Author Topic: [Build] Punch the magic out of him  (Read 4352 times)

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Prime32

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[Build] Punch the magic out of him
« on: September 22, 2011, 07:27:00 PM »
Witch hunter 1/Magus (kensai: unarmed strike, soul forger: unarmed strike) 2/Witch hunter +17
Devotee Talents: Casterbane, Devout Training (Extra Spellbane), Shrewd Defense, ?
Advanced Talents: ?, ?, ?, ?, ?, ?
Spells (Magus): Lv0: ?, ?; Lv1: Frostbite
Feats: Ability Focus (spellbane), Destructive Dispel, Dispelling Fist, Hamatulatsu, Improved Unarmed Strike, ?, ?, ?, ?, ?, ?
Bonus Feats: Disruptive, Extra Spellbane, Spellbreaker, Weapon Focus (unarmed strike)
Traits: Gifted Adept (dispel magic), Magical Knack (witch hunter)
Equipment: +1 keen guided unarmed strike

The magus's spell combat and spell strike abilities function with spells from the magus spell list. The witch hunter's Spellbane functions like dispel magic, which is on its spell list. Thus you can channel Spellbane through an unarmed attack and dual-wield it with your normal attacks. In addition, whenever you hit with one of your attacks, Dispelling Fist lets you use Spellbane as a swift action. Whenever you successfully dispel something, Destructive Dispel means your opponent must make a Fort save or be stunned, or sickened if they succeed on the save. With Hamatulatsu whenever you score a critical hit with an unarmed strike your opponent becomes sickened automatically, or staggered if they are already sickened.

As a Soul Forger you can give your unarmed strike the Guided property, paying half cost since you're enchanting it yourself.
Alternatively, you can apply Guided to an amulet of mighty fists or take the Shrewd Strikes talent to use Wis instead of Str for attack rolls. Improved Critical can substitute for the keen property.
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

bkdubs123

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Re: [Build] Punch the magic out of him
« Reply #1 on: September 22, 2011, 08:13:10 PM »
The witch hunter's Spellbane functions like dispel magic, which is on its spell list. Thus you can channel Spellbane through an unarmed attack and dual-wield it with your normal attacks.

How is any of that accurate? Forgive me if I'm missing something, but Spellbane is a supernatural ability that function like one part of a spell, it isn't a spell, nor is it stated that it can be used in place of a spell for any purpose.

Prime32

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Re: [Build] Punch the magic out of him
« Reply #2 on: September 23, 2011, 02:58:58 AM »
The witch hunter's Spellbane functions like dispel magic, which is on its spell list. Thus you can channel Spellbane through an unarmed attack and dual-wield it with your normal attacks.

How is any of that accurate? Forgive me if I'm missing something, but Spellbane is a supernatural ability that function like one part of a spell, it isn't a spell, nor is it stated that it can be used in place of a spell for any purpose.
...the hell is up with me and PF builds?

Anyway, some of it is salvagable, like the magus dip.
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]