Witch hunter 1/
Magus (
kensai: unarmed strike,
soul forger: unarmed strike) 2/Witch hunter +17
Devotee Talents: Casterbane, Devout Training (Extra Spellbane), Shrewd Defense, ?
Advanced Talents: ?, ?, ?, ?, ?, ?
Spells (Magus): Lv0: ?, ?; Lv1: Frostbite
Feats: Ability Focus (spellbane),
Destructive Dispel,
Dispelling Fist,
Hamatulatsu, Improved Unarmed Strike, ?, ?, ?, ?, ?, ?
Bonus Feats: Disruptive, Extra Spellbane,
Spellbreaker, Weapon Focus (unarmed strike)
Traits: Gifted Adept (dispel magic),
Magical Knack (witch hunter)Equipment: +1 keen guided unarmed strike
The magus's spell combat and spell strike abilities function with spells from the magus spell list. The witch hunter's Spellbane functions like
dispel magic, which is on its spell list. Thus you can channel Spellbane through an unarmed attack and dual-wield it with your normal attacks. In addition, whenever you hit with one of your attacks, Dispelling Fist lets you use Spellbane as a swift action. Whenever you successfully dispel something, Destructive Dispel means your opponent must make a Fort save or be stunned, or sickened if they succeed on the save. With Hamatulatsu whenever you score a critical hit with an unarmed strike your opponent becomes sickened automatically, or staggered if they are already sickened.
As a Soul Forger you can give your unarmed strike the
Guided property, paying half cost since you're enchanting it yourself.
Alternatively, you can apply Guided to an
amulet of mighty fists or take the Shrewd Strikes talent to use Wis instead of Str for attack rolls. Improved Critical can substitute for the keen property.