humanoid creatures of Medium size or smaller for every chicken sacrificed and another creature for every three eggs sacrificed. Preparing the meal is an extraordinary procedure taking 20 minutes. In all other ways, the feast functions as the spell cast by a cleric of 10th level.

   Feathered Steed [4th level]: One of his chickens undergoes a startling transformation, becoming a dire chicken. The chicken wrangler can ride his dire chicken as a steed. If his feathered steed is killed, he can replace it the following day using Quick-Hatch.

   Everything I Need to Know I Learned from a Chicken [5th level]: So much time observing the habits and mannerisms of chickens has granted the chicken wrangler insight. He receives a +2 bonus to all Escape Artist, Jump, and Spot checks and receives a +5 bonus to his ground movement rate.
   In addition, if the chicken wrangler is ever killed, his dead body will continue to run in circles for 1d6 rounds, like a chicken with its head cut off.


   CHICKEN
Tiny Animal. HD: ½ d8 (2hp). Init: +2. Speed: 20 feet (4 squares). AC: 14 (+2 size/+2 Dex), touch 14, flat 12. BA/G: +0/-13. Atk: Claws +4 melee (1d2-5). FAtk: Claws +4 melee (1d2-5). S/R: 2.5ft/0ft. SA: None. SQ: Low-light vision. Svs: Fort +2, Ref +4, Will -1. Ab: Str 1, Dex 15, Con 10, Int 1, Wis 8, Cha 4. Skl: Jump +8, Listen +3, Spot +5. Fts: Dodge, Weapon Finesse. Env: Temperate forests. Org: 2d4. Chg: 1/6. Chickens receive a +8 racial bonus to Jump checks due to their flapping but flightless wings. Skittish and evasive, they receive the Dodge feat for free.

   DIRE CHICKEN
Medium Animal. HD: 2d8+4 (13hp). Init: +2. Speed: 30 feet (6 squares). AC: 16 (+2 Dex/+4 Nat), touch 12, flat 14. BA/G: +1/+3. Atk: Claws +4 melee (1d6). FAtk: Claws +4 melee (1d6). S/R: 5ft/5ft. SA: None. SQ: Low-light vision. Svs: Fort +4, Ref +5, Will +0. Ab: Str 10, Dex 15, Con 13, Int 1, Wis 10, Cha 8. Skl: Jump +11, Listen +5, Spot +5, Survival +1. Fts: Dodge, Weapon Finesse. Env: Temperate forests. Org: 1d3. Chg: 1. Dire chickens receive a +8 racial bonus to Jump checks due to their flapping but flightless wings. Evasive, they receive the Dodge feat for free. Dire chickens resemble cockatrices.

   Feats:
DODGE TRAPS [General]
You perceive traps as they spring.
Prerequisite: Alertness feat or Trap Sense class feature.
Benefit: Against mechanical traps both mundane and magical, you receive a +1 dodge bonus to Armor Class and a +1 bonus to Reflex saves. This stacks with the effects of the Trap Sense class feature.

EGG FOCUS [General]
You are adept with, um, eggs.
Prerequisites: Have an Egg class feature.
Benefit: You can coax from your flock of chickens twice the normal number of eggs each day. When you throw eggs, any blindness lasts 1d6 rounds and the DC for any related Concentration checks increases by +4.

HALFLING EGG HOLSTER [Goods and Services: Adventuring Gear]
A halfling chicken holster is designed to accommodate the quick retrieval and throwing of chicken eggs. The holster can store up to one dozen chicken eggs, protects the eggs as a scroll case protects a scroll, and allows the wearer to retrieve eggs as if he possessed the Quick-Draw feat. The holster hooks on the belt. Cost: 5gp. Weight: 1 lbs.

KNACK [General]
You are especially adept at a particular skill.
Benefit: Select any skill. This skill is always considered a class skill for you, and the maximum number of ranks you may have in this skill is equal to your character level +4.

LIGHT ON YOUR FEET [General]
When unarmored, you move nimbly.
Prerequisite: Dexterity 13.
Benefit: You get a +2 bonus on all Balance checks, Jump checks, and Move Silently checks when in no armor.

QUICK [General]
You are deft and light on your feet.
Benefit: You receive a +2 bonus to Initiative checks and a +1 bonus on all Reflex saves.

SLY [General]
You are elusive and cunning.
Benefit: You get a +2 bonus on all Bluff checks and Move Silently checks.

STINKY EGG [General]
You are adept with, um, eggs.
Prerequisites: Have an Egg class feature, Egg Focus feat.
Benefit: Twice per day, you can throw a rotten egg and cause an effect identical to stinking cloud in a 5-foot radius lasting 2d4 rounds. Creatures that fail a Fortitude save (DC 15) are nauseated for the duration.

TACTICAL DODGE [Fighter] [General]
You cleverly evade blows.
Prerequisite: Combat Expertise feat, Dodge feat.
Benefit: Against the subject of your Dodge feat, you can apply your Intelligence modifier as a dodge bonus to AC when in light or no armor.

TAMER OF BEASTS [General]
You have a special connection with animals.
Prerequisite: Wild Empathy class feature.
Benefit: You get a +2 bonus on all Handle Animal checks and Wild Empathy checks.

UNSOPHISTICATED [General]
Your unrefined nature is not always a hindrance.
Benefit: Select one of the following skills: Craft, Handle Animal, Intimidate, or Survival. You may ignore any negative ability modifier when making checks with this skill.
Special: You can gain this feat multiple times. Each time you take the feat, it applies to a different skill.

UNSTOPPABLE [General]
It is difficult to keep you at bay.
Benefit: You received a +4 bonus to all saves against all hold, slow, and paralysis spells and effects.

WILY [General]
You are difficult to pin down.
Benefit: You get a +2 bonus on all Bluff checks and Escape Artist checks.
[/spoiler]

or a Water Elemental Druid going towards a Walker in the Waste? Dry Lich Water Elemental :-p

PhaedrusXY

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Re: Monster Game - Interest?
« Reply #166 on: September 28, 2011, 08:49:20 PM »
And... I just realized that my hit points are going to stink... If I take the average, they'll be 57.5. That's not very good for a character that plans to be in melee as much as possible...

Any chance of allowing a homebrewed feat to add Cha or Int mod to hit points instead of Con? I know of Faerie Mysteries Initiate for Int, from Dragon 319, but even if that was allowed... it really, really doesn't fit my character thematically. I don't plan on optimizing either of those stats that much, by the way. I'll have at most 14 in them, before magic items and/or buffs.

Evidently there is such a feat in the Tome of Horrors 3 (a 3rd party book by Necromancer Games).
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

oslecamo

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Re: Monster Game - Interest?
« Reply #167 on: September 28, 2011, 10:31:32 PM »
Busy busy day, and the new forum still hasn't been put up grumble. If I miss any questions here let me know.

K, but please don't say they're because you have ghost ancestors. Say something like you're really bonded with the world of the dead or really old or something like that. :p

Haha, nothing as silly like that. Just about anyone could have ghost ancestors after all. :P

I posted the Spectral Heritor feats to a separate thread here: Spectral Heritor feats.

I don't plan on taking all of them should you approve, but I got kind of carried-away when writing them up.  :D

Ok, I don't really have time to do an in-depth review, but they look good enough to be allowed.

Also yes to the telepathy feat. If casters can get with an easy mindbender dip it's only fair others can get it with a feat.

PhaedrusXY:Yes you can have that vampire god with the hunger domain.

The tome of horrors feat allowed.

Also, I'll repeat my previous disclaimer in case you missed it:

"if you didn't burn the preqreuisite feats of the ritual, then you'll be under the bond of a vampire NPC, that sooner or later will come and ask for some service. You only have 3 feats listed now (out of a possible 7 with the bonus EWP) so not sure if you intend to take the vampire prerequisite feats or no."


zook1shoe:Wait, chicken what?  Sorry but no , having twenty or more chickens on the battlefield is kinda too much clogging for PbP. Tiny creatures are still able to block movement for medium creatures after all.  Also I don't have a water elemental class done and it doesn't even has LA if I'm not mistaken.

Besides Tauric doesn't work between halfling and wispling (one of them needs to be some kind of animal/beast).


PhaedrusXY

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Re: Monster Game - Interest?
« Reply #168 on: September 28, 2011, 10:56:20 PM »
PhaedrusXY:Yes you can have that vampire god with the hunger domain.

The tome of horrors feat allowed.

Also, I'll repeat my previous disclaimer in case you missed it:

"if you didn't burn the preqreuisite feats of the ritual, then you'll be under the bond of a vampire NPC, that sooner or later will come and ask for some service. You only have 3 feats listed now (out of a possible 7 with the bonus EWP) so not sure if you intend to take the vampire prerequisite feats or no."

Sweet, thanks.

Yeah, I saw that. I just hadn't responded. I expected as much. Since we're working for an evil overlord anyway, I thought it wouldn't make much difference. I have toyed around with taking the feats, but probably won't. I think vampires should be created by other vampires, anyway, not made in rituals...


Here is my character sheet (WIP, of course).
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

zook1shoe

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Re: Monster Game - Interest?
« Reply #169 on: September 28, 2011, 11:00:48 PM »
Lol ok... Damn not evaporated water elemental

P.S. the elementals has racial levels in Savage Species ;)

McPoyo

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Re: Monster Game - Interest?
« Reply #170 on: September 29, 2011, 12:06:18 AM »
Hotdamn, I have the most HP! That's an interesting change, since I normally don't play front-liners.

edit: Will retraining later be allowed?
« Last Edit: September 29, 2011, 12:11:32 AM by McPoyo »
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

dna1

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Re: Monster Game - Interest?
« Reply #171 on: September 29, 2011, 12:26:26 AM »
*Ahem*

 :D Close but no cigar :smirk
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McPoyo

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Re: Monster Game - Interest?
« Reply #172 on: September 29, 2011, 12:34:23 AM »
d10 hd?
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

dna1

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Re: Monster Game - Interest?
« Reply #173 on: September 29, 2011, 12:50:17 AM »
d12 for the big T. d10 for you?
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McPoyo

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Re: Monster Game - Interest?
« Reply #174 on: September 29, 2011, 12:56:43 AM »
d8. I took average because it ensured I wouldn't get 3 nat 1's on my hp out of my 7 rolls. That's happened with IC for the last 7 characters I have made, no joke.

edit: That said, my Con mod will be going up by +2 next level, so we'll see who has the most HP then :P
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

zook1shoe

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Re: Monster Game - Interest?
« Reply #175 on: September 29, 2011, 01:00:31 AM »
i think i'm going to pass... some of the stuff is too confusing for me right now, but it looks like a LOT of fun for you guys

McPoyo

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Re: Monster Game - Interest?
« Reply #176 on: September 29, 2011, 01:10:38 AM »
i think i'm going to pass... some of the stuff is too confusing for me right now, but it looks like a LOT of fun for you guys
But, but, you could play a 9-headed medusa that stones the world at once!
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

dna1

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Re: Monster Game - Interest?
« Reply #177 on: September 29, 2011, 01:18:22 AM »
mcpoyo - haha ya i would of probly taken the average, but i wasent sure what it was for a d12 lol  :twitch

zook - just pick a easier monster  :P
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McPoyo

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Re: Monster Game - Interest?
« Reply #178 on: September 29, 2011, 01:24:01 AM »
mcpoyo - haha ya i would of probly taken the average, but i wasent sure what it was for a d12 lol  :twitch
6.5 per hd, rounds down.
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

Krika

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Re: Monster Game - Interest?
« Reply #179 on: September 29, 2011, 01:43:29 AM »
Alright, Wispy Ghostlight the Third, Senior is now finished. Background below.

[spoiler]
Wispy was a somewhat strange Will-o-Wisp, even by their (aberrant) standards. His species are tricksters by any standards, luring travelers to their deaths, but Wispy took a different approach. He reasoned that if they were going to die, why stretch it out? Those travelers that he chose to prey upon found themselves suddenly shocked by his natural electric abilities, and killed. That was his first heresy against his people. The other was instead of giving the dead flesh to the swamp, and to He Who Lurks Beneath It, Wispy actually ate it. This habit led him to reject the herbivore diet of the rest of his clan, and as a result, he was banished. He wandered for some time, sampling many varieties of flesh. And he began to develop new powers, as the flesh diet changed his body and augmented his natural magic with a different kind (The fact that he preferred magic-using bodies may also have had something to do with it, as well as their tendency to have fiendish guards).

Eventually, he ran across a group of forces working for an obscure Lich in the north. They were able to stop him easily, but his powers, unusual for a Will-o-Wisp, convinced them to cage him, and bring him to their Lord. Intrigued by the change that such a diet could bring about in him, the Lich retained Wispy as an ongoing project, giving him to opportunity to develop his abilities in exchange for his service. Since that meant he got a steady supply of flesh to consume, he had absolutely no problem with this arrangement.
[/spoiler]

So, that's what I have, for the moment.